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  <id>tag:dreamwidth.org,2020-07-20:3671317</id>
  <title>Apocalypse How</title>
  <subtitle>Mod Journal</subtitle>
  <author>
    <name>Apocalypse How Mods</name>
  </author>
  <link rel="alternate" type="text/html" href="https://apocalypsehowmods.dreamwidth.org/"/>
  <link rel="self" type="text/xml" href="https://apocalypsehowmods.dreamwidth.org/data/atom"/>
  <updated>2023-12-02T03:35:31Z</updated>
  <dw:journal username="apocalypsehowmods" type="personal"/>
  <entry>
    <id>tag:dreamwidth.org,2020-07-20:3671317:7978</id>
    <link rel="alternate" type="text/html" href="https://apocalypsehowmods.dreamwidth.org/7978.html"/>
    <link rel="self" type="text/xml" href="https://apocalypsehowmods.dreamwidth.org/data/atom/?itemid=7978"/>
    <title>Dogtown Searches</title>
    <published>2022-11-14T03:20:33Z</published>
    <updated>2023-11-08T15:40:38Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>284</dw:reply-count>
    <content type="html">&lt;a name="cutid1"&gt;&lt;/a&gt;&lt;center&gt;&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;br /&gt;
&lt;a href="https://i.imgur.com/FYOehFv.png"&gt;&lt;img src="https://i.imgur.com/FYOehFv.png" style="max-width: 600px; width:100%; display: block;"&gt;&lt;/a&gt;&lt;br&gt;
&lt;small&gt;((The map is a link and can be clicked on to bring up a larger version.))&lt;/small&gt;&lt;br&gt;&lt;br&gt;

&lt;div style="margin-bottom: 10px;text-align:left;"&gt;&lt;summary style="display:block;cursor:arrow;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#78536f;font-variant:small-caps;font-size:23px;padding-left: 5px;margin-bottom: 10px;"&gt;
Dogtown Searches&lt;/summary&gt;
&lt;p style="text-align:justify"&gt;Figuring out what is happening with Dogtown Commons and its growing threat has become a major focus for everyone at ADI. They have sanctioned searching the park as long as people provide reports on what they've found. With how challenging travel through the park has become, going any distance without knowing the threats you might face or what safe passages exist proves difficult, which means searching and mapping out the &lt;i&gt;very changed&lt;/i&gt; park is slow-going.&lt;br /&gt;&lt;br /&gt;

ADI has opened up two specific points in the fencing around Dogtown to facilitate sanctioned searches.&lt;br /&gt;&lt;br /&gt;

OOCly, this is an interactive search mechanic that will give characters with an interest and willingness to face additional dangers a chance to uncover the mystery of Dogtown Commons.&lt;br /&gt;&lt;br /&gt;

Searches will be done by grid squares. There are &lt;b&gt;Danger&lt;/b&gt; squares where characters will encounter different supernatural phenomenon based on the square they enter. Effects may extend across multiple adjacent squares. There are also &lt;b&gt;Safe&lt;/b&gt; squares where nothing &lt;i&gt;seems&lt;/i&gt; to be amiss. And then there are &lt;b&gt;Landmarks&lt;/b&gt; that may appear in either Danger or Safe squares. Landmarks may simply be features of note that will help characters ICly navigate Dogtown, or they may represent points where puzzles can be found. Characters who discover the puzzle do not necessarily have to be the ones to solve it.&lt;br /&gt;&lt;br /&gt;

The rules of this mechanic are as follows:&lt;/p&gt;&lt;ul style="text-align:justify"&gt;&lt;li&gt;Characters must enter from either Entry 1 (R2) or Entry 2 (G17).
&lt;li&gt;One character may search one square per OOC week.
&lt;li&gt;Two characters working together may search up to two squares per OOC week.
&lt;li&gt;You may only do one individual search or one paired search per OOC week, not both. This is subject to change depending on how quickly players progress through the map relative to the game's projected timeline.
&lt;li&gt;The only accessible squares are those adjacent to visible squares, starting from the entrances. E.g., R2 is an entry point square. From R2, you could search Q3, R3, S3, or S2 for your search in a given week.
&lt;li&gt;For every 5 discovered squares your character is traveling across, your character must spend the night in Dogtown. E.g., travel across 10 squares = 2 nights in Dogtown. Spending the night in Dogtown is exceptionally dangerous. We would encourage players to ICly play out that particular danger. Dangers should align with whatever discovered square characters are choosing to camp in, but players are welcome to come up with specific twists on the daytime dangers that the square descriptions provide WITHOUT mod input.
&lt;li&gt;Moving up, down, or diagonally on the map from one grid space to an adjacent grid space all count as one square of movement.
&lt;li&gt;Squares are approximately 0.25 miles wide by 0.25 miles high (40 acres).
&lt;li&gt;Previously discovered squares with Landmarks may be searched by more than one person to acquire additional information or try to solve puzzles. Players who initially discover the Landmark DO NOT need to solve any puzzles to continue exploration.
&lt;li&gt;If you do not want to play out the particular effects that may be present in a square your character travels across or discovers, you do not have to. The character(s) would still experience the effect, it would just be something handwaved in the background. Some squares may have a player's personal 'avoid' items from our &lt;a href="https://apocalypsehowmods.dreamwidth.org/3238.html"&gt;Content Warnings&lt;/a&gt; page, but mods will always provide content warnings with square descriptions and no visuals/pictures will be included that are on anyone's 'avoid' list.&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/ul&gt;

&lt;p style="text-align:justify"&gt;To conduct a search, find the square you want to search in the comments below and fill in this form. Mods will respond to search requests at least once every three days.

&lt;center&gt;&lt;textarea&gt;&amp;lt;b&amp;gt;Search Type&amp;lt;/b&amp;gt;: Individual or Pair
&amp;lt;b&amp;gt;Character Name(s)&amp;lt;/b&amp;gt;: 
&amp;lt;b&amp;gt;Date of Search&amp;lt;/b&amp;gt;: 
&amp;lt;b&amp;gt;Landmark&amp;lt;/b&amp;gt;: (delete this line if not needed) If you are specifically searching/interacting with a Landmark, what is your character doing? This could be an action to investigate the landmark (please give details of how they're going about their investigation) or an attempt to solve an existing puzzle (describe what your character is doing to solve things). Characters who discover a landmark DO NOT have to be the ones to investigate deeper or solve it.&lt;/textarea&gt;&lt;/center&gt;

&lt;b&gt;Discovered Squares&lt;/b&gt;&lt;/p&gt;&lt;ul style="text-align:justify"&gt;&lt;li&gt;B11 - Undiscovered&lt;br&gt;&lt;br&gt;

&lt;li&gt;C10 - Undiscovered&lt;br&gt;
&lt;li&gt;C11 - Undiscovered&lt;br&gt;
&lt;li&gt;C12 - Undiscovered&lt;br&gt;
&lt;li&gt;C13 - Undiscovered&lt;br&gt;&lt;br&gt;

&lt;li&gt;D9 - Undiscovered&lt;br&gt;
&lt;li&gt;D10 - Undiscovered&lt;br&gt;
&lt;li&gt;D11 - Undiscovered&lt;br&gt;
&lt;li&gt;D12 - Undiscovered&lt;br&gt;
&lt;li&gt;D13 - Undiscovered&lt;br&gt;
&lt;li&gt;D14 - The sky is heavy here, pressing down upon the treetops, upon &lt;i&gt;you&lt;/i&gt;. The trees are bent at unnatural angles and many crack and seem to threaten falling over. The weight of it is enormous, and it keeps moving &lt;i&gt;closer&lt;/i&gt;. Can a sky move closer? Move quickly through here or you might find yourself smothered.&lt;br&gt;&lt;br&gt;

&lt;li&gt;E7 - Undiscovered&lt;br&gt;
&lt;li&gt;E8 - Undiscovered&lt;br&gt;
&lt;li&gt;E9 - Undiscovered&lt;br&gt;
&lt;li&gt;E10 - Undiscovered&lt;br&gt;
&lt;li&gt;E11 - Undiscovered&lt;br&gt;
&lt;li&gt;E12 - Undiscovered&lt;br&gt;
&lt;li&gt;E13 - Undiscovered&lt;br&gt;
&lt;li&gt;E14 - Undiscovered&lt;br&gt;
&lt;li&gt;E15 - This is a land of murky bogs that may look familiar to those who have traversed Dogtown before. There's a path of sorts to pick your way along, but it's mostly hopping from one point of high ground to another. Slip into the muck and you might find something tugging at your leg and trying to pull you down. Hope you have a friend to help you out.&lt;br&gt;
&lt;li&gt;E16 - The most prominent feature in this part of the forest is a cave. Entering into it, things seem normal at first, if a little strange. There aren't many caves like this in Massachusetts, after all. The sound of bats can be heard as they move above you, quiet rustling and chittering. There are also stalactites and stalagmites, which might well seem even stranger. As you press on, you will find that the stalactites and stalagmites behind you twist slowly until their tips interlaced and facing toward you. Touching them, they feel like soft, thick, sticky mud. You notice that more mud seems to be filling around your feet. It's a race to the other end of the cave to avoid being buried alive in this place. When you exit, you will find yourself forced into square E15 with no means of returning back the way you came. The cave entrance is smaller and completely blocked by mud on this side.&lt;br&gt;&lt;br&gt;

&lt;li&gt;F7 - Undiscovered&lt;br&gt;
&lt;li&gt;F8 - Undiscovered&lt;br&gt;
&lt;li&gt;F9 - Undiscovered&lt;br&gt;
&lt;li&gt;F10 - Undiscovered&lt;br&gt;
&lt;li&gt;F11 - Undiscovered&lt;br&gt;
&lt;li&gt;F12 - Undiscovered&lt;br&gt;
&lt;li&gt;F13 - Undiscovered&lt;br&gt;
&lt;li&gt;F14 - Undiscovered&lt;br&gt;
&lt;li&gt;F15 - Undiscovered&lt;br&gt;
&lt;li&gt;F16 - This should be a simple meadow, one filled with red flowers in the spring and taller grasses in the summer. An old &lt;b&gt;Water Tower&lt;/b&gt; stands as a &lt;b&gt;Landmark&lt;/b&gt; (#30) at the northeast corner of the field. There is a large crater near the Water Tower where it looks like some sort of explosive was used. Stepping foot into the meadow brings with it a searing pain inside one's mind that must be fought through, one that burns at the edges of memories, taking important names, dates, something precious. Something you love is gone and cannot be recalled without the intervention of some other power. The &lt;b&gt;Water Tower&lt;/b&gt; is a large and rusty thing, but it looks sturdy (if a hotbed of tetanus). Climbing up the ladder, you'll be able to find that the top has a notable hole. Inside, there's the slosh of water.&lt;br&gt;
&lt;li&gt;F17 - Entering into this patch of forest is like stepping into a void. No natural or supernatural light sources work. Those with low-light vision will find even that stymied. This place is just &lt;i&gt;dark&lt;/i&gt;. You can still hear and feel, though. Taste, if you &lt;i&gt;really&lt;/i&gt; want to lick a tree. It seems... normal except for the unnatural darkness. At first, anyway. As you move through in one way or another, you begin to hear something apart from the rustling of leaves. The crack of a branch. Is something nearby? Those who spend any length of time here will find that the things they hear in the dark begin to sound more and more like something they know, something that would &lt;i&gt;terrify&lt;/i&gt; them to face. They might even feel the brush of something against them that shouldn't be there. Linger too long and that thing you only think is there &lt;i&gt;will&lt;/i&gt; be present. And it is going to try to kill you.&lt;br&gt;&lt;br&gt;

&lt;li&gt;G7 - Undiscovered&lt;br&gt;
&lt;li&gt;G8 - Undiscovered&lt;br&gt;
&lt;li&gt;G9 - Undiscovered&lt;br&gt;
&lt;li&gt;G10 - Undiscovered&lt;br&gt;
&lt;li&gt;G11 - Undiscovered&lt;br&gt;
&lt;li&gt;G12 - The air is... strange in this part of the woods. It's hard to place what it is, but the sense that there's something off is pervasive. There are clear tracks on the ground from a variety of animals, most of them familiar. But then... then there are tracks with too many claws, tracks that are too far apart that are small, but incredibly deep gouges into the earth. There's the sound of things moving around that don't sound quite right.&lt;br&gt;&lt;br&gt;

And then you come to the rock formation (&lt;b&gt;Landmark #23&lt;/b&gt;) at the southwest edge of this search area. Rows and rows of rocks stacked in a seemingly natural formation. They look like... faces? Some of these definitely look like faces, maybe even ones that are familiar to you. Approaching, you'll hear the faintest sound of breathing, then the brush of warm air as the 'mouths' seem to exhale upon you. There's no movement, but the shadowed 'eyes' of the faces seem to follow your every move.&lt;br&gt;
&lt;li&gt;G13 - Undiscovered&lt;br&gt;
&lt;li&gt;G14 - The forest in this area seems all right? Nothing immediately untoward. Nothing that looks overtly dangerous. Until you notice the fingers. They look like an ordinary person's fingers with just the tips emerging from the ground. Ignore that set and you'll notice others. More of them all throughout the forest. Touch them or put something in the center of them where a palm would be, and they'll immediately burst from the ground and curl up. It's a hand. No, it's... there are too many fingers. There are too many fingers and its proportions and movements are far too arachnid. It grabs, scratches, attacks. Shake them off if you can. Once you set one off, more appear, trying to swarm you. Should you be sensible enough not to engage the ones on the ground, you might still not escape the hands. They descend from the trees in some places, landing gently atop you. Caressing you. Don't panic and maybe they won't attack? At least not immediately. The hands will eventually attempt to scratch, pinch, and gouge sharp nails into anything they can get at.&lt;br&gt;
&lt;li&gt;G15 - The breeze is calm here, the way is clear with trees rustling gently. The forest is open and easy to peer through. A path seems to wind along from the south to the north.&lt;br&gt;
&lt;li&gt;G16 - This should be a simple meadow, one filled with red flowers in the spring and taller grasses in the summer. It stretches up to the north and down to the south. Stepping foot into the meadow brings with it a searing pain inside one's mind that must be fought through, one that burns at the edges of memories, taking important names, dates, something precious. Something you care about is gone and cannot be recalled without the intervention of some other power.&lt;br&gt;&lt;br&gt;

&lt;li&gt;H7 - Undiscovered&lt;br&gt;
&lt;li&gt;H8 - Undiscovered&lt;br&gt;
&lt;li&gt;H9 - Undiscovered&lt;br&gt;
&lt;li&gt;H10 - Undiscovered&lt;br&gt;
&lt;li&gt;H11 - Undiscovered&lt;br&gt;
&lt;li&gt;H12 - The breeze is calm here, the way is clear with trees rustling gently. The forest is open and easy to peer through. A path seems to wind along, curving from the south to the northeast. A large, rusty metal fence about 10-ft high runs south to north along the western edge of the path. Around it are weeds and webs and overgrown ivy, but not on it. The fence itself and the land around it is completely pristine. Nothing can be seen through the trees on the other side.&lt;br&gt;
&lt;li&gt;H13 - Undiscovered&lt;br&gt;
&lt;li&gt;H14 - This area of the forest seems peaceful at first with open meadow areas dotted around. Pausing, you might see something darting through the grass. It's small and fuzzy, probably some sort of mouse. A longer survey of the field reveals what seems to be burrows here and there, some with soft noses and whiskers poking out. Take a step into the wrong spot and the peace is broken entirely. The squeal is tiny, but it is a definite &lt;i&gt;battlecry&lt;/i&gt;. Small bodies flood from the burrows and towards those who have dared to invade their territory. With a better look, it seems these things could fit into the palm of the hand, but they are more mouth and teeth than anything else. Some sort of shrew? It maybe hard to determine as they will swarm and bite anyone they can, only relenting when the intruders have stumbled 'far enough' away or have been killed. They rip through clothes and flesh very quickly, and while the bites might not be bit, a thousand papercuts can be very deadly.&lt;br&gt;
&lt;li&gt;H15 - The breeze is calm here, the way is clear with trees rustling gently. The forest is open and easy to peer through. A path seems to wind along, curving from the southwest to the north.&lt;br&gt;
&lt;li&gt;H16 - This should be a simple meadow, one filled with red flowers in the spring and taller grasses in the summer. It stretches up to the north. Stepping foot into the meadow brings with it a searing pain inside one's mind that must be fought through, one that burns at the edges of memories, taking important names, dates, something precious. Something you love is gone and cannot be recalled without the intervention of some other power.&lt;br&gt;&lt;br&gt;

&lt;li&gt;I6 - Undiscovered&lt;br&gt;
&lt;li&gt;I7 - Undiscovered&lt;br&gt;
&lt;li&gt;I8 - Undiscovered&lt;br&gt;
&lt;li&gt;I9 - Undiscovered&lt;br&gt;
&lt;li&gt;I10 - Undiscovered&lt;br&gt;
&lt;li&gt;I11 - Undiscovered&lt;br&gt;
&lt;li&gt;I12 - The breeze is calm here, the way is clear with trees rustling gently. The forest is open and easy to peer through. A path seems to wind along from the south to the north. A large, rusty metal fence about 10-ft high runs south to north along the western edge of the path. Around it are weeds and webs and overgrown ivy, but not on it. The fence itself and the land around it is completely pristine. Nothing can be seen through the trees on the other side.&lt;br&gt;
&lt;li&gt;I13 - Rows and rows of neatly lined rubbish bins can be found set out here, as though purposefully placed. Have all of the bins in Dogtown been relocated to this small area? It seems like they might have been. And is that... the sound of breathing? All around you is the sound of steady breaths being drawn. A bit of examination reveals the source: the bins themselves. Open the lid or peer inside and only darkness looks back, reach in or stare too long and something reaches out to try and pull you in.&lt;br&gt;&lt;br&gt;

Join us in the trash, won't you?&lt;br&gt;
&lt;li&gt;I14 - The breeze is calm here, the way is clear with trees rustling gently. The forest is open and easy to peer through. A path seems to wind along from the south to the northeast.&lt;br&gt;&lt;br&gt;

&lt;li&gt;J5 - Undiscovered&lt;br&gt;
&lt;li&gt;J6 - Undiscovered&lt;br&gt;
&lt;li&gt;J7 - Undiscovered&lt;br&gt;
&lt;li&gt;J8 - Undiscovered&lt;br&gt;
&lt;li&gt;J9 - Undiscovered&lt;br&gt;
&lt;li&gt;J10 - Undiscovered&lt;br&gt;
&lt;li&gt;J11 - Undiscovered&lt;br&gt;
&lt;li&gt;J12 - Undiscovered&lt;br&gt;
&lt;li&gt;J13 - Undiscovered&lt;br&gt;
&lt;li&gt;J14 - Undiscovered&lt;br&gt;&lt;br&gt;

&lt;li&gt;K4 - Undiscovered&lt;br&gt;
&lt;li&gt;K5 - Undiscovered&lt;br&gt;
&lt;li&gt;K6 - Undiscovered&lt;br&gt;
&lt;li&gt;K7 - Undiscovered&lt;br&gt;
&lt;li&gt;K8 - Undiscovered&lt;br&gt;
&lt;li&gt;K9 - Undiscovered&lt;br&gt;
&lt;li&gt;K10 - Undiscovered&lt;br&gt;
&lt;li&gt;K11 - Undiscovered&lt;br&gt;
&lt;li&gt;K12 - Undiscovered&lt;br&gt;
&lt;li&gt;K13 - Undiscovered&lt;br&gt;
&lt;li&gt;K14 - Undiscovered&lt;br&gt;&lt;br&gt;

&lt;li&gt;L3 - Undiscovered&lt;br&gt;
&lt;li&gt;L4 - Undiscovered&lt;br&gt;
&lt;li&gt;L5 - Undiscovered&lt;br&gt;
&lt;li&gt;L6 - Undiscovered&lt;br&gt;
&lt;li&gt;L7 - Undiscovered&lt;br&gt;
&lt;li&gt;L8 - Undiscovered&lt;br&gt;
&lt;li&gt;L9 - Undiscovered&lt;br&gt;
&lt;li&gt;L10 - Undiscovered&lt;br&gt;
&lt;li&gt;L11 - Undiscovered&lt;br&gt;
&lt;li&gt;L12 - Undiscovered&lt;br&gt;
&lt;li&gt;L13 - Undiscovered&lt;br&gt;
&lt;li&gt;L14 - Undiscovered&lt;br&gt;
&lt;li&gt;L15 - Undiscovered&lt;br&gt;&lt;br&gt;

