apocalypsehowmods: (Default)
Apocalypse How Mods ([personal profile] apocalypsehowmods) wrote2021-07-02 08:31 pm

Player Plots



Player Plots

Player plots are plots that have a large enough reach to require some sort of sign up, or would be difficult for those not directly involved to ignore, or need some sort of NPC/mod involvement.

Examples of player plots include:

  • Actions that would negatively affect 4-or-more PCs.
  • Death of a PC.
  • Death of a named NPC.
  • Death of more than 1 unnamed NPC at the same time.
  • Significant property damage.
  • A PC gaining powers as a result of aligning with a patron Entity.
  • Anything that could potentially expose the supernatural to the wider world.
  • Please submit player plots at least a week or two in advance of when you'd like to run it. In the event something happens suddenly that would escalate to a player plot, please let us know as soon as possible.

    ferriswheelsandfootball: (Default)

    [personal profile] ferriswheelsandfootball 2022-11-26 06:17 am (UTC)(link)
    cw: mild body horror, mind manipulation

    Player Name(s): Indy
    Character(s) Involved: John Sheppard
    Dates: Dec 1

    Plot Type: PERSONAL
    Plot Summary: Entity Alignment! John has been attracted to the Hunt from the dream event, and actively used the dream to hunt down other characters, so the Hunt has taken notice of John. The November event has also activated a bit of the Hunt within John due to the vampirism-like effects of the salt. At the beginning of December, John will experience a dream in which he will come face to face with a version of himself—what the Hunt wants him to be. Something that can protect people (like Rodney), something that can keep him safe in a world where the supernatural is real. Except this thing isn’t quite human, more beast and monster than anything else. The Hunt will offer this ability(s) to him. John has no problem with accepting something that could be dangerous but gives him an advantage over the enemy (even if it’s an enemy). John’s biggest fear is being afraid of himself and what he can do, too, so he himself would be a source of fear to the Hunt. Once he accepts, he’ll wake up aligned and with the following abilities (if approved!), that will create a sort of ‘hunting persona/alter-ego’ (but is it really an alter-ego or his true inner self come to light?):

    1. Physiology that will make him a better hunter: Faster, stronger, more agile—not to the point of Superman levels but basically let’s say twice the amount of normal human ability. (If these count as each individual powers and I can only choose enhancement, it’ll be strength.)
    2. Retractable claws: Small, cat-like retractable claws in his fingers and toes that allow him to climb and attack stealthily.
    3ish more of a curse than a power: Hunting and animal instincts: The near-insatiable urge to hunt something that catches his attention, mostly in a physical sense such as some poor jogger running in his periphery, but can be applied to more complex subjects. This can become a problem, making it difficult to focus at times or for him to become obsessed with a target. Good luck with laser pointers, buddy. This ties into John’s fear of being dangerous, and he’s experienced succumbing to instincts before (when he was a bug, because that just happens in Atlantis) so there’s an extra snacc for the Hunt as well. Purring at Rodney might happen.

    These abilities will only show up once he’s properly caused fear, and fade within the hour. However the more fear caused, the longer his hunting persona lasts. This can take 24-48 hours for the effects to fade. Theoretically if he has a constant source of fear to draw on he could remain in hunting persona indefinitely, but this has a deteriorating effect on his mind and causes him to be more violent in his hunting.

    Questions: Open to any suggestions to make John’s life more miserable!
    Edited 2022-11-26 06:20 (UTC)
    ferriswheelsandfootball: (Happy - shiny)

    [personal profile] ferriswheelsandfootball 2022-12-01 01:30 am (UTC)(link)
    Awesome, thank you, I am hype!

    1. Let's go with the 3 enhancements at the extreme of human capability!

    2. Sounds good too! I'll lessen the compulsion to chase a bit so that he can still resist it enough if he really, really tries hard, so that he won't end up getting killed by ADI in a week RIP