apocalypsehowmods: (Default)
Apocalypse How Mods ([personal profile] apocalypsehowmods) wrote2021-07-02 08:31 pm

Player Plots



Player Plots

Player plots are plots that have a large enough reach to require some sort of sign up, or would be difficult for those not directly involved to ignore, or need some sort of NPC/mod involvement.

Examples of player plots include:

  • Actions that would negatively affect 4-or-more PCs.
  • Death of a PC.
  • Death of a named NPC.
  • Death of more than 1 unnamed NPC at the same time.
  • Significant property damage.
  • A PC gaining powers as a result of aligning with a patron Entity.
  • Anything that could potentially expose the supernatural to the wider world.
  • Please submit player plots at least a week or two in advance of when you'd like to run it. In the event something happens suddenly that would escalate to a player plot, please let us know as soon as possible.

    conning: (Default)

    [personal profile] conning 2022-11-11 01:56 am (UTC)(link)
    Player Name(s): Jae, Indy
    Character(s) Involved: Neal Caffrey, Luka Kovac
    Dates: Now/as part of the dream event oops

    Plot Type: Personal/Pair(?)
    Plot Summary: Neal is going to encounter and fall into alignment with the Lonely in the course of being terrorized by Luka in the dreamscape. The alignment would manifest as potential accidental use of Lonely-aligned abilities to defend himself against Luka's attempts to manipulate the lucid dream to scare Neal.

    Potential ability ideas:
    - empathy for negative emotions
    - temporary emotional manipulation
    - the ability to manifest illusions based on sensed social anxieties
    - temporary memory manipulation
    - the ability to generate intrusive thoughts

    I'd like for the negative-emotion-empathy to be something that comes on and off outside of his control, a kind of passive ability that fatigues him when it arises unless he feeds his Entity. OOCly, of course, it would only happen with consent of the players in the thread. The other abilities would have to be deliberately used, and would all be temporary and depend on player consent/player desire in terms of duration, power, et cetera, and would require proportionate feeding of the Entity for use. The emotional manipulation would come easier when the emotions being manifested are negative, but if a positive emotion is pushed on someone, the come-down from it would be emotionally as severe as physical withdrawal from a narcotic.
    conning: (Default)

    [personal profile] conning 2022-11-20 01:52 am (UTC)(link)
    Great, thank you! The proposed abilities were just for the sake of variety/in case anything I mentioned wasn't kosher, etc.

    For the three that I'm going to go with, I'll take empathy for negative emotions, temporary emotional manipulation, and the ability to generate intrusive thoughts. In terms of their relationship to the Lonely, all of the manipulation/generated thoughts would have to relate to elements of the Lonely. IE, he can't implant an intrusive thought about, say, murdering someone because you want to--but could potentially implant a thought about the desire to kill someone before they can leave you. (Of course that's a wildly extreme example but it's the first thing that came to mind. ...Unsure what that says about me.)

    For the negative emotional empathy, one of Neal's personal senses of self-value comes from his ability to make others feel good. So, while the ability to sense those emotions is a power, it's also something that will make him feel isolated/unworthy/unable to provide for those he cares about or feels connected to.