&lt;li&gt;M4 - Undiscovered&lt;br&gt;
&lt;li&gt;M5 - Undiscovered&lt;br&gt;
&lt;li&gt;M6 - There is no transition or warning. One moment you're not in scalding, dry, heat and choking smoke and the next you are. It stings your throat, your eyes and, if you're not careful, your skin. The forest is on fire here. No cause is evident and it doesn't seem to be slowing down any time soon. Stay too long and soon you'll simply be so much kindling for the hungry flame. Probably best to turn back or, if you're brave and quick, maybe you can move on with minimal burns to show for it.&lt;br&gt;
&lt;li&gt;M7 - The forest thins out in this area, giving way to more meadows sloping down into nearby wetlands. This time of year, it's also possible to see some rabbits darting about in the grass, seeming to flee some warrens whenever anyone draws near. There's no path in this area, so it's really just a pleasant walk through the field. At least until one of the bear traps hidden in the grass snaps shut. You might get very unlucky if it manages to snap around your leg. If you're trapped until nightfall, the rabbits will begin exhibiting a much different sort of behavior. Prey by day, predator by night. They're not so cute and fluffy when they stalk you through the grass and gather in packs to hunt you down.&lt;br&gt;
&lt;li&gt;M8 - Undiscovered&lt;br&gt;
&lt;li&gt;M9 - Undiscovered&lt;br&gt;
&lt;li&gt;M10 - Undiscovered&lt;br&gt;
&lt;li&gt;M11 - Undiscovered&lt;br&gt;
&lt;li&gt;M12 - Undiscovered&lt;br&gt;
&lt;li&gt;M13 - Undiscovered&lt;br&gt;
&lt;li&gt;M14 - Undiscovered&lt;br&gt;&lt;br&gt;

&lt;li&gt;N4 - Undiscovered&lt;br&gt;
&lt;li&gt;N5 - Undiscovered&lt;br&gt;
&lt;li&gt;N6 - The path is blocked. A great wall spans the area with no clear way to get around it. Worse, it seems to be moving. &lt;i&gt;Writhing&lt;/i&gt;. Upon closer inspection, it's clear the wall is made of millions of squirming little bodies. Red and brown ants crawl over and under and sometimes through each other to make up a solid mass of living things that refuse to clear. Shoot them, slash at them, you'll certainly kill some, but not all. There's always more. Any bite received from the ants continues to burn like fire under the skin and nothing less than legitimate burn treatment techniques seem to help sooth them, leaving pin-head burn scars in their wake.&lt;br&gt;
&lt;li&gt;N7 - The breeze is calm here, the way is clear with trees rustling gently. The forest is open and easy to peer through. A path seems to wind along, curving from the southwest to the east.&lt;br&gt;
&lt;li&gt;N8 - Undiscovered&lt;br&gt;
&lt;li&gt;N9 - Undiscovered&lt;br&gt;
&lt;li&gt;N10 - Undiscovered&lt;br&gt;
&lt;li&gt;N11 - Undiscovered&lt;br&gt;
&lt;li&gt;N12 - Undiscovered&lt;br&gt;
&lt;li&gt;N13 - Undiscovered&lt;br&gt;
&lt;li&gt;N14 - Undiscovered&lt;br&gt;&lt;br&gt;

&lt;li&gt;O4 - The forest is pleasant enough here. As you walk along, you have the nagging feeling that you're forgetting something, though. What was it? What... are you even doing here? Did you come in here for a reason? It's so hard to remember. And which direction did you come from? You can't remember. Whatever brought you here and how to get out have left you mind. You're not sure of anything in this place... and the shadows seem to be looming more as the day wears on.&lt;br&gt;
&lt;li&gt;O5 - Undiscovered&lt;br&gt;
&lt;li&gt;O6 - The breeze is calm here, the way is clear with trees rustling gently. The forest is open and easy to peer through. A path seems to wind along, curving from the southwest to the northeast.&lt;br&gt;
&lt;li&gt;O7 - Undiscovered&lt;br&gt;
&lt;li&gt;O8 - Undiscovered&lt;br&gt;
&lt;li&gt;O9 - Undiscovered&lt;br&gt;
&lt;li&gt;O10 - Undiscovered&lt;br&gt;
&lt;li&gt;O11 - Undiscovered&lt;br&gt;
&lt;li&gt;O12 - Undiscovered&lt;br&gt;
&lt;li&gt;O13 - Undiscovered&lt;br&gt;&lt;br&gt;

&lt;li&gt;P4 - The forest is pleasant enough here, just off the path. As you walk along, you have the nagging feeling that you're forgetting something, though. What was it? What... are you even doing here? Did you come in here for a reason? It's so hard to remember. And which direction did you come from? You can't remember. Whatever brought you here and how to get out have left you mind. You're not sure of anything in this place... and the shadows seem to be looming more as the day wears on.&lt;br&gt;
&lt;li&gt;P5 - The breeze is calm here, the way is clear with trees rustling gently. The forest is open and easy to peer through. A path seems to wind along, curving from the southwest to the northeast.&lt;br&gt;
&lt;li&gt;P6 - Undiscovered&lt;br&gt;
&lt;li&gt;P7 - Undiscovered&lt;br&gt;
&lt;li&gt;P8 - Undiscovered&lt;br&gt;
&lt;li&gt;P9 - Undiscovered&lt;br&gt;
&lt;li&gt;P10 - Undiscovered&lt;br&gt;
&lt;li&gt;P11 - Undiscovered&lt;br&gt;&lt;br&gt;

&lt;li&gt;Q3 - The breeze is calm here, the way is clear with trees rustling gently. The forest is open and easy to peer through. A path seems to wind along, curving from the southwest to the east.&lt;br&gt;
&lt;li&gt;Q4 - The breeze is calm here, the way is clear with trees rustling gently. The forest is open and easy to peer through. A path seems to wind along, curving from the west to the northeast. One of the Babson Boulders sits here as a &lt;b&gt;Landmark&lt;/b&gt; (#2). The text seems to be altered from anything on the visitor's guide to Dogtown. It now reads: "HOLLOW INSIDE."&lt;br&gt;
&lt;li&gt;Q5 - Undiscovered&lt;br&gt;
&lt;li&gt;Q6 - Undiscovered&lt;br&gt;
&lt;li&gt;Q7 - Undiscovered&lt;br&gt;
&lt;li&gt;Q8 - Undiscovered&lt;br&gt;
&lt;li&gt;Q9 - Undiscovered&lt;br&gt;
&lt;li&gt;Q10 - Undiscovered&lt;br&gt;&lt;br&gt;

&lt;li&gt;R3 - It's quiet in this part of the woods. Strangely quiet. There doesn't appear to be anything wrong. At least until you speak or make some other notable sound. The bullets zip through the trees, with no other warning. They come from nowhere and everywhere all at once. You'll need to be quick to avoid being grazed or even more seriously hit. Probably best to stay quiet. The violence prefers the silence, it would seem.&lt;br&gt;
&lt;li&gt;R4 - Birds chirp merrily in this area. They chirp and chirp and &lt;i&gt;chirp&lt;/i&gt;. The woods are alive with sound, and it's too much. It's overpowering, even for those who might be hard of hearing. The bird song fills your ears and your mind, and stopping it may become a singular purpose for those who can't mentally block it out. And if you can't find the birds? Maybe you can find something else to take out that aggression on. Or some&lt;i&gt;one&lt;/i&gt;.&lt;br&gt;
&lt;li&gt;R5 - Undiscovered&lt;br&gt;
&lt;li&gt;R6 - Undiscovered&lt;br&gt;
&lt;li&gt;R7 - Undiscovered&lt;br&gt;
&lt;li&gt;R8 - Undiscovered&lt;br&gt;
&lt;li&gt;R9 - Undiscovered&lt;br&gt;&lt;br&gt;

&lt;li&gt;S2 - It's quiet in this part of the woods. Strangely quiet. There doesn't appear to be anything wrong. At least until you speak or make some other notable sound. The bullets zip through the trees, with no other warning. They come from nowhere and everywhere all at once. You'll need to be quick to avoid being grazed or even more seriously hit. Probably best to stay quiet. The violence prefers the silence, it would seem. You can move to the south or the east, but directly to the southeast, the way is blocked by an enormous river made of blood. Jumping, flying, swimming, whatever is attempted seems unable to bridge the distance. And there's danger lurking beneath the thick red waters. A sea serpent that some might have caught glimpses of whilst trapped in a horrible submarine.&lt;br&gt;
&lt;li&gt;S3 - Birds chirp merrily in this area. They chirp and chirp and &lt;i&gt;chirp&lt;/i&gt;. The woods are alive with sound, and it's too much. It's overpowering, even for those who might be hard of hearing. The bird song fills your ears and your mind, and stopping it may become a singular purpose for those who can't mentally block it out. And if you can't find the birds? Maybe you can find something else to take out that aggression on. Or some&lt;i&gt;one&lt;/i&gt;. You can move to the west or the east, but directly to the south, the way is blocked by an enormous river made of blood. Jumping, flying, swimming, whatever is attempted seems unable to bridge the distance. And there's danger lurking beneath the thick red waters. A sea serpent that some might have caught glimpses of whilst trapped in a horrible submarine. You think there may be some sort of building directly south, but it's hard to make out across the river.&lt;br&gt;
&lt;li&gt;S4 - You can move to the west or the east, but directly to the south, the way is blocked by an enormous river made of blood. Jumping, flying, swimming, whatever is attempted seems unable to bridge the distance. And there's danger lurking beneath the thick red waters. A sea serpent that some might have caught glimpses of whilst trapped in a horrible submarine. You think there may be some sort of building to the southwest, but it's hard to make out across the river.&lt;br&gt;
&lt;li&gt;S5 - To the south, the way is blocked by an enormous river made of blood. Jumping, flying, swimming, whatever is attempted seems unable to bridge the distance. And there's danger lurking beneath the thick red waters. A sea serpent that some might have caught glimpses of whilst trapped in a horrible submarine. A translucent rope bridge (&lt;b&gt;Landmark&lt;/b&gt; #5) over the river becomes visible as you draw near. Up close, it becomes clear the bridge is made of spiderwebs. Countless tiny spiders swarm all over it, constantly repairing and rebuilding every little tear in its structure.&lt;br&gt;
&lt;li&gt;S6 - You find yourself upon a lovely hill overlooking the lake. You find yourself compelled to sit at a lovely picnic spread on a lovely hill overlooking the lake. Everything piece of food is covered in puss and other pungent body fluids that you can't immediately identify. Stay awhile for a lovely time! Haven't you earned a break? The grip of the picnic will only release its victims after an hour or until they partake in the vile repast spread before them.&lt;br&gt;
&lt;li&gt;S7 - Undiscovered&lt;br&gt;&lt;br&gt;

&lt;li&gt;T2 - You can move to the north, but directly to the east, the way is blocked by an enormous river made of blood. Jumping, flying, swimming, whatever is attempted seems unable to bridge the distance. And there's danger lurking beneath the thick red waters. A sea serpent that some might have caught glimpses of whilst trapped in a horrible submarine. You think there may be some sort of building directly east, but it's hard to make out across the river. There are insects at the edge of the river here, mosquitoes that seem to be out for blood even more than the standard. They rise in a swam from the banks and will gorge themselves immediately on blood if they manage to get on you, swelling and swelling and swelling until they simply pop. Anemia may come swiftly if you're bitten too many times.&lt;br&gt;
&lt;li&gt;T3 - This part of the woods seems pleasant at first blush. It's a nice little jaunt beside a blood-red river toward what appears to be a small cottage. The building (&lt;b&gt;Landmark #1&lt;/b&gt;) is in disrepair, the roof caved in in places and little paint remaining on the broken boards around the sides of the building. There's a little porch with a rocking chair on it that looks like it's in equally poor condition. Mind the splinters! Upon the chair is a corpse of a &lt;a href="https://i.imgur.com/vxbj4be.jpg"&gt;old-fashioned hunter&lt;/a&gt;. It's far less decayed than it should be for a man wearing those clothes. There is a flask of something situated in his lap. Above the hunter are thick spider webs that appear to have words spelled out in silk strands: &lt;font face="courier"&gt;ANTIDOTE 4 NE SPIDER VENOM&lt;/font&gt;. Inside the cabin, scratched into the wall is another message: &lt;font face="courier"&gt;If you hear the whistling, he's found you.&lt;/font&gt;&lt;br&gt;
&lt;li&gt;T4 - You pass into a clearing in the forest that appears... normal, but the way home is distant. Perhaps this is a safe place to camp, if you must? Those who test those waters will find that the night brings its own horrors. Whether inside a tent or not, the stars grow visible, and they are &lt;i&gt;wrong&lt;/i&gt;. They howl and shriek their pain. They laugh, rich and full-bellied. They whisper to you in an unfathomable language that slowly pushes you toward madness. In the morning, anyone who has rested here will find themselves in a fugue state, racing for the exit as quickly as their feet will carry them, mindless to spider bridges, to violent birdsong, to bullets that sing through the air for blood. Any supplies and collected items are left behind to &lt;i&gt;hopefully&lt;/i&gt; be retrieved at a later date. For now you run and run and run. The stars chitter in your mind for hours after, but you understand nothing. You understand &lt;i&gt;nothing&lt;/i&gt;.&lt;br&gt;&lt;br&gt;

&lt;li&gt;U3 - Undiscovered&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/ul&gt;

&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=apocalypsehowmods&amp;ditemid=7978" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2020-07-20:3671317:6993</id>
    <link rel="alternate" type="text/html" href="https://apocalypsehowmods.dreamwidth.org/6993.html"/>
    <link rel="self" type="text/xml" href="https://apocalypsehowmods.dreamwidth.org/data/atom/?itemid=6993"/>
    <title>Record of Drops</title>
    <published>2021-08-29T20:49:20Z</published>
    <updated>2023-09-10T20:36:10Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;a name="cutid1"&gt;&lt;/a&gt;&lt;center&gt;&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src="https://i.imgur.com/XcEpZJc.png" style="max-width: 600px; width:100%; display: block;"&gt;&lt;/center&gt;&lt;br /&gt;

&lt;div style="margin-bottom: 10px;text-align:left;"&gt;&lt;details open="open"&gt;&lt;summary style="display:block;cursor:arrow;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#78536f;font-variant:small-caps;font-size:23px;padding-left: 5px;margin-bottom: 10px;"&gt;
Record of Drops&lt;/summary&gt;

&lt;center&gt;&lt;font face="courier"&gt;Those spoken of and to are never dead&lt;br&gt;
Simply past us on the road ahead&lt;/font&gt;&lt;/center&gt;&lt;br&gt;

&lt;table rules="all" style="width:100%;border:solid;border-color:#000;border-width:1px;text-align:center;font-family:helvetica;"&gt;
  &lt;tr&gt;
    &lt;th style="text-align:center;border-color:#000;font-variant:small-caps;font-size:1.1em;color:#fff;background:#7c4bb5;width:40%;"&gt;Character&lt;/th&gt;
    &lt;th style="text-align:center;border-color:#000;font-variant:small-caps;font-size:1.1em;color:#fff;background:#8a4ba7;width:20%"&gt;Date of Drop&lt;/th&gt; 
    &lt;th style="text-align:center;border-color:#000;font-variant:small-caps;font-size:1.1em;color:#fff;background:#93499c;width:40%"&gt;Method&lt;/th&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Albert Wesker&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;07/29/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Zoe Baker&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;08/08/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Angelo Sauper&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;08/21/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Full Frontal&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;08/23/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Sayori&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;08/25/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Archie Jensen&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;08/30/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Ribbons Almark&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;09/05/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Cassandra Cillian&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;09/06/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Peter Osbourne&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;09/06/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Lore&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;09/07/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Chris Redfield&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;09/07/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Takeshi Kovacs&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;09/07/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Toji Fugishiro&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;09/07/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Porco Galliard&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;09/13/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Elias Bouchard&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;09/28/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;William Schenk&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;09/30/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Marcus Keane&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;10/01/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Jacob Stone&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;10/02/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Tomas Ortega&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;10/03/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Danny&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;10/09/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Alex Reagan&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;10/15/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Rio Ranger&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;10/16/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Shiroe&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;10/19/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Zhao Tianyou&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;10/28/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Yuri Egin&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;10/29/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Junior&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;10/30/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Rhys Strongfork&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;11/03/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Loki&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;11/05/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Marian Tenebris&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;11/08/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Gen Minegishi&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;11/08/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Satoru Gojou&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;11/11/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Chris Sonom&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;11/29/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Monika&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;12/01/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Harrier Du Bois&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;12/08/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Thomas&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;12/15/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Goro Akechi&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;12/29/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Alive Elsewhere in Setting&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Ren Amamiya&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;12/29/21&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Alive Elsewhere in Setting&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Romelle&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;01/02/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Abel Nightroad&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;01/06/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Thackery Binx&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;01/08/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Ciel&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;01/08/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Emily Dyer&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;01/14/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Alive Elsewhere in Setting&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Shuten-Douji&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;01/24/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Kurapika Kurta&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;02/04/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Alive Elsewhere in Setting&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Steven Chen&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;02/07/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Kugrash&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;02/12/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Wanda Maximoff&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;02/16/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Abby Kim&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;02/17/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Chester Fields&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;02/17/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Keith&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;02/18/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Takashi Shirogane&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;02/18/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Eric Matthews&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;02/27/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Stephen Strange&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;02/28/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Satoko Houjou&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;03/08/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Yuri Kozuakta&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;03/08/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Jack Townsend&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;03/09/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Jeremy Pascal&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;03/09/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Mirabel Madrigal&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;03/27/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Gil Arroyo&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;04/22/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Jaskier&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;04/30/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Caduceus Clay&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;05/04/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Meredith Idlewild&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;05/08/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Jester Lavorre&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;05/09/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Peter Parker&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;05/24/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Owen Harper&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;06/05/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Franken Stein&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;06/11/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Pope Creek&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;06/11/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Ainsley Whitly&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;06/25/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Addison Montgomery&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;06/26/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Tim Drake&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;06/26/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Jeff Calhoun&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;06/30/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Alive Elsewhere in Setting&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Crowley&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;07/28/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Aziraphale&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;07/29/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Orpheus&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;08/04/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Andrea Quill&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;08/16/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Eve Baird&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;08/16/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Ade Bennett&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;09/04/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Takayuki Yagami&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;09/05/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Bruno Madrigal&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;09/12/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Hunter&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;10/01/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Peter Parker&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;10/05/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Garner Cinderbrooke&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;10/28/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Killed&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Katrina&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;12/16/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;George Milton&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;12/31/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Killed&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Nick Valentine&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;12/31/22&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Jester Lavorre&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;01/13/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Mae Borowski&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;01/29/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Bruce Banner&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;02/04/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Settrigh&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;02/07/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Tony Stark&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;02/09/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Callisto&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;02/19/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Misty Quigley&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;02/19/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Donna Noble&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;02/20/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Raine Whispers&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;02/24/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Frederick Cotgrave&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;02/25/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Alive Elsewhere in Setting&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Jonathan Sims&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;03/07/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Awake Remembrance of These Valiant Dead&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;03/07/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Lilith&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;03/19/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Alive Elsewhere in Setting&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Steve Harrington&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;03/29/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Methos&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;04/02/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Weasel&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Wednesday Addams&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;04/04/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Aelwyn Abernant&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;04/06/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Alive Elsewhere in Setting&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Eddie Munson&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;04/20/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Beauregard Lionett&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;04/27/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Alive Elsewhere in Setting&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Andrew Jaeger&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;04/27/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Peggy Carter&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;05/08/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Thancred Waters&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;05/08/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Paul 'Jesus' Rovia&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;05/08/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanished&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Cornelius Hickey&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;05/14/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Bear&lt;/td&gt;
  &lt;/tr&gt;

&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Neal Caffrey&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;06/03/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Alive Elsewhere in Setting&lt;/td&gt;
  &lt;/tr&gt;

&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Gil Arroyo&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;06/03/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Alive Elsewhere in Setting&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Tim Drake&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;06/04/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Alive Elsewhere in Setting&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Jeff Calhoun&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;06/04/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Alive Elsewhere in Setting&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;K.P. Hob&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;06/04/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Alive Elsewhere in Setting&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Stephanie Brown&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;06/05/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanish&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Urianger Augurelt&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;06/08/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanish&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Gara Ukai&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;06/08/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanish&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Donatello Hamato&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;06/28/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanish&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Leonardo Hamato&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;06/28/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanish&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Peter Parker&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;06/28/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanish&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Nina Zenik&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;07/01/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanish&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Power&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;07/04/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanish&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Malcolm Bright&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;08/06/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanish&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Bruce Banner&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;08/24/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanish&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Manji&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;08/26/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Alive Elsewhere In Setting&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Caitlyn Kiramman&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;08/31/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanish&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Luka Kovač&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;09/07/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanish&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;John Carter&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;09/07/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanish&lt;/td&gt;
  &lt;/tr&gt;


&lt;tr&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Johnny Summer&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;09/10/23&lt;br&gt;&lt;/td&gt;
    &lt;td style="color:#000;text-align:center;background:#f8f8f8"&gt;Vanish&lt;/td&gt;
  &lt;/tr&gt;

&lt;/table&gt;

&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;/details&gt;&lt;/div&gt;&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=apocalypsehowmods&amp;ditemid=6993" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2020-07-20:3671317:5433</id>
    <link rel="alternate" type="text/html" href="https://apocalypsehowmods.dreamwidth.org/5433.html"/>
    <link rel="self" type="text/xml" href="https://apocalypsehowmods.dreamwidth.org/data/atom/?itemid=5433"/>
    <title>Canon Update</title>
    <published>2021-07-04T00:23:37Z</published>
    <updated>2021-07-05T16:05:40Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>12</dw:reply-count>
    <content type="html">&lt;a name="cutid1"&gt;&lt;/a&gt;&lt;center&gt;&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src="https://i.imgur.com/l3v9NPr.png" style="max-width: 600px; width:100%; display: block;"&gt;&lt;/center&gt;&lt;br /&gt;

&lt;div style="margin-bottom: 10px;text-align:left;"&gt;&lt;details open="open"&gt;&lt;summary style="display:block;cursor:arrow;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#78536f;font-variant:small-caps;font-size:23px;padding-left: 5px;margin-bottom: 10px;"&gt;
Canon Update&lt;/summary&gt;
&lt;p style="text-align:justify"&gt;Canon updates in Apocalypse How are non-standard. There's no going home, there's no coma. Instead, there is the Visionary, a young avatar located in Bonnie's Flophouse. They are a frail person who always wears a blindfold and does not leave the Flophouse. Those who wish to know their potential future may request that the Visionary provide one for them. The Visionary will always agree, but will caveat that this is only a potential future and that they will need something in return... something precious. In return for visions of a potential future, the Visionary will take one important happy memory from the character.&lt;br /&gt;&lt;br /&gt;

Please note, the Visionary will not initiate interaction or request characters make use of their services. It will be a character choice to engage with them and offer up their memories. If this is something the character would do, they will receive whatever new canon material you desire in exchange for losing a happy memory. There will be no way to verify the veracity of this information unless someone from their world came in from a later point in time to corroborate it. The lost memory can be a canon memory or one gained within the game; it just needs to be important to the character.&lt;br /&gt;&lt;br /&gt;

Lost memories will be noticeably absent from the minds of characters, like someone ripped something out of them.

&lt;center&gt;&lt;textarea&gt;&amp;lt;b&amp;gt;Player Name:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;Character:&amp;lt;/b&amp;gt; CHARACTER NAME (&amp;lt;user name="CHARACTERJOURNAL"&amp;gt;)
&amp;lt;b&amp;gt;Happy Memory:&amp;lt;/b&amp;gt; What important happy memory is the character giving up?
&amp;lt;b&amp;gt;New Canon Information:&amp;lt;/b&amp;gt; Please provide a brief summary of whatever canon information the character has gained. This can be bullet points. Anything that would measurably change a character's personality should be documented.&lt;/textarea&gt;&lt;/center&gt;&lt;/p&gt;

&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;/div&gt;&lt;/details&gt;&lt;/div&gt;&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=apocalypsehowmods&amp;ditemid=5433" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2020-07-20:3671317:5141</id>
    <link rel="alternate" type="text/html" href="https://apocalypsehowmods.dreamwidth.org/5141.html"/>
    <link rel="self" type="text/xml" href="https://apocalypsehowmods.dreamwidth.org/data/atom/?itemid=5141"/>
    <title>Calendar</title>
    <published>2021-07-03T23:10:44Z</published>
    <updated>2023-12-02T03:35:31Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;a name="cutid1"&gt;&lt;/a&gt;&lt;center&gt;&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src="https://i.imgur.com/9z47eKg.png" style="max-width: 600px; width:100%; display: block;"&gt;&lt;/center&gt;&lt;br /&gt;

&lt;div style="margin-bottom: 10px;text-align:left;"&gt;&lt;details open="open"&gt;&lt;summary style="display:block;cursor:arrow;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#78536f;font-variant:small-caps;font-size:23px;padding-left: 5px;margin-bottom: 10px;"&gt;
Calendar&lt;/summary&gt;

&lt;p style="text-align:left"&gt;&lt;big&gt;&lt;b&gt;October 2023&lt;/b&gt;&lt;/big&gt;&lt;br /&gt;&lt;br /&gt;

October 1 - TDM Posted&lt;br /&gt;
October 5 - Reserves Open&lt;br /&gt;
October 7 - Apps Open&lt;br /&gt;
October 9 - Reserves Expire&lt;br /&gt;
October 10 - Apps Close&lt;br /&gt;
October 13 - OOC Intro Posted&lt;br /&gt;
October 14 - "Ghosted" OOC Post&lt;br /&gt;
October 16 - "Ghosted" IC Post&lt;/p&gt;

&lt;hr style="border-bottom:0px;border-top:dashed;border-color:#572f86;"&gt;

&lt;p style="text-align:left"&gt;&lt;big&gt;&lt;b&gt;November 2023&lt;/b&gt;&lt;/big&gt;&lt;br /&gt;&lt;br /&gt;

November 1 - "A Vision" - NPC Network Post&lt;br /&gt;
November 14 - "Spun Out" OOC Post&lt;br /&gt;
November 16 - "Spun Out" IC Post&lt;br /&gt;
November 25 - All reapps close/State of the Game/End Game Updates&lt;/p&gt;

&lt;hr style="border-bottom:0px;border-top:dashed;border-color:#572f86;"&gt;

&lt;p style="text-align:left"&gt;&lt;big&gt;&lt;b&gt;December 2023&lt;/b&gt;&lt;/big&gt;&lt;br /&gt;&lt;br /&gt;

December 5 - "Spinning" - NPC Network Post&lt;br /&gt;
December 14 - Apocalypse How OOC Post&lt;br /&gt;
December 16 - Apocalypse How IC Post&lt;/p&gt;

&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;/div&gt;&lt;/details&gt;&lt;/div&gt;&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=apocalypsehowmods&amp;ditemid=5141" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2020-07-20:3671317:4623</id>
    <link rel="alternate" type="text/html" href="https://apocalypsehowmods.dreamwidth.org/4623.html"/>
    <link rel="self" type="text/xml" href="https://apocalypsehowmods.dreamwidth.org/data/atom/?itemid=4623"/>
    <title>Mod Contact/Feedback</title>
    <published>2021-07-03T06:28:24Z</published>
    <updated>2022-08-01T05:25:59Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>6</dw:reply-count>
    <content type="html">&lt;a name="cutid1"&gt;&lt;/a&gt;&lt;center&gt;&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src="https://i.imgur.com/W6dQAW5.png" style="max-width: 600px; width:100%; display: block;"&gt;&lt;/center&gt;&lt;br /&gt;

&lt;div style="margin-bottom: 10px;text-align:left;"&gt;&lt;details open="open"&gt;&lt;summary style="display:block;cursor:arrow;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#78536f;font-variant:small-caps;font-size:23px;padding-left: 5px;margin-bottom: 10px;"&gt;
Mod Contact/Feedback&lt;/summary&gt;
&lt;p style="text-align:justify;"&gt;&lt;b&gt;General Mod Contact&lt;/b&gt;&lt;br /&gt;
PM: &lt;a href="https://www.dreamwidth.org/inbox/compose?user=apocalypsehowmods"&gt;link&lt;/a&gt;&lt;br /&gt;
Plurk: &lt;span style='white-space: nowrap;'&gt;&lt;a href='http://plurk.com/apocalypsehow'&gt;&lt;img src='https://plurk.com/favicon.ico' alt='[plurk.com profile] ' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' width='16' height='16'/&gt;&lt;/a&gt;&lt;a href='http://plurk.com/apocalypsehow'&gt;&lt;b&gt;apocalypsehow&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; (No Private Plurks)&lt;br /&gt;
Discord: apocalypsehowmods#3004 (No Direct Messages)&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;Lysoke&lt;/b&gt;&lt;br /&gt;
PM: &lt;a href="https://www.dreamwidth.org/inbox/compose?user=apocalypsehowmods"&gt;link&lt;/a&gt;&lt;br /&gt;
Plurk: &lt;span style='white-space: nowrap;'&gt;&lt;a href='http://plurk.com/Lysoke'&gt;&lt;img src='https://plurk.com/favicon.ico' alt='[plurk.com profile] ' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' width='16' height='16'/&gt;&lt;/a&gt;&lt;a href='http://plurk.com/Lysoke'&gt;&lt;b&gt;Lysoke&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; (Private Plurks are OKAY)&lt;br /&gt;
Discord: lysoke#7079 (Direct Messages are OKAY)&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;Kathryn&lt;/b&gt;&lt;br /&gt;
PM: &lt;a href="https://www.dreamwidth.org/inbox/compose?user=twistedbones"&gt;link&lt;/a&gt;&lt;br /&gt;
Plurk: &lt;span style='white-space: nowrap;'&gt;&lt;a href='http://plurk.com/yawningdodo'&gt;&lt;img src='https://plurk.com/favicon.ico' alt='[plurk.com profile] ' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' width='16' height='16'/&gt;&lt;/a&gt;&lt;a href='http://plurk.com/yawningdodo'&gt;&lt;b&gt;yawningdodo&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; (Private Plurks are OKAY)&lt;br /&gt;
Discord: YawningDodo#8434 (No Direct Messages)&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;Terri&lt;/b&gt;&lt;br /&gt;
PM: &lt;a href="https://www.dreamwidth.org/inbox/compose?user=apocalypsehowmods"&gt;link&lt;/a&gt;&lt;br /&gt;
Plurk: &lt;span style='white-space: nowrap;'&gt;&lt;a href='http://plurk.com/switalia'&gt;&lt;img src='https://plurk.com/favicon.ico' alt='[plurk.com profile] ' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' width='16' height='16'/&gt;&lt;/a&gt;&lt;a href='http://plurk.com/switalia'&gt;&lt;b&gt;switalia&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; (Private Plurks are OKAY)&lt;br /&gt;
Discord: switalia#1344 (Direct Messages are OKAY)&lt;br /&gt;&lt;br /&gt;

Please use this post if you are in need of moderator assistance or need to draw our attention to something. This is also a space to provide feedback and let us know how we can make your time in the game better. &lt;b&gt;However you contact the mods, please allow up to 48 hours for a response.&lt;/b&gt; We want to be able to touch base with one another to give you a considered and correct answer, rather than a speedy one.&lt;br /&gt;&lt;br /&gt;

Question about game mechanics/the world should be directed to the &lt;a href="https://apocalypsehowmods.dreamwidth.org/558.html"&gt;FAQ&lt;/a&gt;. Player plots or questions about them should be directed to our &lt;a href="https://apocalypsehowmods.dreamwidth.org/3868.html"&gt;Player Plots&lt;/a&gt; page.&lt;/p&gt;
&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;/div&gt;&lt;/details&gt;&lt;/div&gt;&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=apocalypsehowmods&amp;ditemid=4623" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2020-07-20:3671317:4356</id>
    <link rel="alternate" type="text/html" href="https://apocalypsehowmods.dreamwidth.org/4356.html"/>
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    <title>Activity Check</title>
    <published>2021-07-03T05:26:56Z</published>
    <updated>2023-07-07T01:58:55Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>329</dw:reply-count>
    <content type="html">&lt;a name="cutid1"&gt;&lt;/a&gt;&lt;center&gt;&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src="https://i.imgur.com/j0LHSPn.png" style="max-width: 600px; width:100%; display: block;"&gt;&lt;/center&gt;&lt;br /&gt;

&lt;div style="margin-bottom: 10px;text-align:left;"&gt;&lt;details open="open"&gt;&lt;summary style="display:block;cursor:arrow;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#78536f;font-variant:small-caps;font-size:23px;padding-left: 5px;margin-bottom: 10px;"&gt;
Activity Check&lt;/summary&gt;
&lt;p style="text-align:justify;"&gt;Activity is checked once each month. &lt;b&gt;All activity date-stamped up to 11:59 PM Pacific on the last day of the AC month (e.g., 31st of October, 30th of April, 31st of December) will count.&lt;/b&gt; Activity made after this cut-off point will not count towards the current AC. Activity Check can be posted at any time during the month.&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;Activity Check closes on the 5th at 11:59 PM PST (6th at 2:59 AM Eastern/6:59 AM GMT/7:59 AM BST/&lt;a href="https://www.timeanddate.com/worldclock/converter.html?iso=20210709T065900&amp;amp;p1=770&amp;amp;p2=179&amp;amp;p3=136"&gt;timezone converter&lt;/a&gt;)&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;

There will be no warning list, but mods will post a reminder to complete AC on the 3rd on the OOC Community, Discord, and Plurk. If you do not respond to AC before the cut-off, you will receive one courtesy reminder to respond within 24-hrs. After that, characters will be swept from the game. If your character is swept for AC, you must wait at least two application cycles to reapply.&lt;br /&gt;&lt;br /&gt;

If you are on hiatus, this will be automatically accounted for. Feel free to check-in, but it is not a requirement.&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;Activity Check requires any &lt;b&gt;ONE&lt;/b&gt; of the following proofs each month:&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;
&lt;li&gt;10 comments from your character (log and/or network).
&lt;li&gt;An open top-level on an event or log/network post. The top-level proof may ONLY be used for top-levels posted in the AC month.
&lt;li&gt;A tag or thread (of any length) showing a character has ICly shared the results of a &lt;a href="https://apocalypsehowmods.dreamwidth.org/7978.html"&gt;Dogtown Search Request&lt;/a&gt; with at least one other character who was not involved in the search. The spirit of this option is that we would like characters to ICly share potential plot information with one another.
&lt;li&gt;If a player is organizing and running a &lt;a href="https://apocalypsehowmods.dreamwidth.org/3868.html"&gt;Player Plot&lt;/a&gt; in a particular month, they may provide evidence of this (OOC posts, mod communications, a log set up for others to use) as evidence of game activity.&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/ul&gt;

&lt;p style="text-align:justify;"&gt;&lt;b&gt;You May&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;
&lt;li&gt;Check-in for your first month.
&lt;li&gt;Use inbox threads for proofs.
&lt;li&gt;Use TDM threads as proofs.
&lt;li&gt;Combine two threads to reach the 10-count comments requirement.&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/ul&gt;

&lt;p style="text-align:justify;"&gt;&lt;b&gt;You May Not&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;
&lt;li&gt;Submit a proof for AC that you have used in a previous month.
&lt;li&gt;Submit proofs that are dated outside the AC month. Please note that while AC is &lt;i&gt;checked&lt;/i&gt; from the 1st to the 5th, all AC proofs must be from the AC &lt;i&gt;month&lt;/i&gt;. E.g., April AC proofs must be dated from 1 - 30 April. Proofs that include dates in May are not valid for April.&lt;/li&gt;&lt;/li&gt;&lt;/ul&gt;

&lt;p style="text-align:justify;"&gt;Please create a top-level on this post with your name and comment beneath that for your character. Please use the month and year to indicate the AC period you are submitting proofs for.&lt;br&gt;&lt;br&gt;

If you're unable to make AC, you may take a &lt;b&gt;strike&lt;/b&gt;. You are allowed 1 strike per 4 month period. Strikes and hiatuses may not be taken consecutively. If there are extenuating circumstances that arise, please contact the mods, and we'll discuss any accommodations you might need given the situation.&lt;br&gt;&lt;br&gt;

The following forms may be used for either Check-in or Regular AC, as appropriate.&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;First Time Check-in AC&lt;/b&gt; - For your first time responding to AC.&lt;br /&gt;
&lt;textarea&gt;Checking in for character because: &amp;lt;b&amp;gt;FIRST MONTH&amp;lt;/b&amp;gt;
&amp;lt;a href="LINK"&amp;gt;Responded to Taken Page&amp;lt;/a&amp;gt;
&amp;lt;a href="LINK"&amp;gt;Responded to Player Contact Page&amp;lt;/a&amp;gt;
&amp;lt;a href="LINK"&amp;gt;Responded to Housing Page&amp;lt;/a&amp;gt;
&amp;lt;a href="LINK"&amp;gt;IC Inbox&amp;lt;/a&amp;gt;&lt;/textarea&gt;&lt;br /&gt;

&lt;b&gt;Check-in AC&lt;/b&gt; - For hiatus, or during special holiday months.&lt;br /&gt;
&lt;textarea&gt;Checking in for character because: &amp;lt;b&amp;gt;HIATUS/HOLIDAY MONTH&amp;lt;/b&amp;gt;&lt;/textarea&gt;&lt;br /&gt;

&lt;b&gt;Regular AC&lt;/b&gt; - For your standard months.&lt;br /&gt;
&lt;textarea&gt;&amp;lt;a href="LINK"&amp;gt;COMMENTS/POST/TOP-LEVEL&amp;lt;/a&amp;gt;&lt;/textarea&gt;&lt;/p&gt;
&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;/div&gt;&lt;/details&gt;&lt;/div&gt;&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=apocalypsehowmods&amp;ditemid=4356" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2020-07-20:3671317:4336</id>
    <link rel="alternate" type="text/html" href="https://apocalypsehowmods.dreamwidth.org/4336.html"/>
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    <title>Applications</title>
    <published>2021-07-03T04:37:24Z</published>
    <updated>2023-10-11T05:16:08Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>558</dw:reply-count>
    <content type="html">&lt;a name="cutid1"&gt;&lt;/a&gt;&lt;a name="cutid2"&gt;&lt;/a&gt;&lt;center&gt;&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src="https://images-ext-1.discordapp.net/external/dMEYKhi_dXjAJIJQCT_IlBj5tQPLMIzqcoqh5KaQI7g/https/i.imgur.com/VA05IGl.png" style="max-width: 600px; width:100%; display: block;"&gt;&lt;/center&gt;&lt;br /&gt;

&lt;div style="margin-bottom: 10px;text-align:left;"&gt;&lt;details open="open"&gt;&lt;summary style="display:block;cursor:arrow;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#78536f;font-variant:small-caps;font-size:23px;padding-left: 5px;margin-bottom: 10px;"&gt;
Applications&lt;/summary&gt;

&lt;p style="text-align:center;"&gt;Apocalypse How has entered its endgame.&lt;br&gt;&lt;br&gt;

As of &lt;b&gt;October 11, 2023&lt;/b&gt;, applications are &lt;font color="red"&gt;&lt;b&gt;CLOSED&lt;/b&gt;&lt;/font&gt; to all new characters. Previously accepted character may reapply at any time until &lt;b&gt;November 25th at 11:59 PM Pacific Time.&lt;/b&gt;&lt;br&gt;&lt;br&gt;

There are no cast or character caps for returning players. Simply repost your previously accepted application and you will be admitted to the game.&lt;/p&gt;&lt;br /&gt;

&lt;div style="margin-bottom: 10px;text-align:left;max-width:600px;"&gt;&lt;summary style="display:block;cursor:arrow;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#7c4bb5;font-variant:small-caps;font-size:18px;padding-left: 5px;margin-bottom: 10px;"&gt;
Application Guide&lt;/summary&gt;
&lt;summary style="cursor:pointer;color:transparent;margin-left:-1.25em; border-bottom: 3px solid #000;"&gt;&lt;span style="color: #78536f; letter-spacing: 0.18em; font-family: helvetica; font-size: 15pt;"&gt;→ PLAYER INFO&lt;/span&gt;&lt;/summary&gt;
&lt;div style="padding:1em 0 1em 1em;"&gt;
&lt;p&gt;&lt;b style="color: #78536f;"&gt; Name: &lt;/b&gt; &lt;/p&gt;
&lt;p&gt;&lt;b style="color: #78536f;"&gt; Age: &lt;/b&gt; Players must be 18+ &lt;/p&gt;
&lt;p&gt;&lt;b style="color: #78536f;"&gt; Contact: &lt;/b&gt; Plurk, Discord, PM, etc.  &lt;/p&gt;
&lt;p&gt;&lt;b style="color: #78536f;"&gt; Character(s) in game: &lt;/b&gt; INFO HERE &lt;/p&gt;
&lt;p&gt;&lt;b style="color: #78536f;"&gt; Permissions: &lt;/b&gt; Please use the provided form to create a journal entry &lt;/p&gt;
        &lt;/div&gt;

&lt;summary style="cursor:pointer;color:transparent;margin-left:-1.25em; border-bottom: 3px solid #000;"&gt;&lt;span style="color: #78536f; letter-spacing: 0.18em; font-family: helvetica; font-size: 15pt;"&gt;→ CHARACTER INFO&lt;/span&gt;&lt;/summary&gt;
        &lt;div style="padding:1em 0 1em 1em;"&gt;
            &lt;p&gt;&lt;b style="color: #78536f;"&gt;
Character Name: &lt;/b&gt; &lt;/p&gt;
&lt;p&gt;&lt;b style="color: #78536f;"&gt; Age: &lt;/b&gt; &lt;/p&gt;
&lt;p&gt;&lt;b style="color: #78536f;"&gt; Canon: &lt;/b&gt; &lt;/p&gt;
&lt;p&gt;&lt;b style="color: #78536f;"&gt; Canon point: &lt;/b&gt; &lt;/p&gt;
&lt;p style="text-align:justify"&gt;&lt;b style="color: #78536f;"&gt; History: &lt;/b&gt;  A wiki link is fine for characters that have them. If you're applying to play an OC, please provide a brief paragraph summarizing the world information of your character on top of their personal history.&lt;/p&gt;
&lt;p style="text-align:justify"&gt;&lt;b style="color: #78536f;"&gt; Personality: &lt;/b&gt; Describe your character's top five traits. At least one should be a positive and one should be a negative. Feel free to provide these in bullet points! &lt;b&gt;Please provide canon support for these traits.&lt;/b&gt; We will ask for revisions if these are not included. (A brief paragraph for each trait is enough.) Whether bullet points or a standard paragraph/narrative, please bold the five traits in this section somewhere.&lt;/p&gt;
&lt;p style="text-align:justify"&gt;&lt;b style="color: #78536f;"&gt; Suitability: &lt;/b&gt; Because there is nothing keeping new arrivals from simply disappearing off into the rest of the world, please tell us why you believe your character would choose to engage with the setting in some way. What are their motives for sticking around and participating with either ADI or other NPCs?&lt;/p&gt;&lt;br /&gt;

&lt;p style="text-align:justify"&gt;&lt;b style="color: #78536f;"&gt; Powers/Abilities:&lt;/b&gt; Provide description of your characters abilities, including notable mundane ones. For powers that may have a particularly crunchy bend to them (e.g., DnD characters and those from video games where there are specific move sets like Persona or Final Fantasy), please do not give us each named attack/stats. Rather, we would like a summary of how the power functions in a narrative context. When summarizing powers, please assume the mods and other players are not familiar with your character's canon. If your character has a move that gives them +3 to Strength for 15 minutes, it would be better to summarize that as "[Character] can use magic to give themselves a temporary strength boost." Please note that game-breaking abilities will be nerfed at the mods' discretion. Additionally, we would prefer that players preemptively provide nerfs/limits for abilities they believe to be OP or game-breaking.&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;&lt;a href="https://lesbeau.dreamwidth.org/2355.html"&gt;THIS APPLICATION&lt;/a&gt; is one we consider to be the gold standard in terms of the Powers section.&lt;/b&gt; It clearly lays out what the character can do and subdivides those abilities into what will require a Patron to power and reasonable nerfs (where appropriate). It also has excellent examples of curses for magic items.&lt;/p&gt;
&lt;p style="text-align:justify"&gt;&lt;b style="color: #78536f;"&gt; Entity Affinity: &lt;/b&gt; Characters coming in to the game with supernatural abilities will only be able to use them at the cost of feeding one of the Entities (and non-powered characters may have the chance to gain abilities by beginning to serve one of them). Using the Entity information &lt;a href="https://apocalypsehowmods.dreamwidth.org/2319.html"&gt;HERE&lt;/a&gt;, choose the Entity that is fueling (or would fuel your character), based on the kinds of fears they encompass. This should be determined either by the Entity that would either attract your character &lt;i&gt;or&lt;/i&gt; would feed on them. Provide a brief explanation of your choice, based on the character's history or personality. &lt;b&gt;Please Note&lt;/b&gt;: Your character's powers CANNOT be fueled purely by their own fears. In order to achieve anything beyond the barest semblance of some supernatural ability, they will have to terrorize &lt;i&gt;other&lt;/i&gt; people. It is not enough for them to just be afraid of a thing themselves, they must inflict it or their powers will not manifest.&lt;br /&gt;&lt;br /&gt;

Powered and non-powered characters, alike, should fill in this section. Powered characters should choose a single Entity as their patron. Please note that if your characters powered abilities to not align with their identified patron, they will still need to perform acts of terror in line with that patron's desires. As an example, if a character has abilities that give them super-human hunting abilities, but they are aligned with the Spiral as their patron, they will need to terrorize people by upending their reality or making them doubt themselves in order to fuel their hunting powers. If you need help picking between options, please let us know on the app and we'll be happy to work with you on that. Non-powered characters may list multiple options for Entity alignment. You will not be restricted to what you put in the application if your non-powered character gains powers.&lt;/p&gt;&lt;br /&gt;

&lt;p style="text-align:justify"&gt;&lt;b style="color: #78536f;"&gt; Inventory: &lt;/b&gt; Characters will have whatever items were on their person when brought into the game, excluding technology beyond the modern era. 'On their person' refers to what the character is physically wearing and/or carrying. Characters will be limited to three weapons. Magical objects brought with a character will become cursed upon arrival, following the same rules as character powers. If this is the case, please describe the nature of the curse/how it will inflict fear and what negative consequences it will have on your character or anyone else using it. &lt;i&gt;If you're having difficulty coming up with a curse, the mods can provide suggestions. Please note if you'd like this option.&lt;/i&gt;&lt;/p&gt;&lt;br /&gt;

&lt;p style="text-align:justify"&gt;&lt;b style="color: #78536f;"&gt; Samples: &lt;/b&gt;  Please provide one sample that demonstrates your ability to write dialogue and one that highlights their internal thought process. Samples from memes/previous games are okay for both of these, but should be no more than 6 months old.&lt;/p&gt;
&lt;/div&gt;

&lt;div style="margin-bottom: 10px;text-align:left;"&gt;&lt;summary style="display:block;cursor:arrow;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#7c4bb5;font-variant:small-caps;font-size:18px;padding-left: 5px;margin-bottom: 10px;"&gt;
Application Form and Permission Form&lt;/summary&gt;&lt;br /&gt;

&lt;center&gt;&lt;b&gt;Application&lt;/b&gt;:&lt;br /&gt;

Please link your application and use the following header format:&lt;br /&gt;
CHARACTER NAME | CANON | RESERVED/NOT RESERVED&lt;br /&gt;

&lt;textarea&gt;
&amp;lt;!-----Make sure to UNCHECK "Disable Auto-Formatting" when posting this to your journal.-----&amp;gt;

&amp;lt;summary style="cursor:pointer;color:transparent;margin-left:-1.25em; border-bottom: 3px solid #000;"&amp;gt;&amp;lt;span style="color: #78536f; letter-spacing: 0.18em; font-style: italic; font-size: 15pt;"&amp;gt;→ PLAYER INFO&amp;lt;/span&amp;gt;&amp;lt;/summary&amp;gt;&amp;lt;div style="padding:1em 0 0em 1em;line-height:1.8em;"&amp;gt;
&amp;lt;b style="color: #78536f;"&amp;gt;Name:&amp;lt;/b&amp;gt; INFO HERE
&amp;lt;b style="color: #78536f;"&amp;gt;Age:&amp;lt;/b&amp;gt; INFO HERE
&amp;lt;b style="color: #78536f;"&amp;gt;Contact:&amp;lt;/b&amp;gt; INFO HERE
&amp;lt;b style="color: #78536f;"&amp;gt;Character(s) in game:&amp;lt;/b&amp;gt; INFO HERE
&amp;lt;b style="color: #78536f;"&amp;gt;Permissions:&amp;lt;/b&amp;gt; &amp;lt;a href=LINK HERE&amp;gt;here&amp;lt;/a&amp;gt;
&amp;lt;/div&amp;gt;

&amp;lt;summary style="cursor:pointer;color:transparent;margin-left:-1.25em; border-bottom: 3px solid #000;"&amp;gt;&amp;lt;span style="color: #78536f; letter-spacing: 0.18em; font-style: italic; font-size: 15pt;"&amp;gt;→ CHARACTER INFO&amp;lt;/span&amp;gt;&amp;lt;/summary&amp;gt;&amp;lt;div style="padding:1em 0 0.5em 1em;line-height:1.8em;"&amp;gt;
&amp;lt;b style="color: #78536f;"&amp;gt;Character Name:&amp;lt;/b&amp;gt; INFO HERE
&amp;lt;b style="color: #78536f;"&amp;gt;Age:&amp;lt;/b&amp;gt; INFO HERE
&amp;lt;b style="color: #78536f;"&amp;gt;Canon:&amp;lt;/b&amp;gt; INFO HERE
&amp;lt;b style="color: #78536f;"&amp;gt;Canon point:&amp;lt;/b&amp;gt; INFO HERE
&amp;lt;b style="color: #78536f;"&amp;gt;History:&amp;lt;/b&amp;gt; INFO HERE
&amp;lt;b style="color: #78536f;"&amp;gt;Personality:&amp;lt;/b&amp;gt; INFO HERE
&amp;lt;b style="color: #78536f;"&amp;gt;Suitability:&amp;lt;/b&amp;gt; INFO HERE

&amp;lt;b style="color: #78536f;"&amp;gt;Powers/Abilities:&amp;lt;/b&amp;gt; INFO HERE
&amp;lt;b style="color: #78536f;"&amp;gt;Entity Affinity:&amp;lt;/b&amp;gt; INFO HERE

&amp;lt;b style="color: #78536f;"&amp;gt;Inventory:&amp;lt;/b&amp;gt; INFO HERE

&amp;lt;b style="color: #78536f;"&amp;gt;Samples:&amp;lt;/b&amp;gt; INFO HERE
&amp;lt;/div&amp;gt;
&lt;/textarea&gt;&lt;br /&gt;

&lt;b&gt;Permissions&lt;/b&gt;:&lt;br /&gt;
If you do not have a personal permissions post already, you may use this form to cover everything. All permissions posts should include, at a bare minimum, any content that should be warned for or completely avoided for you as a player.&lt;br /&gt;

&lt;textarea&gt;&amp;lt;center&amp;gt;&amp;lt;div style="width:600px; display: block; margin:auto; text-align: left;"&amp;gt;&amp;lt;div style="color: #fff; background-color: #7c4bb5; font-family: century gothic; font-size: 22pt; font-weight: bold; border-radius: 25px; text-align: center;"&amp;gt;PLAYER&amp;lt;/div&amp;gt;
&amp;lt;div style="width:550px; margin-left:30px;font-family:calibri,arial; font-size:14px;"&amp;gt;&amp;lt;B&amp;gt;&amp;lt;SMALL&amp;gt;NAME:&amp;lt;/B&amp;gt;&amp;lt;/SMALL&amp;gt; 
&amp;lt;B&amp;gt;&amp;lt;SMALL&amp;gt;CONTACT:&amp;lt;/B&amp;gt;&amp;lt;/SMALL&amp;gt; 
&amp;lt;B&amp;gt;&amp;lt;SMALL&amp;gt;ACTIVE TIMES/PACE:&amp;lt;/B&amp;gt;&amp;lt;/SMALL&amp;gt;
&amp;lt;B&amp;gt;&amp;lt;SMALL&amp;gt;BRACKETS/PROSE:&amp;lt;/B&amp;gt;&amp;lt;/SMALL&amp;gt; .
&amp;lt;B&amp;gt;&amp;lt;SMALL&amp;gt;OFFENSIVE SUBJECTS &amp; TRIGGERS:&amp;lt;/B&amp;gt;&amp;lt;/SMALL&amp;gt; 
&amp;lt;/div&amp;gt;
&amp;lt;div style="color: #fff; background-color: #8a4ba7; font-family: century gothic; font-size: 22pt; font-weight: bold; border-radius: 25px; text-align: center;"&amp;gt;IN CHARACTER &amp;lt;/div&amp;gt;
&amp;lt;div style="width:550px; margin-left:30px;font-family:calibri,arial; font-size:14px;"&amp;gt;&amp;lt;B&amp;gt;&amp;lt;SMALL&amp;gt;PHYSICAL AFFECTION:&amp;lt;/B&amp;gt;&amp;lt;/SMALL&amp;gt; 
&amp;lt;B&amp;gt;&amp;lt;SMALL&amp;gt;PHYSICAL VIOLENCE:&amp;lt;/B&amp;gt;&amp;lt;/SMALL&amp;gt; 
&amp;lt;B&amp;gt;&amp;lt;SMALL&amp;gt;RELATIONSHIPS:&amp;lt;/B&amp;gt;&amp;lt;/SMALL&amp;gt; 
&amp;lt;B&amp;gt;&amp;lt;SMALL&amp;gt;PSYCHIC &amp; PSIONIC INFORMATION:&amp;lt;/B&amp;gt;&amp;lt;/SMALL&amp;gt; 
&amp;lt;B&amp;gt;&amp;lt;SMALL&amp;gt;MAGICAL INFORMATION:&amp;lt;/B&amp;gt;&amp;lt;/SMALL&amp;gt; 
&amp;lt;B&amp;gt;&amp;lt;SMALL&amp;gt;MEDICAL INFORMATION:&amp;lt;/B&amp;gt;&amp;lt;/SMALL&amp;gt; 
&amp;lt;B&amp;gt;&amp;lt;SMALL&amp;gt;OFFENSIVE SUBJECTS &amp; TRIGGERS:&amp;lt;/B&amp;gt;&amp;lt;/SMALL&amp;gt; 
&amp;lt;/div&amp;gt;
&amp;lt;div style="color: #fff; background-color: #93499c; font-family: century gothic; font-size: 22pt; font-weight: bold; border-radius: 25px; text-align: center;"&amp;gt;OUT OF CHARACTER&amp;lt;/div&amp;gt;
&amp;lt;div style="width:550px; margin-left:30px;font-family:calibri,arial; font-size:14px;"&amp;gt;&amp;lt;B&amp;gt;&amp;lt;SMALL&amp;gt;BACKTAGGING:&amp;lt;/B&amp;gt;&amp;lt;/SMALL&amp;gt; 
&amp;lt;B&amp;gt;&amp;lt;SMALL&amp;gt;THREADHOPPING:&amp;lt;/B&amp;gt;&amp;lt;/SMALL&amp;gt;
&amp;lt;B&amp;gt;&amp;lt;SMALL&amp;gt;FOURTHWALLING:&amp;lt;/B&amp;gt;&amp;lt;/SMALL&amp;gt; 
&amp;lt;B&amp;gt;&amp;lt;SMALL&amp;gt;NOT INTERESTED IN:&amp;lt;/B&amp;gt;&amp;lt;/SMALL&amp;gt; 
&amp;lt;/div&amp;gt;
&amp;lt;div style="color: #fff; background-color: #a54e93; font-family: century gothic; font-size: 22pt; font-weight: bold; border-radius: 25px; text-align: center;"&amp;gt;FIRST IMPRESSIONS&amp;lt;/div&amp;gt;
&amp;lt;div style="width:550px; margin-left:30px;font-family:calibri,arial; font-size:14px;"&amp;gt;&amp;lt;B&amp;gt;&amp;lt;SMALL&amp;gt;VISUAL:&amp;lt;/B&amp;gt;&amp;lt;/SMALL&amp;gt; 
&amp;lt;B&amp;gt;&amp;lt;SMALL&amp;gt;AURAL:&amp;lt;/B&amp;gt;&amp;lt;/SMALL&amp;gt;
&amp;lt;B&amp;gt;&amp;lt;SMALL&amp;gt;OLFACTORY:&amp;lt;/B&amp;gt;&amp;lt;/SMALL&amp;gt; 
&amp;lt;B&amp;gt;&amp;lt;SMALL&amp;gt;DEMEANOUR:&amp;lt;/B&amp;gt;&amp;lt;/SMALL&amp;gt; 
&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div style="color: #fff; background-color: #7c4bb5; font-family: century gothic; font-size: 8pt; font-weight: bold; border-radius: 25px; text-align: center;"&amp;gt;☆ code by &amp;lt;a href="https://kimmiserate.dreamwidth.org/" style="color: #f6f6f6;"&amp;gt;kimmiserate&amp;lt;/a&amp;gt; ☆&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;/textarea&gt;

&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/center&gt;&lt;/div&gt;&lt;/div&gt;&lt;/details&gt;&lt;/div&gt;&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=apocalypsehowmods&amp;ditemid=4336" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2020-07-20:3671317:3868</id>
    <link rel="alternate" type="text/html" href="https://apocalypsehowmods.dreamwidth.org/3868.html"/>
    <link rel="self" type="text/xml" href="https://apocalypsehowmods.dreamwidth.org/data/atom/?itemid=3868"/>
    <title>Player Plots</title>
    <published>2021-07-03T04:06:24Z</published>
    <updated>2021-07-05T16:05:30Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>182</dw:reply-count>
    <content type="html">&lt;a name="cutid1"&gt;&lt;/a&gt;&lt;center&gt;&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src="https://i.imgur.com/0833ZXz.png" style="max-width: 600px; width:100%; display: block;"&gt;&lt;/center&gt;&lt;br /&gt;

&lt;div style="margin-bottom: 10px;text-align:left;"&gt;&lt;summary style="display:block;cursor:arrow;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#78536f;font-variant:small-caps;font-size:23px;padding-left: 5px;margin-bottom: 10px;"&gt;
Player Plots&lt;/summary&gt;
&lt;p style="text-align:justify"&gt;Player plots are plots that have a large enough reach to require some sort of sign up, or would be difficult for those not directly involved to ignore, or need some sort of NPC/mod involvement.&lt;br /&gt;&lt;br /&gt;

Examples of player plots include:&lt;br /&gt;
&lt;li&gt;Actions that would negatively affect 4-or-more PCs.
&lt;li&gt;Death of a PC.
&lt;li&gt;Death of a named NPC.
&lt;li&gt;Death of more than 1 unnamed NPC at the same time.
&lt;li&gt;Significant property damage.
&lt;li&gt;A PC gaining powers as a result of aligning with a patron Entity.
&lt;li&gt;Anything that could potentially expose the supernatural to the wider world.&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/p&gt;

&lt;p style="text-align:justify"&gt;Please submit player plots at least a week or two in advance of when you'd like to run it. In the event something happens suddenly that would escalate to a player plot, please let us know as soon as possible.&lt;br /&gt;

&lt;center&gt;&lt;textarea&gt;&amp;lt;b&amp;gt;Player Name(s)&amp;lt;/b&amp;gt;:
&amp;lt;b&amp;gt;Character(s) Involved&amp;lt;/b&amp;gt;: 
&amp;lt;b&amp;gt;Dates&amp;lt;/b&amp;gt;: When you would like to run the plot.

&amp;lt;b&amp;gt;Plot Type&amp;lt;/b&amp;gt;: PERSONAL, PAIR, GROUP 
&amp;lt;b&amp;gt;Plot Summary&amp;lt;/b&amp;gt;: Please let us know what you're doing!
&amp;lt;b&amp;gt;Questions&amp;lt;/b&amp;gt;: Do you have any specific questions for us?&lt;/textarea&gt;&lt;/center&gt;&lt;/p&gt;

&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=apocalypsehowmods&amp;ditemid=3868" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2020-07-20:3671317:3672</id>
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    <title>Hiatuses and Drops</title>
    <published>2021-07-03T03:03:07Z</published>
    <updated>2021-08-29T20:51:56Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>2</dw:reply-count>
    <content type="html">&lt;a name="cutid1"&gt;&lt;/a&gt;&lt;center&gt;&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src="https://i.imgur.com/XcEpZJc.png" style="max-width: 600px; width:100%; display: block;"&gt;&lt;/center&gt;&lt;br /&gt;

&lt;div style="margin-bottom: 10px;text-align:left;"&gt;&lt;details open="open"&gt;&lt;summary style="display:block;cursor:arrow;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#78536f;font-variant:small-caps;font-size:23px;padding-left: 5px;margin-bottom: 10px;"&gt;
Hiatuses and Drops&lt;/summary&gt;
&lt;p style="text-align:justify"&gt;&lt;big&gt;&lt;b&gt;Hiatus&lt;/b&gt;&lt;/big&gt;&lt;br /&gt;
If you're unable to play in the game for the month, please post a hiatus. A hiatus that isn't posted here is not considered official and won't count for purposes of activity check. If you need to take a hiatus of longer than one month, please contact the mods to discuss. Characters will be on autopilot while on hiatus.

&lt;center&gt;&lt;textarea&gt;HIATUS
&amp;lt;b&amp;gt;Player Name:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;Character(s):&amp;lt;/b&amp;gt; CHARACTER NAME (&amp;lt;user name="CHARACTERJOURNAL"&amp;gt;)
&amp;lt;b&amp;gt;Month:&amp;lt;/b&amp;gt;&lt;/textarea&gt;&lt;/center&gt;&lt;/p&gt;

&lt;hr style="border-bottom:0px;border-top:dashed;border-color:#572f86;"&gt;

&lt;big&gt;&lt;b&gt;Drop&lt;/b&gt;&lt;/big&gt;&lt;br /&gt;
If dropping, please fill in the form below. Dropped characters may be killed off, simply vanish, or decide to go and live their life in the setting away from the action of Apocalypse How's story. The default is disappearance if a player does not specify. Dropped characters will have to wait at least one application cycle before reapplying. Characters will not be held in reserve during this period.&lt;br /&gt;&lt;br /&gt;

A record of all dropped characters is located &lt;a href="https://apocalypsehowmods.dreamwidth.org/6993.html"&gt;HERE&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;

&lt;center&gt;&lt;textarea&gt;DROP
&amp;lt;b&amp;gt;Player Name:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;Character(s):&amp;lt;/b&amp;gt; CHARACTER NAME (&amp;lt;user name="USERNAME"&amp;gt;)
&amp;lt;b&amp;gt;Method:&amp;lt;/b&amp;gt; VANISH, KILLED, ALIVE ELSEWHERE IN THE SETTING&lt;/textarea&gt;&lt;/center&gt;

&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;/div&gt;&lt;/details&gt;&lt;/div&gt;&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=apocalypsehowmods&amp;ditemid=3672" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2020-07-20:3671317:3443</id>
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    <title>Reserves</title>
    <published>2021-07-03T01:37:23Z</published>
    <updated>2023-10-07T05:35:56Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>2</dw:reply-count>
    <content type="html">&lt;a name="cutid1"&gt;&lt;/a&gt;&lt;center&gt;&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src="https://i.imgur.com/P00PU0A.png" style="max-width: 600px; width:100%; display: block;"&gt;&lt;/center&gt;&lt;br /&gt;

&lt;div style="margin-bottom: 10px;text-align:left;"&gt;&lt;details open="open"&gt;&lt;summary style="display:block;cursor:arrow;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#78536f;font-variant:small-caps;font-size:23px;padding-left: 5px;margin-bottom: 10px;"&gt;
Reserves&lt;/summary&gt;
&lt;p style="text-align:justify"&gt;To reserve a character, please fill in the form below and post when the reservation period opens. One reservation per player. When reservations open, we will reply to this post with "&lt;b&gt;RESERVES OPEN&lt;/b&gt;" and the number of reservations available. Make sure to wait until this post to reply.&lt;br /&gt;&lt;br /&gt;

Reservations will be capped at half of the available player slots. E.g., if there are 50 available slots, there will be 25 reserves available. If there are 10 available slots, there will be 5 reserves available. The &lt;b&gt;RESERVES OPEN&lt;/b&gt; post will indicate the number of reservation available for the app cycle.&lt;br /&gt;&lt;br /&gt;

Reserving a character guarantees your application will be reviewed and considered first if you submit your application within the allotted time period. Reserving a character does &lt;b&gt;not&lt;/b&gt; guarantee acceptance to the game. Reserves &lt;b&gt;open&lt;/b&gt; on the 5th at 1:00 PM Pacific (4:00 PM Eastern/8:00 PM GMT/9:00 PM BST/&lt;a href="https://www.timeanddate.com/worldclock/converter.html?iso=20210708T200000&amp;amp;p1=770&amp;amp;p2=179&amp;amp;p3=136"&gt;timezone converter&lt;/a&gt;). Reserves &lt;b&gt;expire&lt;/b&gt; on the 9th at 11:59 PM Pacific (10th at 2:59 AM Eastern/6:59 AM GMT/7:59 AM BST/&lt;a href="https://www.timeanddate.com/worldclock/converter.html?iso=20210709T065900&amp;amp;p1=770&amp;amp;p2=179&amp;amp;p3=136"&gt;timezone converter&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;

If you wish to withdraw a reservation, please let us know, so we can remove it and free up a slot for someone else.

&lt;center&gt;&lt;textarea&gt;&amp;lt;textarea&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;CHARACTER NAME&amp;lt;/b&amp;gt; | CANON | PLAYER NAME&amp;lt;br /&amp;gt;&lt;/textarea&gt;&lt;/center&gt;&lt;/p&gt;

&lt;hr style="border-bottom:0px;border-top:dashed;border-color:#572f86;"&gt;

&lt;p style="text-align:center"&gt;&lt;big&gt;&lt;b&gt;&lt;u&gt;RESERVED CHARACTERS&lt;/u&gt;&lt;/b&gt;&lt;/big&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;ol&gt;&lt;li&gt;&lt;b&gt;K.P. Hob&lt;/b&gt; | A Court of Fey and Flowers | Ilya&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;

&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;/div&gt;&lt;/details&gt;&lt;/div&gt;&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=apocalypsehowmods&amp;ditemid=3443" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2020-07-20:3671317:3238</id>
    <link rel="alternate" type="text/html" href="https://apocalypsehowmods.dreamwidth.org/3238.html"/>
    <link rel="self" type="text/xml" href="https://apocalypsehowmods.dreamwidth.org/data/atom/?itemid=3238"/>
    <title>Content Warnings</title>
    <published>2021-07-02T17:01:11Z</published>
    <updated>2021-10-03T03:06:11Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>1</dw:reply-count>
    <content type="html">&lt;a name="cutid1"&gt;&lt;/a&gt;&lt;center&gt;&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src="https://i.imgur.com/7ccm9Fj.png" style="max-width: 600px; width:100%; display: block;"&gt;&lt;/center&gt;&lt;br /&gt;

&lt;div style="margin-bottom: 10px;text-align:left;"&gt;&lt;details open="open"&gt;&lt;summary style="display:block;cursor:arrow;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#78536f;font-variant:small-caps;font-size:23px;padding-left: 5px;margin-bottom: 10px;"&gt;
Content Warnings&lt;/summary&gt;
&lt;p style="text-align:justify"&gt;Apocalypse How is cosmic horror game. It also incorporates other genres of horror, drawing most heavily on psychological and body horror. We recognize that even if someone is okay with one part of these genres, they may not be okay with all of them. We would request that any players who wish to provide a list to mods of subject matter that may be especially sensitive OOC, and may need to be warned for, heavily screened, or outright avoided. Lists of common content warnings can be found &lt;a href="https://trigger-warnings.tumblr.com/tags"&gt;HERE&lt;/a&gt; and &lt;a href="https://the-magnus-archives.fandom.com/wiki/Content_Warnings"&gt;HERE&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;

As a note, &lt;b&gt;no forms of sexual violence will ever feature in Apocalypse How events&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;

All comments will be screened as a default. Please let us know in the form if you would like it unscreened for other players to view.&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;Player Name:&lt;/b&gt; The handle you use in-game.&lt;br /&gt;
&lt;b&gt;Character(s):&lt;/b&gt; The names of the characters you play along with their journals.&lt;br /&gt;
&lt;b&gt;Warn For:&lt;/b&gt; Anything that you would like the mods to provide content warnings for on posts.&lt;br /&gt;
&lt;b&gt;Avoid:&lt;/b&gt; The mods will honor all avoidance requests in personal scenarios aimed directly to your character(s), as well as any visual imagery within mod posts; however, general game prompts may include elements of these things. They will always be warned for and will only appear in text, never visuals. Please reserve this for subject matter that is especially sensitive or personal.&lt;br /&gt;
&lt;b&gt;Screened or Unscreened:&lt;/b&gt; Let us know if you would like us to unscreen your post.&lt;br /&gt;&lt;br /&gt;

&lt;center&gt;&lt;textarea&gt;&amp;lt;b&amp;gt;Player Name:&amp;lt;/b&amp;gt; 
&amp;lt;b&amp;gt;Character(s):&amp;lt;/b&amp;gt; CHARACTER NAME &amp;lt;user name="JOURNALNAME"&amp;gt;
&amp;lt;b&amp;gt;Warn For:&amp;lt;/b&amp;gt; 
&amp;lt;b&amp;gt;Avoid:&amp;lt;/b&amp;gt; 
&amp;lt;b&amp;gt;Screened or Unscreened:&amp;lt;/b&amp;gt; SCREENED or UNSCREENED&amp;lt;/P&amp;gt;&lt;/textarea&gt;&lt;/center&gt;

&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&lt;/details&gt;&lt;/div&gt;&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=apocalypsehowmods&amp;ditemid=3238" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2020-07-20:3671317:3048</id>
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    <title>Housing</title>
    <published>2021-07-02T05:27:30Z</published>
    <updated>2023-11-26T16:28:01Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>3</dw:reply-count>
    <content type="html">&lt;a name="cutid1"&gt;&lt;/a&gt;&lt;center&gt;&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src="https://i.imgur.com/lSTXB6D.png" style="max-width: 600px; width:100%; display: block;"&gt;&lt;/center&gt;&lt;br /&gt;

&lt;div style="margin-bottom: 10px;text-align:left;"&gt;&lt;details open="open"&gt;&lt;summary style="display:block;cursor:arrow;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#78536f;font-variant:small-caps;font-size:23px;padding-left: 5px;margin-bottom: 10px;"&gt;
Housing&lt;/summary&gt;
&lt;div style="font-family:helvetica;font-weight:bold;color: #fff;background:#7c4bb5;font-variant:small-caps;font-size:18px;padding-left:5px;margin-bottom:10px;text-align:left;"&gt;
ADI Housing&lt;/div&gt;
&lt;p style="text-align:justify"&gt;&lt;img src="https://i.imgur.com/xHGjhlj.png" width="49%"&gt;
&lt;img src="https://i.imgur.com/DVhsMws.png" width="49%"&gt;&lt;/p&gt;

&lt;hr style="border-bottom:0px;border-top:dashed;border-color:#572f86;"&gt;

&lt;p style="text-align:justify"&gt;ADI Housing is a modern apartment complex with separate apartment blocks where anyone working with and abiding by ADI's rules may live. As of May 2023, one of the apartment blocks has been rendered derelict due to cursed artifact effects and the misdeeds of the former ADI groundskeeper. The apartments of Block D stand empty and boarded up. There are the remnants of some graffiti that's unkind to those with powers and outsiders still somewhat visible for those looking for it, but much has been removed.&lt;br /&gt;&lt;br /&gt;

&lt;a href="https://i.imgur.com/DVhsMws.png"&gt;Apartments&lt;/a&gt; house up to three individuals with private living spaces and a shared living room, patio, and kitchen. There is an onsite pool and hot tub, a small gym, and laundry facilities. There is also fencing and some security that is mostly on its game, checking who comes and goes and maintaining the fencing. ADI covers all rent and utilities for anyone living in their housing; however, residents will be responsible for purchasing their own food when not eating at the Canteen at ADI Headquarters. The apartments are located in a nice neighborhood within Gloucester and within walking distance of ADI Headquarters and a number of shops (including groceries), as well as several bus stations. ADI provides bus passes to those working for them as a perk.&lt;br /&gt;&lt;br /&gt;

Housing assignments tend to be random for new arrivals, but people can request to move in together at any time. ADI just wants to know who is living where. There are some rules to observe while living in ADI Housing. Those found in violation of them will be removed and asked to find residence elsewhere, possibly at Bonnie's Flophouse.&lt;br /&gt;&lt;br /&gt;

1. No property destruction/fighting.&lt;br /&gt;
2. No illegal substances onsite.&lt;br /&gt;
3. No pets.&lt;br /&gt;
4. No loud noises/music past 10 PM.&lt;br /&gt;
5. People not affiliated with ADI are barred from entry.&lt;/p&gt;

&lt;hr style="border-bottom:0px;border-top:dashed;border-color:#572f86;"&gt;

&lt;b&gt;&lt;u&gt;Apartment Block A&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;A1&lt;/b&gt; - Delloso de la Rue &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://ruevealing.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://ruevealing.dreamwidth.org/'&gt;&lt;b&gt;ruevealing&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;, Katrina &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://twicelost.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://twicelost.dreamwidth.org/'&gt;&lt;b&gt;twicelost&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;, and K.P. Hob &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://bugbearian.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://bugbearian.dreamwidth.org/'&gt;&lt;b&gt;bugbearian&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;A2&lt;/b&gt; - Elidibus &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://wewillwewill.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://wewillwewill.dreamwidth.org/'&gt;&lt;b&gt;wewillwewill&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;, Emet-Selch &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://unnecessaryflourishes.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://unnecessaryflourishes.dreamwidth.org/'&gt;&lt;b&gt;unnecessaryflourishes&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;, and [Vacant]&lt;br /&gt;
&lt;b&gt;A3&lt;/b&gt; - [Vacant], [Vacant], and [Vacant]&lt;br /&gt;
&lt;b&gt;A4&lt;/b&gt; - Elias Bouchard &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://hellojon.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://hellojon.dreamwidth.org/'&gt;&lt;b&gt;hellojon&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;, Rodney McKay &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://energyfieldgood.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://energyfieldgood.dreamwidth.org/'&gt;&lt;b&gt;energyfieldgood&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;, and [Vacant]&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;&lt;u&gt;Apartment Block B&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;B1&lt;/b&gt; - [Vacant], [Vacant], and [Vacant]&lt;br /&gt;
&lt;b&gt;B2&lt;/b&gt; - The Lavender Club (a bar)&lt;br /&gt;
&lt;b&gt;B3&lt;/b&gt; - [Vacant], [Vacant], and [Vacant]&lt;br /&gt;
&lt;b&gt;B4&lt;/b&gt; - Martin Blackwood &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://lowficharm.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://lowficharm.dreamwidth.org/'&gt;&lt;b&gt;lowficharm&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;, [Vacant], and [Vacant]&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;&lt;u&gt;Apartment Block C&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;C1&lt;/b&gt; - [Vacant], [Vacant], and [Vacant]&lt;br /&gt;
&lt;b&gt;C2&lt;/b&gt; - Kate Cordello &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://bossyboiler.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://bossyboiler.dreamwidth.org/'&gt;&lt;b&gt;bossyboiler&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;, [Vacant], and [Vacant]&lt;br /&gt;
&lt;b&gt;C3&lt;/b&gt; - Lt. Col. John Sheppard &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://ferriswheelsandfootball.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://ferriswheelsandfootball.dreamwidth.org/'&gt;&lt;b&gt;ferriswheelsandfootball&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;, [Vacant], and [Vacant]&lt;br /&gt;
&lt;b&gt;C4&lt;/b&gt; - [Vacant], [Vacant], and [Vacant]&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;&lt;u&gt;Apartment Block D&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
A derelict apartment complex on the ADI Housing grounds. It has the remnants of hateful graffiti on it and seems to be in a bad state of disrepair. It could, feasibly be restored, but it seems like it took the brunt of some attack and has been boarded up and taped off.

&lt;hr style="border-bottom:0px;border-top:solid;border-color:#572f86;"&gt;

&lt;div style="font-family:helvetica;font-weight:bold;color: #fff;background:#a54e93;font-variant:small-caps;font-size:18px;padding-left:5px;margin-bottom:10px;text-align:left;"&gt;
Bonnie's Flophouse&lt;/div&gt;
&lt;p style="text-align:justify"&gt;&lt;img src="https://i.imgur.com/ell3jUq.jpg" width="49%"&gt;
&lt;img src="https://i.imgur.com/pzG646I.jpg" width="49%"&gt;&lt;/p&gt;

&lt;hr style="border-bottom:0px;border-top:dashed;border-color:#572f86;"&gt;

&lt;p style="text-align:justify"&gt;Bonnie's Flophouse is a pair of connected townhouses in one of the more rundown neighborhoods at the outskirts of Gloucester. Many of the other townhouses and buildings around the neighborhood are perpetually abandoned and the area is blighted with petty crime. It is a place those who refuse ADI's strict housing policies will be directed. Rooms house two people and are small but well-loved in their decor. There is one communal space on the ground floor along with a few communal bathrooms for each floor. In Room 1 on the first floor, a &lt;a href="https://apocalypsehowmods.dreamwidth.org/6993.html"&gt;memorial wall&lt;/a&gt; has been set up. The room is painted a simple, soft blue and the name of each missing or dead person from another world is painted in blocky brown letters from the ceiling down to the base board. The current list takes up nearly one wall, but there's plenty of room for other names. In the center of the wall, there are a few lines:&lt;br&gt;&lt;br&gt;

&lt;font face="courier"&gt;Those spoken of and to are never dead&lt;br&gt;
Simply past us on the road ahead&lt;/font&gt;&lt;br&gt;&lt;br&gt;

On either wall next to the one with the names, there are narrow tables kept stocked with cheap tealights. There are more within one of the table drawers. There's also vases that can be filled with a small bunch of flowers. There aren't any chairs, but there are some mismatched floor pillows in a basket near the door. This is a place for contemplation and sharing stories of those found in this place and passed on to elsewhere.&lt;br /&gt;&lt;br /&gt;

The place is kept comfortable with the addition of colorful patterned rugs, fanciful wall murals, and various potted plants that somewhat overwhelm the common areas. Thanks to the efforts of tenants of the flophouse and others, this isn't a bad place to live. It's in decent repair and while it's not the high life of ADI housing, it's comfortable, well-insulated, and doesn't leak or flood. It even has a back-up generator if there are city power issues.&lt;br /&gt;&lt;br /&gt;

This is the housing to choose for characters who are looking for a little more privacy. Bonnie is very hands off, doesn't have any sort of curfew, and makes an effort to keep out of her tenants' private affairs unless they invite her into them.&lt;br /&gt;&lt;br /&gt;

Bonnie doesn't charge rent, but she expects people to earn their keep by helping out with odd jobs and keeping the flophouse clean and in-repair. She has only two rules:&lt;br /&gt;&lt;br /&gt;

1. If you're going to fight with someone, take it away from the flophouse.&lt;br /&gt;
2. Ask for what you need, thieves will be removed from the Flophouse and told to find housing elsewhere.&lt;/p&gt;

&lt;hr style="border-bottom:0px;border-top:dashed;border-color:#572f86;"&gt;

&lt;b&gt;&lt;u&gt;Floor 1&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Room 1&lt;/b&gt; - &lt;a href="https://apocalypsehowmods.dreamwidth.org/6993.html"&gt;Memorial Wall&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Room 2&lt;/b&gt; - [Vacant] and [Vacant]&lt;br /&gt;
&lt;b&gt;Room 3&lt;/b&gt; - [Vacant] and [Vacant]&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;&lt;u&gt;Floor 2&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Room 4&lt;/b&gt; - [Vacant] and [Vacant]&lt;br /&gt;
&lt;b&gt;Room 5&lt;/b&gt; - [Vacant] and [Vacant]&lt;br /&gt;
&lt;b&gt;Room 6&lt;/b&gt; - [Vacant] and [Vacant]&lt;br /&gt;
&lt;b&gt;Room 7&lt;/b&gt; - Manji &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://canofmanji.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://canofmanji.dreamwidth.org/'&gt;&lt;b&gt;canofmanji&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; and [Vacant]&lt;br /&gt;
&lt;b&gt;Room 8&lt;/b&gt; - Cortana &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://failedpromise.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://failedpromise.dreamwidth.org/'&gt;&lt;b&gt;failedpromise&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; and [Vacant]&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;&lt;u&gt;Floor 3&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Room 9&lt;/b&gt; - Edalyn Clawthorne &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://edalyn.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://edalyn.dreamwidth.org/'&gt;&lt;b&gt;edalyn&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; and Raine Whispers &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://rainestorms.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://rainestorms.dreamwidth.org/'&gt;&lt;b&gt;rainestorms&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;Room 10&lt;/b&gt; - Mercy Graves &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://graveyounglady.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://graveyounglady.dreamwidth.org/'&gt;&lt;b&gt;graveyounglady&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; and Aelwyn Abernant &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://dangerousmind.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://dangerousmind.dreamwidth.org/'&gt;&lt;b&gt;dangerousmind&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;Room 11&lt;/b&gt; - Hunter &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://byeeeeeeeee.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://byeeeeeeeee.dreamwidth.org/'&gt;&lt;b&gt;byeeeeeeeee&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; and [Vacant]&lt;br /&gt;
&lt;b&gt;Room 12&lt;/b&gt; - [Vacant] and [Vacant]

&lt;hr style="border-bottom:0px;border-top:solid;border-color:#572f86;"&gt;

&lt;div style="font-family:helvetica;font-weight:bold;color: #fff;background:#7c4bb5;font-variant:small-caps;font-size:18px;padding-left:5px;margin-bottom:10px;text-align:left;"&gt;
Other Private Housing&lt;/div&gt;

&lt;hr style="border-bottom:0px;border-top:dashed;border-color:#572f86;"&gt;

&lt;p style="text-align:justify"&gt;For those who wish (or are forced) to find a residence away from ADI Housing or Bonnie's Flophouse, there are slim pickings. Due to a lack of papers/ID, they are most likely to be able to find a bedroom or substandard housing to rent from an unscrupulous property owner.&lt;br /&gt;&lt;br /&gt;

Private housing is taken on a case-by-case basis and you may only apply for private housing after at least three months in-game. We will request that you provide an explanation for how your character is affording their private housing and how you intend to keep them engaged with the main plot.&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;A House with "Good Bones"&lt;/b&gt; - Yelena Belova &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://musicdied.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://musicdied.dreamwidth.org/'&gt;&lt;b&gt;musicdied&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;, Bucky Barnes &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://worthallthis.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://worthallthis.dreamwidth.org/'&gt;&lt;b&gt;worthallthis&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;, and Steve Rogers &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://punched-hitler.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://punched-hitler.dreamwidth.org/'&gt;&lt;b&gt;punched_hitler&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;

&lt;hr style="border-bottom:0px;border-top:solid;border-color:#572f86;"&gt;

&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;/div&gt;&lt;/details&gt;&lt;/div&gt;&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=apocalypsehowmods&amp;ditemid=3048" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2020-07-20:3671317:2677</id>
    <link rel="alternate" type="text/html" href="https://apocalypsehowmods.dreamwidth.org/2677.html"/>
    <link rel="self" type="text/xml" href="https://apocalypsehowmods.dreamwidth.org/data/atom/?itemid=2677"/>
    <title>Locations</title>
    <published>2021-06-28T00:12:12Z</published>
    <updated>2023-07-01T17:00:41Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;a name="cutid1"&gt;&lt;/a&gt;&lt;center&gt;&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src="https://i.imgur.com/LsERNyH.png" style="max-width: 600px; width:100%; display: block;"&gt;&lt;/center&gt;&lt;br /&gt;

&lt;div style="margin-bottom: 10px;text-align:left;"&gt;&lt;summary style="display:block;cursor:arrow;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#78536f;font-variant:small-caps;font-size:23px;padding-left: 5px;margin-bottom: 10px;"&gt;
Locations&lt;/summary&gt;
&lt;p style="text-align:justify;"&gt;Gloucester, Massachusetts is a somewhat isolated coastal city with a modest population (30,000 people). It has warm summers and cold, wet, windy winters. The general weather/climate can be found &lt;a href="https://weather.com/weather/tenday/l/Gloucester+MA?canonicalCityId=61c5675f4a2a5d5a1901ee1c4cea9407c031a6568446e2917edbfedef36d066e"&gt;HERE&lt;/a&gt;, but weather in-game will not 100% mirror real-world conditions at all times. It is surrounded by coastal wetlands, beaches, and forest. It is a well-known hotbed for supposed paranormal activity on the Eastern Seaboard and more than one ghost hunter has come looking in the area. There are haunted houses and farms in the surrounding area, and it's said more mysterious occurrences happen within the harbor than anywhere else. More and more locals have taken notice of the uptick in supernatural activity around Gloucester since summer 2021. Locals are increasingly likely to believe in the supernatural and to be actively afraid of it, as well as afraid of anyone displaying supernatural abilities.&lt;/p&gt;

&lt;div style="font-family:helvetica;font-weight:bold;color: #fff;background:#7c4bb5;font-variant:small-caps;font-size:18px;padding-right:5px;margin-bottom:10px;margin-left:10%;width:90%;text-align: right;alight: right;"&gt;
ADI Headquarters&lt;/div&gt;
&lt;p style="text-align: justify; padding-left:10%;"&gt;&lt;img src="https://i.imgur.com/Gtk3Zd2.png" style="float:left;width:60%; padding-right:10px;padding-bottom:5px;"&gt;The Apocalypse Disruption Initiative or Apex Detectives, Inc. is an organization that has come together to fight otherworldly, eldritch creatures (the Dread Powers, Entities, or Fears) and the avatars that serve them. The organization is primarily made up of individuals who have been victims of the Dread Powers and it has been in existence for the past 200+ years. It was started by Ruth and Annie Walters, two women who escaped slavery and avatars of the Hunt on their harrowing journey north into Massachusetts. ADI started out as a group of victims realizing they had a very unusual experience in common.&lt;br /&gt;&lt;br /&gt;

Today, the organization has become one of the premier detective agencies in the United States. They have satellite offices around the country and beyond, but they are headquartered in Gloucester, Massachusetts, where the Walters Sisters first found a home and freedom. As of &lt;a href="https://apocalypsehowcomm.dreamwidth.org/90065.html"&gt;June 2023&lt;/a&gt;, ADI has also discovered its roots may be a bit more twisted than expected. They have become servants of the Hunt and the head of ADI, the Warden, is one of the Hunt's avatars. Said avatar is working hard to maintain her humanity and purpose, but there will always be a question of whether or not this sort of organization is possible &lt;i&gt;without&lt;/i&gt; becoming aligned with the Hunt.&lt;br /&gt;&lt;br /&gt;

The ADI building is a modern office located near the Harbor, covered with glass windows, and sporting tidy corporate lawns and gardens out front beside a small creek that leads out to the Harbor. It has both an aboveground operation and an extensive underground network. As of June 2022, an above-ground corner of the building that formerly contained mainly offices has been demolished, leaving an unsightly, rubble-strewn pit to mar the grounds. A chain link fence is in place to discourage entry into the construction (or destruction) zone, with tarps serving as temporary weather-proofing for the adjacent section of building.&lt;br /&gt;&lt;br /&gt;

The aboveground portions of the building (Floors 1, 2, and 3) are dedicated to Apex Detectives, Inc. These include all the areas mentioned in the &lt;a href="https://apocalypsehowmods.dreamwidth.org/2169.html"&gt;Arrivals&lt;/a&gt; page: a tasteful entry foyer, open offices, private offices, a gym, and a canteen for lunches and breaks. While they will hear anyone out for a case, ADI has strict criteria for the kinds of cases they'll take on. They focus on situations where something terrible or strange has happened. They aren't the detectives you hire to spy on your cheating ex.&lt;br /&gt;&lt;br /&gt;

Characters who wish to conduct research using ADI's resources will be able to use ADI's library, which is in the above ground section of the building. The library is small, set up with a few computer terminals with easy access to online resources (ADI has subscriptions to a limited selection of academic databases, Ancestry.com, and other things one would expect to be able to access at an academic library). The actual library collection is small, perhaps surprisingly so, with a focus on books containing local legends, as well as a collection of historic maps and phone directories from Gloucester and the surrounding areas.&lt;br /&gt; &lt;br /&gt;

The belowground portions of the building (Floors B1, B2, B3, and B4) are dedicated to the Apocalypse Disruption Initiative.&lt;/p&gt;
&lt;ul style="text-align:justify;padding-left:10%;"&gt;&lt;li&gt;Floor B1 is comprised of a series of interrogation and holding rooms. This floor is used for processing new arrivals and for any... individuals ADI might bring into their custody as part of their work. 
&lt;li&gt;Floor B2 is comprised of more open office space, with large server rooms. This is where the cyber component of ADI's work is located. It's looking a little less robust than one might expect of this sort of organization, and it's clear there aren't enough people to fully man the place.
&lt;li&gt;Floor B3 is dedicated to technology development and weapons training for those who might need it. Additionally, all medical facilities are located on this level; however, the facilities are not particularly extensive. Much of the technology that once filled it is dead and being pulled apart for scraps to use in getting the most important pieces of tech up and running. The medical bay is much better than basic first aid, but it cannot provide all of the services one might be able to find at a real hospital.
&lt;li&gt;Floor B4 is where all cursed objects and undesirable things that can't be immediately destroyed are kept. This area is inaccessible without direct authorization of ADI top brass.&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/ul&gt;

&lt;p style="text-align: justify; padding-left:10%;"&gt;&lt;u&gt;&lt;b&gt;NPCs Typically Found at ADI HQ&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;b&gt;&lt;a href="https://i.imgur.com/6D95uHv.png"&gt;Nia Lehrer&lt;/a&gt; (she/her)&lt;/b&gt; - The Warden (i.e., head) of the Apocalypse Disruption Initiative/Apex Detectives, Inc., and a very busy woman. She is short, serious, and direct, but can turn on the charm when she needs to. She is the public face of the business and directs strategy for the organization. She is also an avatar of the Hunt… or working her way there from an alignment. Her status as an avatar came as a surprise, but she has decided to at least partially embrace it, the better to fight the monsters. Nia has indicated she intends to find a way to get Player Characters home or stop them arriving in her universe and then find a way to stop herself from becoming one of the monsters ADI is sworn to fight. She places the mission and practicality first and has been shown to have the ability to smell Entity affiliation on others, as well as know strategically useful information.&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;&lt;a href="https://i.imgur.com/3n9LpyQ.png"&gt;Reyes Amador&lt;/a&gt; (they/them)&lt;/b&gt; - Formerly Nia's assistant, currently working in PR for ADI. They have a close, personal connection with Bonnie. When they're not at the office, they might be found out on the town with her. They are average height, polite, and eminently calm. They also seem to have a knack for reading other people.&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;&lt;a href="https://i.imgur.com/56IPIbk.png"&gt;Pam Ruan&lt;/a&gt; (she/her)&lt;/b&gt; - HR for New Arrivals at ADI. She is a motherly, older woman who is typically patient, but also has a passive-aggressive snap to her if someone tests that to the breaking point. She is responsible for acclimating new arrivals and for those with a keen eye, she always carries a pistol in a shoulder holster, hidden beneath her cardigans. Due to an event incident, Pam is missing her left hand; she simply covers the stump with a pinned cardigan sleeve when wearing long sleeves or a pretty, fluffy cuff when wearing short sleeves.&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;Native ADI Employees&lt;/b&gt; - People native to the Apocalypse How reality. They have spent their lives in this world and chose to work for ADI. Virtually all of them are scarred by the Dread Powers in some way. Some take it better than others. They're generally accepting of the strange and unusual, and those left after a significant occurrence in June 2023 are generally okay with those who claim to have supernatural/inhuman abilities, if a little wary still.&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;Off-world ADI Recruits&lt;/b&gt; - People from other realities that have been pulled in like the Player Characters. If you can imagine a world, there is probably someone from that world lurking about. They have mixed views on the supernatural, and some have powers that they will use in defense of ADI and the mission; though, most are still wary of fully using powers given the price associated with them.&lt;/p&gt;

&lt;summary style="display:block;cursor:arrow;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#8a4ba7;font-variant:small-caps;font-size:18px;padding-left: 5px;margin-bottom: 10px;text-align: left;margin-right:10%;width:90%;"&gt;
ADI Housing&lt;/summary&gt;
&lt;p style="text-align:justify;margin-right:10%;width:90%;"&gt;&lt;img src="https://i.imgur.com/gljPaBa.png" style="float:right;width:60%; padding-left:10px;padding-bottom:5px;"&gt;ADI Housing is a modern apartment complex with separate apartment blocks where anyone working with and abiding by ADI's rules may live. As of May 2023, one of the apartment blocks has been rendered derelict due to cursed artifact effects and the misdeeds of the former ADI groundskeeper. The apartments of Block D stand empty and boarded up. There are the remnants of some graffiti that's unkind to those with powers and outsiders still somewhat visible for those looking for it, but much has been removed.&lt;br /&gt;&lt;br /&gt;

&lt;a href="https://i.imgur.com/DVhsMws.png"&gt;Apartments&lt;/a&gt; house up to three individuals with private living spaces and a shared living room, patio, and kitchen. There is an onsite pool and hot tub, a small gym, and laundry facilities. There is also fencing and some security that is mostly on its game, checking who comes and goes and maintaining the fencing. ADI covers all rent and utilities for anyone living in their housing; however, residents will be responsible for purchasing their own food when not eating at the Canteen at ADI Headquarters. The apartments are located in a nice neighborhood within Gloucester and within walking distance of ADI Headquarters and a number of shops (including groceries), as well as several bus stations. ADI provides bus passes to those working for them as a perk.&lt;br /&gt;&lt;br /&gt;

Housing assignments tend to be random for new arrivals, but people can request to move in together at any time. ADI just wants to know who is living where. There are some rules to observe while living in ADI Housing. Those found in violation of them will be removed and asked to find residence elsewhere, possibly at Bonnie's Flophouse.&lt;br /&gt;&lt;br /&gt;

1. No property destruction/fighting.&lt;br /&gt;
2. No illegal substances onsite.&lt;br /&gt;
3. No pets.&lt;br /&gt;
4. No loud noises/music past 10 PM.&lt;br /&gt;
5. People not affiliated with ADI are barred from entry.&lt;br /&gt;&lt;br /&gt;

You can find more information on housing &lt;a href="https://apocalypsehowmods.dreamwidth.org/3048.html"&gt;HERE&lt;/a&gt;.&lt;/p&gt;

&lt;summary style="display:block;cursor:arrow;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#93499c;font-variant:small-caps;font-size:18px;padding-right: 5px;margin-bottom: 10px;text-align: right;margin-left:10%;width:90%;"&gt;
Bonnie's Flophouse&lt;/summary&gt;
&lt;p style="margin-left:10%;width:90%;text-align:justify;"&gt;&lt;img src="https://i.imgur.com/OAV82vU.jpg" style="float:left;width:60%; padding-right:10px;padding-bottom:5px;"&gt;Bonnie's Flophouse is a pair of connected townhouses in one of the more rundown neighborhoods at the outskirts of Gloucester. Many of the other townhouses and buildings around the neighborhood are perpetually abandoned and the area is blighted with petty crime. It is a place those who refuse ADI's strict housing policies will be directed. &lt;a href="https://i.imgur.com/WHFxxw7.jpg"&gt;Rooms&lt;/a&gt; house up to two people and are small and cramped due to limited space. There is one communal space on the ground floor along with a few communal bathrooms for each floor. Bonnie tries to keep the place comfortable with the addition of colorful patterned rugs she's managed to scrounge up and various potted plants that somewhat overwhelm the common areas.&lt;br /&gt;&lt;br /&gt;

Bonnie doesn't charge rent, but she expects people to earn their keep by helping out with odd jobs and keeping the flophouse clean and in-repair. She has only two rules:&lt;br /&gt;&lt;br /&gt;

1. If you're going to fight with someone, take it away from the flophouse.&lt;br /&gt;
2. Ask for what you need, because if you steal from the flophouse, you will be out on your ass.&lt;br /&gt;&lt;br /&gt;

You can find more information on housing &lt;a href="https://apocalypsehowmods.dreamwidth.org/3048.html"&gt;HERE&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;

&lt;u&gt;&lt;b&gt;NPCs Typically Found at Bonnie's Flophouse&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;b&gt;&lt;a href="https://i.imgur.com/XMxnOJE.png"&gt;Bonnie Gale&lt;/a&gt; (she/her)&lt;/b&gt; - Proprietor of the flophouse. Bonnie is a tall, red-headed woman from another world, one of the first to find herself dragged into this new reality more than a year ago. She's a Bohemian sort with a lot of manic energy. She also places much greater emphasis on retaining one's humanity over being strictly human. Bonnie has a close, personal relationship with Reyes Amador, and will keep the people in the flophouse apprised of anything important ADI is doing so that they can help, if they wish to do so.&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;&lt;a href="https://i.imgur.com/cBvqVas.png"&gt;The Visionary&lt;/a&gt; (he/she/they)&lt;/b&gt; - A young person living in the flophouse as Bonnie's roommate. They are a native to this reality and read a cursed book called &lt;i&gt;The Long Road Ahead&lt;/i&gt; around the same time that Bonnie arrived. They now feed on cherished memories to give horrific visions of a potential future to those who wish to avail themselves of the exchange. They are rail thin, sickly, and always keep a blindfold over their eyes. They can sometimes be found in the common area in the flophouse with a white walking cane to guide them. (This NPC provides an IC conduit for OOC 'canon updates.')&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;&lt;a href="https://i.imgur.com/B9XOJre.jpg"&gt;Cole&lt;/a&gt; (he/him)&lt;/b&gt; - A young man living in one of the flophouse's unused rooms. He is native to this reality and was originally part of a Desolation-based circus called the &lt;a href="https://apocalypsehowcomm.dreamwidth.org/8104.htmlhttps://apocalypsehowcomm.dreamwidth.org/8104.html"&gt;Fenix Down Extravaganza&lt;/a&gt;. He was called away from the circus on "family business," just before PCs murdered all Desolation avatars of the circus. Formerly known as Pyre, Cole was subsequently known to be lurking around Wolf Pen, WV during the events of &lt;a href="https://apocalypsehowcomm.dreamwidth.org/43198.html"&gt;Appalachia&lt;/a&gt; before he starting lighting fires on his way toward revenge against ADI for the circus and for their murder of his father, Carl Watts, in Wolf Pen. In his search for revenge, Cole attacked a Gloucester Eye cult, thinking it was associated with ADI and was turned from a man made of wax to one made of viscous eye jelly. He has lost cohesion as a being in many ways, along with access to much of his Desolation-based abilities, and is currently trapped in the form of a melted, mostly faceless flesh-blob monster. He lurks in the Flophouse, avoiding contact with people where he can. This NPC was spared by players from death and hidden at the Flophouse as part of a poll that took place in &lt;a href="https://apocalypsehowooc.dreamwidth.org/16813.html"&gt;December 2022&lt;/a&gt;. As of &lt;a href="https://apocalypsehowcomm.dreamwidth.org/90573.html"&gt;June 2023&lt;/a&gt;, Cole has repaid some of the kindness shown to him by developing a truly private network app just for off-worlders.&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;Native Avatars&lt;/b&gt; - Bonnie has taken in a very small number of people, like the Visionary, who have accidentally fallen into their avatar status. She works to try to find ways to feed them while keeping their humanity intact. These individuals housed with each other on the uppermost floors, and typically stay away from other people in the flophouse.&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;Off-world ADI Recruits&lt;/b&gt; - People from other realities that have been pulled in like the Player Characters. These are the people who have no interest in living under ADI's strict rules.&lt;/p&gt;

&lt;summary style="display:block;cursor:arrow;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#a54e93;font-variant:small-caps;font-size:18px;padding-left: 5px;margin-bottom: 10px;text-align: left;margin-right:10%;width:90%;"&gt;
Police Station&lt;/summary&gt;
&lt;p style="margin-right:10%;width:90%;text-align:justify;"&gt;&lt;img src="https://i.imgur.com/M3YayRe.jpg" style="float:right;width:60%; padding-left:10px;padding-bottom:5px;"&gt;Gloucester Police Department does &lt;i&gt;not&lt;/i&gt; like ADI. They're displeased by 'civilians' doing private detective work and aren't afraid to say so. With as much influence (and money) ADI has invested in the area and with the good will they've garnered with local politicians, there isn't much the police can do. Anyone who is affiliated with ADI who ends up getting arrested for misdemeanor crimes will wind up here. They will be placed in a small room to await ADI coming to fetch them. It is a place filled with general hostility toward ADI and the outsiders they've brought to the city.&lt;br /&gt;&lt;br /&gt;

The police station is centrally located and serves as a 'beacon to illuminate the darkness and bring justice to light.' The building has been recently renovated, and it's not the worst place to be held, even if it isn't the lap of luxury.&lt;/p&gt;

&lt;summary style="display:block;cursor:arrow;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#7c4bb5;font-variant:small-caps;font-size:18px;padding-right: 5px;margin-bottom: 10px;text-align: right;margin-left:10%;width:90%;"&gt;
Midnight Cinema&lt;/summary&gt;
&lt;p style="margin-left:10%;width:90%;text-align:justify;"&gt;&lt;img src="https://i.imgur.com/WSDcFNp.jpg" style="float:left;width:60%; padding-right:10px;padding-bottom:5px;"&gt;The Midnight Cinema is a unique viewing local for all your favorite movies, whether the brand new blockbusters or classics. The cinema is actually a converted &lt;a href="https://i.imgur.com/p1YjWHI.jpg"&gt;home&lt;/a&gt; with the basement converted into two separate screening rooms. It's very close to Bonnie's Flophouse, and the proprietor, Lucky, offers discounts to anyone who says they know her.&lt;br /&gt;&lt;br /&gt;

The Cinema is good for more than just a movie and some snacks, though. Lucky sells weapons that he claims are especially effective against the supernatural. Some of his products may be less than one might hope for, though, and his tall tales just that: very tall, indeed.&lt;br /&gt;&lt;br /&gt;

&lt;u&gt;&lt;b&gt;NPCs Typically Found at the Midnight Cinema&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;b&gt;&lt;a href="https://i.imgur.com/KFAAOiT.png"&gt;Lucky Stryker&lt;/a&gt; (he/him)&lt;/b&gt; - Proprietor of the Midnight Cinema. Lucky is tall man who's very enthusiastic about 'the supernatural stuff,' which he always does air quotes for. Regardless of his feelings, he's a source of characters who may wish to acquire a weapon that isn't necessarily sanctioned by ADI. Most of his wares at just silver-plated things or things supposedly blessed by priests, but he occasionally has guns for sale, as well as ammunition.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;

&lt;summary style="display:block;cursor:arrow;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#8a4ba7;font-variant:small-caps;font-size:18px;padding-left: 5px;margin-bottom: 10px;text-align: left;margin-right:10%;width:90%;"&gt;
The General's Store&lt;/summary&gt;
&lt;p style="margin-right:10%;width:90%;text-align:justify;"&gt;&lt;img src="https://i.imgur.com/4DXVJtj.png" style="float:right;width:60%; padding-left:10px;padding-bottom:5px;"&gt;For those who prefer supporting locally-owned businesses, the General's Store is an historic institution in Gloucester. It stakes its existence as a trading post to back before the city even existed. The store sells food, tools, artisan goods, and fishing gear and tackle. There isn't a wide selection, and it's going to be more expensive than a regular chain store, but as much merchandise as possible is procured from local merchants and manufacturers.&lt;br /&gt;&lt;br /&gt;

Those affiliated with ADI will find themselves receiving a discount if they mention that affiliation. They may also notice that several of the employees look rather a lot like they might be related to Pam in HR at ADI. None of them will acknowledge a connection, if asked, and will politely redirect people to looking at merchandise.&lt;/p&gt;

&lt;summary style="display:block;cursor:arrow;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#93499c;font-variant:small-caps;font-size:18px;padding-right: 5px;margin-bottom: 10px;text-align: right;margin-left:10%;width:90%;"&gt;
Things of Beauty&lt;/summary&gt;
&lt;p style="margin-left:10%;width:90%;text-align:justify;"&gt;&lt;img src="https://i.imgur.com/e4yIddM.png" style="float:left;width:60%; padding-right:10px;padding-bottom:5px;"&gt;Once again a small antiques and curiosity shop in the heart of the city, Things of Beauty is a business that has seen better days. Its layout might be described as cozy if it weren't for the sparse offerings and too many shelves standing empty. Following ADI's intervention, the uncomfortably organic-looking or body-themed knickknacks formerly for sale here found their way to the dumpster, but the shop's staff and hours have also been reduced. Things of Beauty and its proprietor are currently under observation and protection by ADI, and ADI staff will receive a discount upon presentation of an employee ID. Though stock is limited due to financial struggles, Kahlil has a good eye for used goods and interesting curios and one can sometimes find good quality furniture, antiques, and decor here.&lt;br /&gt;&lt;br /&gt;

&lt;u&gt;&lt;b&gt;NPCs Typically Found at Things of Beauty&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;b&gt;&lt;a href="https://i.imgur.com/J822y5q.png"&gt;Kahlil Nassir&lt;/a&gt; (he/him)&lt;/b&gt; - Proprietor of Things of Beauty. Kahlil is an all around average man. Average height, average build, average looks. He has a rather haunted air about him, though, like he's still waiting for the other shoe to drop. He's nervous around ADI personnel he doesn't know well, but keeps tabs on happenings downtown and is forthcoming with that information. His hands are extensively marked with scars in the shape of tiny bite marks.&lt;/p&gt;

&lt;summary style="display:block;cursor:arrow;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#a54e93;font-variant:small-caps;font-size:18px;padding-left: 5px;margin-bottom: 10px;text-align: left;margin-right:10%;width:90%;"&gt;
The Docks&lt;/summary&gt;
&lt;p style="margin-right:10%;width:90%;text-align:justify;"&gt;&lt;img src="https://i.imgur.com/nZVQI19.jpg" style="float:left;width:60%; padding-right:10px;padding-bottom:5px;"&gt;The Docks in Gloucester are an historic institution. The area supports a small, but thriving commercial fishing industry, as well as tourism in the form of kitschy shops, restaurants, and old-fashion arcades. A majority of the docks are well-kept and service these groups, but there is a section on the northeast side of the harbor where a part of the wharf collapsed several years ago and it was never repaired. This area has been largely abandoned and become a place for unhoused people to find shelter. Local gangs tend to have skirmishes in this area, and your chances of getting mugged here are higher than they are in most of the rest of the city.&lt;br /&gt;&lt;br /&gt;

ADI occasionally makes use of one of the warehouses when they need to acquire cursed items in an environment that is not their office building. This is also an area that Bonnie may request characters to visit for her errands. They will typically be delivering or picking something up. Because it is one of the more dangerous errands, she tends to pay better for this work.&lt;br /&gt;&lt;br /&gt;

&lt;u&gt;&lt;b&gt;NPCs Typically Found at the Docks&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;b&gt;&lt;a href="https://i.imgur.com/cKbawqD.png"&gt;Sable&lt;/a&gt; (she/her)&lt;/b&gt; - A trader of &lt;i&gt;unusual goods&lt;/i&gt;. Sable is the primary contact for ADI when it comes to acquiring artefacts at the Docks. She is a muscular and weathered older woman with a boat who appears to be unusually spry for her age.&lt;/p&gt;

&lt;summary style="display:block;cursor:arrow;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#7c4bb5;font-variant:small-caps;font-size:18px;padding-right: 5px;margin-bottom: 10px;text-align: right;margin-left:10%;width:90%;"&gt;
Dogtown&lt;/summary&gt;
&lt;p style="margin-left:10%;width:90%;text-align:justify;"&gt;&lt;img src="https://i.imgur.com/6v4imYO.jpg" style="float:right;width:60%; padding-left:10px;padding-bottom:5px;"&gt;Also known as Dogtown Commons and Dogtown Village, this is an abandoned town located northeast of Gloucester across the Mill River. The town has long since fallen into decay and most of the buildings cleared out in favor of open grazing land. There are still buildings dotted here and there about the place, though, and they're said to be haunted by the ghosts of the residents who feel abandoned by those who left almost 200 years ago. There are remnants of old structures throughout the forest, as well: random walls and staircases leading to nowhere. For many years, the structures were a draw for enterprising ghost hunters from all across New England, and the area was also a relatively popular hiking destination with trails meandering through thick woodlands. As of June 2022, however, Dogtown is officially and indefinitely closed to the public, with work ongoing to construct barriers around the entire park to prevent trespassing. Dogtown's borders are patrolled by Gloucester law enforcement as well as ADI employees from the Investigations and Security divisions, who document phenomena visible from outside its borders and actively keep people out. Those wishing to explore its mysteries further are encouraged to join in the &lt;a href="https://apocalypsehowmods.dreamwidth.org/7978.html"&gt;Dogtown Search&lt;/a&gt; and Mapping effort.&lt;br /&gt;&lt;br /&gt;

As of March 2023, there is a &lt;a href="https://redstringtheories.dreamwidth.org/8047.html"&gt;sinister spider bus&lt;/a&gt; that haunts the streets at the outskirts of Dogtown, near the old trailhead. Gus the Bus compels people to ride within his arachnid-infested depths and marks his riders with a spider web tattoo for their troubles. Those with the tattoos experience strange compulsions when they're asleep, ones that cause sleepwalking (and other actions).&lt;/p&gt;

&lt;summary style="display:block;cursor:arrow;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#8a4ba7;font-variant:small-caps;font-size:18px;padding-left: 5px;margin-bottom: 10px;text-align: left;margin-right:10%;width:90%;"&gt;
Hammond Castle&lt;/summary&gt;
&lt;p style="margin-right:10%;width:90%;text-align:justify"&gt;&lt;img src="https://i.imgur.com/pj04ZcI.png" style="float:left;width:60%; padding-right:10px;padding-bottom:5px;"&gt;Hammond Castle, build in the late 1920s and early 1930s is a curious and eccentric piece of &lt;a href="https://upload.wikimedia.org/wikipedia/commons/a/a2/Castle_Sections.gif"&gt;architecture&lt;/a&gt; located in the northeast reaches of the city, overlooking the &lt;a href="https://i.imgur.com/WQ4RoqU.jpg"&gt;Atlantic Ocean&lt;/a&gt;. It was built by John Hays Hammond, Jr. and his wife Irene as both a home and a laboratory for John's work with inventions. Most of Hammond's 400+ patents dealt with mechanical devices, but the one he ended up being most famous for was a device that allowed for the remote control of other devices.&lt;br /&gt;&lt;br /&gt;

Reports of paranormal activity at Hammond Castle are rampant and both Hammonds were known for being highly interested in the occult. Visitors have claimed to see apparitions and floating objects, as well as hearing voices and experiencing a general sense of foreboding within certain parts of the castle. The castle is filled with unusual artefacts from different eras and places. There are skulls from famous vessels, a child's tomb from ancient Rome, and grave markers set into the walls, to name a few of the pieces.&lt;br /&gt;&lt;br /&gt;

The castle, which had been closed to the general public for more than a year due to an undisclosed incident, has reopened to the public as of February 2022. A decades-old agreement between ADI and the Hammonds themselves entitles those working for and with ADI to special access outside of business hours when needed, and the relationship between ADI and Hammond Castle is one of reciprocal professional courtesy.&lt;br /&gt;&lt;br /&gt;

&lt;u&gt;&lt;b&gt;NPCs Typically Found at Hammond Castle&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;b&gt;&lt;a href="https://i.imgur.com/A6c7ihw.png"&gt;Simone Clark&lt;/a&gt; (she/her)&lt;/b&gt; - The caretaker and curator at Hammond Castle. She is a woman of average height and build who provides access for those working with ADI, and has so far proven willing to cooperate with ADI's investigations, up to and including having allowed ADI to confiscate a supernatural artifact found in the Castle's collections. She has a pet black cat named John that can be found roaming around the castle grounds on occasion.&lt;/p&gt;

&lt;summary style="display:block;cursor:arrow;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#93499c;font-variant:small-caps;font-size:18px;padding-right: 5px;margin-bottom: 10px;text-align: right;margin-left:10%;width:90%;"&gt;
The Beaches&lt;/summary&gt;
&lt;p style="margin-left:10%;width:90%;text-align:justify"&gt;&lt;img src="https://i.imgur.com/vUlSpXZ.png" style="float:right;width:60%; padding-left:10px;padding-bottom:5px;"&gt;Situated on Cape Ann, Gloucester has a &lt;a href="https://www.planetware.com/massachusetts/best-beaches-in-gloucester-us-ma-111.htm"&gt;plethora of beaches&lt;/a&gt; to explore.&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;Good Harbor Beach&lt;/b&gt; features a land bridge to &lt;a href="https://i.imgur.com/CyjBRpA.png"&gt;Salt Island&lt;/a&gt; that appears during low tide. It's said that mermaids use Salt Island during high tide as a place to pick strange fruits from the trees on the island.&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Pebble Beach&lt;/b&gt; is a difficult-to-reach little strand that is covered in colorful, smooth stones, ranging in size from a pea to a grapefruit. It is a favored area for seals to play, and tales of 'selkies' in the water are a favorite for locals looking to thrill visitors.&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Wingaersheek Beach&lt;/b&gt; is covered with unique and strange rock formations, which provide for fantastic tidepool experiences at low tide. Locals claim that strange things tend to wash up here at night, and there are dangerous undertows out from the beach that make it potentially deadly to swim out too far.&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Coffin Beach&lt;/b&gt; is more known for what is not there than what is. It is a completely undeveloped stretch of coast that runs northeast of Wingaersheek Beach up to Essex Bay. Like the Singing Beach down in Manchester-By-The-Sea, the sands at Coffin Beach have a peculiar nature to them. Walking along the dry sand produces a squeaking sound not unlike a hinge. Due to legends about spectral figures seen walking along the shore, the area received the name Coffin Beach.&lt;/p&gt;

&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=apocalypsehowmods&amp;ditemid=2677" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2020-07-20:3671317:2319</id>
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    <title>The Magnus Archives 101</title>
    <published>2021-06-24T21:54:49Z</published>
    <updated>2021-11-26T17:21:35Z</updated>
    <dw:security>public</dw:security>
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&lt;center&gt;&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src="https://i.imgur.com/Hr9PYwC.png" style="max-width: 600px; width:100%; display: block;"&gt;&lt;/center&gt;&lt;br /&gt;

&lt;div style="margin-bottom: 10px;text-align:left;"&gt;&lt;summary style="display:block;cursor:arrow;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#78536f;font-variant:small-caps;font-size:23px;padding-left: 5px;margin-bottom: 10px;"&gt;
A Quick Guide to The Magnus Archives&lt;/summary&gt;&lt;/div&gt;
&lt;p style="text-align:justify"&gt;Apocalypse How is set in a universe parallel to The Magnus Archives. To that end, this is a quick(ish) primer on relevant concepts that characters will encounter throughout their time in the game.&lt;br&gt;&lt;br&gt;

&lt;b&gt;Please be advised, Apocalypse How's setting is inherently a spoiler for aspects of The Magnus Archives. No particular plot points or characters will be used, but the setting concepts draw heavily on material from all seasons.&lt;/b&gt;&lt;/p&gt;

&lt;summary style="display:block;cursor:pointer;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#7c4bb5;font-variant:small-caps;font-size:18px;padding-left: 5px;margin-bottom: 10px;"&gt;The 15 Fears&lt;/summary&gt;

&lt;p style="text-align:justify"&gt;Broadly speaking, the Fears (also known as the Entities or the Dread Powers) are eldritch creatures that exist just outside the reality of the world. They are amorphous and not entirely sentient in the normal sense. Despite the fact that they exist outside reality, they are able to influence it indirectly in various ways. The most important of these are: artefacts, avatars and even occasionally locations (which will be touched on later). Everything supernatural - be it person, thing, or occurrence - that exists in the world is tied to the Fears. Everything supernatural is terrifying.&lt;br&gt;&lt;br&gt;

Each Entity represents an aspect of things that people (and even animals) are afraid of. Some of the distinctions between the Fears are a little hazy (one character explains them as being "like colors, if colors hated me") and many similar permutations of a kind of fear can fit within the broader category, or overlap between two.&lt;br&gt;&lt;br&gt;

For example, fear of the ocean may be tied to:&lt;/p&gt;&lt;ul style="text-align:justify"&gt;&lt;li&gt;&lt;i&gt;The Buried&lt;/i&gt;: The fear of being pulled to the crushing depths and drowning.
&lt;li&gt;&lt;i&gt;The Dark&lt;/i&gt;: The fear of what might be lurking in the unknown depths.
&lt;li&gt;&lt;i&gt;The Hunt&lt;/i&gt;: The fear of a predator you cannot outswim pursuing you through the water.
&lt;li&gt;&lt;i&gt;The Vast&lt;/i&gt;: The fear of how small one is in comparison to the enormous expanse of the ocean.&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/ul&gt;

&lt;p style="text-align:justify"&gt;Many fears can be spun toward different Entities. Even if the base idea of the fear is the same, the reasoning behind it matters.&lt;br&gt;&lt;br&gt;

If your character has powers that would be considered fantastical or otherwise abnormal for our world, using them will come at a price, and that price will be &lt;i&gt;feeding&lt;/i&gt; one of the Fears. The Fear that provides power to a character will either be the one they are most drawn towards, or most afraid of. To help you choose, in that case, here is a brief overview of all of the Fear domains:&lt;/p&gt;

&lt;details closed="closed"&gt;&lt;summary&gt;➥ &lt;b&gt;&lt;i&gt;The Fears&lt;/i&gt;&lt;/b&gt; (click to expand)&lt;/summary&gt;&lt;br&gt;

&lt;ul style="text-align:justify"&gt;&lt;li&gt;&lt;i&gt;&lt;b&gt;The Buried&lt;/b&gt;&lt;/i&gt;&lt;br&gt;
Types of fears associated with the Buried include claustrophobia, suffocating, drowning, or being buried alive. More figuratively, it can include fears of being stifled or crushed in non-literal ways, most often by some sort of financial distress (such as poverty or debt).&lt;/li&gt;&lt;br&gt;

&lt;li&gt;&lt;i&gt;&lt;b&gt;The Corruption&lt;/b&gt;&lt;/i&gt;&lt;br&gt;
Types of fears associated with the Corruption include rot/decay, disease, filth, germs, and insects (particularly infestations). The Corruption is also often associated with obsessive or unhealthy love and relationships, as well as xenophobia and political corruption.&lt;/li&gt;&lt;br&gt;

&lt;li&gt;&lt;i&gt;&lt;b&gt;The Dark&lt;/b&gt;&lt;/i&gt;&lt;br&gt;
Types of fears associated with the Dark are, obviously, a fear of the dark itself, as well as what might be hiding in it and what lies beyond what we cannot see. On a more figurative level, the Dark is also a fear of not having enough information or being kept 'in the dark.'&lt;/li&gt;&lt;br&gt;

&lt;li&gt;&lt;i&gt;&lt;b&gt;The Desolation&lt;/b&gt;&lt;/i&gt;&lt;br&gt;
Types of fears associated with the Desolation are pain, loss, fire/burning, and especially the senseless/mindless destruction of something. Notably, servants of the Desolation feed it by destroying people or things that had unrealized potential or something to look forward to. This can include relationships of all varieties.&lt;/li&gt;&lt;br&gt;

&lt;li&gt;&lt;i&gt;&lt;b&gt;The End&lt;/b&gt;&lt;/i&gt;&lt;br&gt;
Very simply, the End represents the fear of death and dying, the demise of the self and decay into nothingness.&lt;/li&gt;&lt;br&gt;

&lt;li&gt;&lt;i&gt;&lt;b&gt;The Extinction&lt;/b&gt;&lt;/i&gt;&lt;br&gt;
The Extinction is a Fear that is not fully realized and isn't quite on the same level as the other Entities. It represents the fear of catastrophic change, destruction of nature, destruction of human skin and tissue, the destruction of humanity itself and its replacement by something different. It is especially linked to humanity's own contribution to the eventuality of these things.&lt;/li&gt;&lt;br&gt;

&lt;li&gt;&lt;i&gt;&lt;b&gt;The Eye&lt;/b&gt;&lt;/i&gt;&lt;br&gt;
The types of fears associated with the Eye are ones dealing with having secrets exposed, being watched, being &lt;i&gt;known&lt;/i&gt;, or being followed. It can also manifest as a terror of knowing too much and finding the one piece of knowledge that may destroy you or someone you know. People drawn to the Eye often have a drive to uncover knowledge even at cost to themselves or those they love.&lt;/li&gt;&lt;br&gt;

&lt;li&gt;&lt;i&gt;&lt;b&gt;The Flesh&lt;/b&gt;&lt;/i&gt;&lt;br&gt;
The Flesh is one of the newer Fears to have emerged, and it has largely arisen from the industrial slaughter of &lt;i&gt;animals&lt;/i&gt;. However, in humans it is still associated with the sense (or fear) of one's body being animated meat and bones. The fear of mutilation of the flesh or having your body changed or destroyed is also part of the Flesh. Another common theme for the flesh is insecurity and self-hatred connected to one's body image.&lt;/li&gt;&lt;br&gt;

&lt;li&gt;&lt;i&gt;&lt;b&gt;The Hunt&lt;/b&gt;&lt;/i&gt;&lt;br&gt;
The Hunt is another one of the Fears that has its roots in animal terrors and is associated with a fear of being chased or hunted. It can be associated with pack-mentality and the fear of being othered and targeted by a group you were once a part of. More abstractly, the Hunt is a fear that can manifest as obsession with pursuing a goal, chasing after something that can never be reached, and destroying yourself and everything you know and love in the process.&lt;/li&gt;&lt;br&gt;

&lt;li&gt;&lt;i&gt;&lt;b&gt;The Lonely&lt;/b&gt;&lt;/i&gt;&lt;br&gt;
The types of fears associated with the Lonely are ones of being cut off from other people, being isolated in some way, or being alone. The Lonely is about emotional isolation as much as it is about the physical act of being alone. It can also manifest from fears related to being unnoticed or unacknowledged for one's accomplishments. Additionally, the fear of losing one's memories and, as a result, one's friends, family, and self, tie into the Lonely.&lt;/li&gt;&lt;br&gt;

&lt;li&gt;&lt;i&gt;&lt;b&gt;The Slaughter&lt;/b&gt;&lt;/i&gt;&lt;br&gt;
The types of fears associated with the Slaughter are ones of random or unmotivated -  but unavoidable - violence or pain. Often, it is also the fear of violence you know is coming but don't know exactly when or how to prevent. It often has ties to war and music.&lt;/li&gt;&lt;br&gt;

&lt;li&gt;&lt;i&gt;&lt;b&gt;The Spiral&lt;/b&gt;&lt;/i&gt;&lt;br&gt;
The types of fears associated with the Spiral are ones related to madness, of the world you know being wrong or your &lt;i&gt;perception&lt;/i&gt; of it being wrong. It is the fear of being lied to or deceived, either by other people or by yourself.&lt;/li&gt;&lt;br&gt;

&lt;li&gt;&lt;i&gt;&lt;b&gt;The Stranger&lt;/b&gt;&lt;/i&gt;&lt;br&gt;
The fears associated with the Stranger are best summed up by the Uncanny Valley. Its domain is of the unknown, the unfamiliar. More specifically, it is often the not &lt;i&gt;quite&lt;/i&gt; familiar or beings that are almost but not exactly human, things that are not quite right. The fear of of losing oneself and one's identity, of being replaceable, is also tied to the Stranger.&lt;/li&gt;&lt;br&gt;

&lt;li&gt;&lt;i&gt;&lt;b&gt;The Vast&lt;/b&gt;&lt;/i&gt;&lt;br&gt;
The fears associated with the Vast are ones of heights, of falling, or of wide open spaces (such as space, the sea, or the sky) and/or losing oneself in that space. A little more abstractly, it is related to the fear of ones own insignificance in the face of an enormous universe, the forces of nature, and/or society and humanity, as a whole.&lt;/li&gt;&lt;br&gt;

&lt;li&gt;&lt;i&gt;&lt;b&gt;The Web&lt;/b&gt;&lt;/i&gt;&lt;br&gt;
The fears associated with the Web are ones of being manipulated (with or without your knowledge, but &lt;i&gt;especially&lt;/i&gt; without) or being trapped by something or someone. The controlling entity might not even be a person or something with thought, as this fear has been tied to addictions.&lt;/li&gt;&lt;/ul&gt;&lt;/details&gt;&lt;br&gt;

&lt;p style="text-align:justify"&gt;A &lt;a href="https://www.youtube.com/watch?v=82_7ZfqmDKg"&gt;fan-made song&lt;/a&gt; neatly summarizes most of the Entities, as well. And you can find further examples of ways to feed an Entity &lt;a href="https://redstringtheories.dreamwidth.org/tag/%21yawye"&gt;HERE&lt;/a&gt;.&lt;/p&gt;

&lt;summary style="display:block;cursor:pointer;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#8a4ba7;font-variant:small-caps;font-size:18px;padding-left: 5px;margin-bottom: 10px;"&gt;Avatars and Entity-Aligned Characters&lt;/summary&gt;

&lt;p style="text-align:justify"&gt;Occasionally, a person might become tied to one of the Fears, either through their own efforts, through the efforts of others, or simply because they were unlucky. In the process, they gain certain abilities that generally line up with the Fear that they serve (or are tied to). Many such people find themselves merely aligned to an Entity, still human (or whatever they were before), with weak and inconsistent powers that must be stabilized and strengthened by feeding that Entity. Becoming a full avatar requires a conscious choice of some sort on the person's end. This does not necessarily have to be a fair choice (death or avatarhood isn't much of a choice, but it is technically one) or one that they realize they are making at the time, but it will always be a choice. It also means that they &lt;b&gt;must&lt;/b&gt; feed their "patron" in some way, or they will find themselves growing weaker. They also generally become less human in some way.&lt;br&gt;&lt;br&gt;

There are ways to cease being an avatar, as well, but the main means of accomplishing this is typically death. While alternative methods of extracting oneself from an Entity exist and vary by patron, the consequences are often temporarily or permanently debilitating.&lt;/p&gt;

&lt;summary style="display:block;cursor:pointer;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#93499c;font-variant:small-caps;font-size:18px;padding-left: 5px;margin-bottom: 10px;"&gt;Artefacts&lt;/summary&gt;

&lt;p style="text-align:justify"&gt;Artefacts are items that have some connection to one of the Fears, which all exhibit some sort of (terrifying) supernatural effect on the people that come across them. They can be anything, from books that do various terrible things to you if you read them or interact with them in a certain way, to tables, whistles, vases, or paintings.&lt;/p&gt;

&lt;summary style="display:block;cursor:pointer;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#a54e93;font-variant:small-caps;font-size:18px;padding-left: 5px;margin-bottom: 10px;"&gt;Rituals&lt;/summary&gt;

&lt;p style="text-align:justify"&gt;The Fears exist just outside of our own reality and feed on terror in that space. However, various rituals have been designed by followers and avatars of the Fears in an attempt to draw them properly into the world. They generally involve some sort of abstract sacrifice or a mass inducement of fear that would please and/or feed the Fear that's meant to be summoned, as well as fundamentally alter the fabric of reality to make more amenable to the Fear. Because rituals are designed by avatars, they are often unique and stopping one Desolation apocalypse does not mean that you now have the means to stop &lt;i&gt;all&lt;/i&gt; Desolation apocalypses.&lt;/p&gt;
&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=apocalypsehowmods&amp;ditemid=2319" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2020-07-20:3671317:2169</id>
    <link rel="alternate" type="text/html" href="https://apocalypsehowmods.dreamwidth.org/2169.html"/>
    <link rel="self" type="text/xml" href="https://apocalypsehowmods.dreamwidth.org/data/atom/?itemid=2169"/>
    <title>Arrival</title>
    <published>2021-06-20T03:41:15Z</published>
    <updated>2023-07-01T17:11:32Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;a name="cutid1"&gt;&lt;/a&gt;&lt;center&gt;&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src="https://i.imgur.com/wKDOc9A.png" style="max-width: 600px; width:100%; display: block;"&gt;&lt;/center&gt;&lt;br /&gt;

&lt;div style="margin-bottom: 10px;text-align:left;"&gt;&lt;details open="open"&gt;&lt;summary style="display:block;cursor:arrow;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#78536f;font-variant:small-caps;font-size:23px;padding-left: 5px;margin-bottom: 10px;"&gt;
Arrival&lt;/summary&gt;&lt;/details&gt;&lt;/div&gt;
&lt;p&gt;Characters arrive suddenly on the ground or upper floors of ADI Headquarters. Potential spaces to arrive are included at the end of this section.&lt;/p&gt;

&lt;p&gt;Characters will find themselves temporarily weakened and disoriented upon arrival, without access to superhuman abilities or advanced combat skills. They are welcome to put up a fight or run, but they will eventually be overpowered/caught at some point and taken by NPCs. Prior to being taken, they will have the run of the upper floors of ADI. For some reason, two or three people always seem to arrive around about the same time; although, there's no one time or day during the month that new arrivals appear. You might arrive in the dead of night in a maintenance duct, or the middle of the afternoon in the canteen when it's bustling with activity.&lt;/p&gt;

&lt;p&gt;Two things will be immediately apparent to characters upon arrival: all the NPCs are speaking English (if your character does not speak English, they will be out of luck), and any injuries they had upon leaving their own reality are still very much there. Any characters who are injured, fatally or otherwise, will be grabbed by NPCs and rushed for immediate medical attention. Thanks to the wonders of modern medicine... and some magical healing in some cases, characters will be saved from death.&lt;/p&gt;

&lt;p&gt;For those not being rushed off for immediate care, they will be taken or ushered to the basement levels of ADI with an elevator that goes down to B4. The first stop is B1 where characters, either in pairs or alone, will be placed in a room with a piece of paper with printed text on it. Characters will feel a draw toward the paper, and when they finally look at it or touch it, they will, regardless of their native language, become fully fluent in English. For characters with sight, this includes American Sign Language. For characters without sight, this includes Braille. Characters without sight will feel Braille when they touch the page.&lt;/p&gt;

&lt;center&gt;&lt;p&gt;&lt;img src="https://i.imgur.com/VLmdZA7.png" width="90%"&gt;&lt;br /&gt;
&lt;a href="https://pastebin.com/fsMTgBUK"&gt;(Plain Text Version)&lt;/a&gt;&lt;/p&gt;&lt;/center&gt;

&lt;p&gt;Once characters are fluent in English, an NPC will explain the situation over a speaker in the room:&lt;ul&gt;&lt;li&gt;This is the planet Earth in the present year, and the character is inside Apex Detectives, Inc., a front for the Apocalypse Disruption Initiative (ADI) headquarters.
&lt;li&gt;ADI doesn't know how the character arrived, but this has been going on for months (since July 2020, before the first PCs arrived). There are many other people from different worlds here.
&lt;li&gt;There are supernatural forces in this world that feed on the fear of living things. ADI's mission is to stop the servants of these forces and prevent any apocalypses.
&lt;li&gt;If characters have any supernatural, magical, inhuman, or superhuman abilities, they will be encouraged to use them very sparingly. There is a price for using those abilities: terrorizing and murdering people. Until recently, powers were strictly banned and the irresponsible use of them might still face consequences, but the attitude towards powers used for ADI's goals and in defense of others or oneself is now more lenient.
&lt;li&gt;ADI recently learned (as of May 2023) that their activities seem to be feeding the Hunt. They are working to prevent this as much as possible, but their basic mission aligns with it too much. The current plan is to figure out how to get new arrivals home or stop new arrivals from turning up and then close up shop and shift their mission to something else that won't be so attractive to one of the Entities.
&lt;li&gt;ADI believes the character is somehow involved with an apocalypse that may be imminent.
&lt;li&gt;ADI can provide assistance for existing in this new world, but characters will need to work with them. Specifically, they need help on figuring out why people are appearing and how to stop it... while also carrying on with their usual mission and pretending to be just a private investigation company.&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;

&lt;p&gt;Characters who aren't immediately hostile to all of this will be let out and shown more, including some limited access to restricted areas where they'll see some people hard at work at computers or special rooms where they seem to be working with mundane objects like they are bombs about to explode, though they all seem a little worn thin and staffing seems just shy of 'short.' They'll be informed there's to be a formal orientation at the end of the week where someone will be providing more information, but in the meantime, the NPCs can get the characters set up with some basic housing and accommodations... under watch, of course, just to ensure everyone is on the same page and kept safe.&lt;br&gt;&lt;br&gt;

In addition to housing, characters will be ferried to locations where they can pick up basic amenities and some additional clothing to supplement whatever clothes they arrived in, though occasionally there might be a delay of a day or two until someone is available to take them. Characters will be given a communications device (smartphone), as well, along with a scheduled date for a cybersecurity lesson they will be required to take. Those who try to avoid this will be tracked down and brought in for it. Players can assume that their characters will be given an in-depth tutorial on how to use a smartphone, how to set up accounts and passwords, access the internet, and what they need to do to keep themselves safe online and with technology in the modern world. Sadly, there is no internal communication network outside of email at the moment... or so the regular ADI staff will tell you. After a few days, characters will receive an app download link from an NPC named Cole that will allow them on a private chat program. Multiple logins may be created and anonymous posting is possible. They will be advised in the app download link to keep it a secret from ADI personnel who aren't already In The Know.&lt;br&gt;&lt;br&gt;

Everyone, regardless of whether they decide to work with ADI or not, will be provided with a basic State ID when they are being processed for arrival. They can give a fake name, but it cannot be an OBVIOUSLY fake name. It's not the sort of thing that would let a character drive legally or provide enough evidence to get a job legally, but is a valid ID for purchasing alcohol and the like. A fake license would involve significantly more paperwork and trust from ADI. Ages/information will reflect what is realistic based on a character's appearance, rather than what may be true. Even those with clearly-foreign accents will be issued State IDs for Massachusetts with their residence in Gloucester. Congrats you're somehow Americans! Sort of...&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Potential Arrival Points&lt;/b&gt;&lt;/p&gt;

&lt;ul&gt;&lt;b&gt;&lt;a href="https://i.imgur.com/ukrfUgL.jpg"&gt;Entry Foyer&lt;/a&gt;&lt;/b&gt; - A pleasantly-decorated area for greeting new potential clients and keeping them while they wait for appointments. There are always security officers in this area and a receptionist during the day. The furniture is bolted solidly (but discreetly) to the ground, and the decorative art isn't coming off the walls without a crowbar.&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;&lt;a href="https://i.imgur.com/Ik1u95j.jpg"&gt;Open Offices&lt;/a&gt;&lt;/b&gt; - One of the many open concept office areas on these floors. There are about 20 seating areas within each one and there are likely to be employees about. The windows are bullet and shatter-proof and the furniture (apart from the chairs) is bolted solidly to the ground. Additional desks have been crammed in to create more dense seating arrangements, making the open offices somewhat trying to navigate. There is easy entry and exit from these rooms into other parts of the floor.&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;&lt;a href="https://i.imgur.com/SxO4rsv.jpg"&gt;Private&lt;/a&gt; &lt;a href="https://i.imgur.com/iDgEtSv.png"&gt;Offices&lt;/a&gt;&lt;/b&gt; - On each floor, there are &lt;s&gt;four&lt;/s&gt; three executive offices, one for each corner of the building that is still standing. While the furniture in these rooms are bolted down, there are more personalized knickknacks that are extremely throwable. Most of these offices are cluttered with two workers' worth of furniture and belongings in what's pretty clearly a makeshift arrangement.&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;&lt;a href="IMAGE"&gt;The Demolition Zone&lt;/a&gt;&lt;/b&gt; - As of June 2022, an above-ground corner of the building that formerly contained mainly offices has been demolished, leaving an unsightly, rubble-strewn pit to mar the grounds. A chain link fence is in place to discourage entry into the construction (or destruction) zone, with tarps serving as temporary weather-proofing for the adjacent section of building. While those arriving in the demolition zone will find themselves in the open air, members of ADI's security team have been instructed to closely monitor this area for arrivals.&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;&lt;a href="https://i.imgur.com/icE8VAm.png"&gt;The Gym&lt;/a&gt;&lt;/b&gt; - The first floor contains a small office gym with basic workout equipment. Machines are bolted to the ground and locked, requiring a keycard to turn on. Weights and other such things are kept in steel cabinets and similarly require a keycard. There are large, shatter-proof mirrors in the gym.&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;&lt;a href="https://i.imgur.com/MdrTGyz.jpg"&gt;The Canteen&lt;/a&gt;&lt;/b&gt; - The second floor contains the office canteen. There are some hot foods available for purchase and fridges/microwaves/etc. for those who have brought their lunch. It doubles as the break area for most employees, and there are usually people scattered around during work hours. This is the only part of the building where the furniture isn't bolted down.&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;&lt;a href="https://i.imgur.com/GKkkneC.jpg"&gt;Bathrooms&lt;/a&gt;&lt;/b&gt; - Each floor contains two sets of bathrooms. Characters may appear within stalls, at the sinks, or even atop things in the bathrooms. There are no windows out of the bathrooms.&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;&lt;a href="https://i.imgur.com/FxGnLWA.png"&gt;Janitor's Closets&lt;/a&gt;&lt;/b&gt; - Each floor contains one janitor's closet. It is a cramped space with no windows that has the light switch outside the room. There is access to the maintenance ducts in these rooms that lead around the building, but that requires getting a metal vent off, and the maintenance ducts are very narrow and seem to have been laid out in a purposefully confusing manner.&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;&lt;a href="https://i.imgur.com/Czp5ROV.jpg"&gt;Maintenance Ducts&lt;/a&gt;&lt;/b&gt; - The exceptionally unlucky may find themselves appearing within an air duct that is in need of cleaning. It will be cold, dark, and very close. Shouting and banging around is a good way to attract attention... or stoke the theories about ghosts in the building.&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;&lt;a href=""&gt;Library&lt;/a&gt;&lt;/b&gt; - The library is relatively small; in this room characters will find several computer terminals with access to various academic databases, Ancestry.com and the like - &lt;i&gt;if&lt;/i&gt; anyone's been careless enough to leave a screen unlocked. There's also a small collection of books on local legends, as well as a collection of historic maps and phone directories from Gloucester and the surrounding areas.&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;Any Other Office-Building-Related Rooms&lt;/b&gt; - If it exists in a standard office building, ADI has it on the upper levels, and you may have your character arrive within it.&lt;/ul&gt;
Once settled, characters may take jobs in any of the following departments at ADI:&lt;br&gt;&lt;br&gt;
&lt;ul&gt;&lt;li&gt;&lt;i&gt;&lt;b&gt;Administration:&lt;/b&gt;&lt;/i&gt; Office management, HR, finance, and general admin&lt;br&gt;
&lt;li&gt;&lt;i&gt;&lt;b&gt;Canteen:&lt;/b&gt;&lt;/i&gt; Folks who are charged with keeping people fed, whether at ADI or out on missions&lt;br&gt;
&lt;li&gt;&lt;i&gt;&lt;b&gt;Counseling:&lt;/b&gt;&lt;/i&gt; Because you're all going to need it&lt;br&gt;
&lt;li&gt;&lt;i&gt;&lt;b&gt;Equipment:&lt;/b&gt;&lt;/i&gt; Those who work to design, build, and manage specialty tools and gear&lt;br&gt;
&lt;li&gt;&lt;i&gt;&lt;b&gt;Facilities:&lt;/b&gt;&lt;/i&gt; This department includes building and systems maintenance, as well as janitorial staff&lt;br&gt;
&lt;li&gt;&lt;i&gt;&lt;b&gt;Investigations:&lt;/b&gt;&lt;/i&gt; Boots-on-the-ground detectives&lt;br&gt;
&lt;li&gt;&lt;i&gt;&lt;b&gt;Information Technology:&lt;/b&gt;&lt;/i&gt; While they're ostensibly responsible for internal IT systems, these folks are often called upon as hackers&lt;br&gt;
&lt;li&gt;&lt;i&gt;&lt;b&gt;Medical:&lt;/b&gt;&lt;/i&gt; Healthcare, emergency and otherwise&lt;br&gt;
&lt;li&gt;&lt;i&gt;&lt;b&gt;Public Relations:&lt;/b&gt;&lt;/i&gt; Those who deal with the public and keep the real supernatural occurrences out of the news&lt;br&gt;
&lt;li&gt;&lt;i&gt;&lt;b&gt;Research:&lt;/b&gt;&lt;/i&gt; Bookworms. Data miners. Nerds.&lt;br&gt;
&lt;li&gt;&lt;i&gt;&lt;b&gt;Security:&lt;/b&gt;&lt;/i&gt; Patrol, surveil, and be ready to throw down with any intruders&lt;br&gt;
&lt;li&gt;&lt;i&gt;&lt;b&gt;Staff Development:&lt;/b&gt;&lt;/i&gt; Trainers and teachers onsite to help staff learn new skills&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/ul&gt;

Characters may work in up to two departments at any given time. There are enough NPC staff to operate any departments that lack sufficient PC staff. PCs will, in general, have NPC coworkers within their departments.&lt;br&gt;&lt;br&gt;

&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=apocalypsehowmods&amp;ditemid=2169" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2020-07-20:3671317:1940</id>
    <link rel="alternate" type="text/html" href="https://apocalypsehowmods.dreamwidth.org/1940.html"/>
    <link rel="self" type="text/xml" href="https://apocalypsehowmods.dreamwidth.org/data/atom/?itemid=1940"/>
    <title>Rules</title>
    <published>2021-06-17T16:20:31Z</published>
    <updated>2021-07-05T16:04:03Z</updated>
    <category term="!rules"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;a name="cutid1"&gt;&lt;/a&gt;&lt;center&gt;&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src="https://i.imgur.com/2q1SJOY.png" style="max-width: 600px; width:100%; display: block;"&gt;&lt;/center&gt;&lt;br /&gt;

&lt;div style="margin-bottom: 10px;text-align:left;"&gt;&lt;details open="open"&gt;&lt;summary style="display:block;cursor:arrow;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#78536f;font-variant:small-caps;font-size:23px;padding-left: 5px;margin-bottom: 10px;"&gt;
Rules&lt;/summary&gt;
&lt;p&gt;&lt;ol style="margin-left:0px;text-align:justify;"&gt;&lt;li&gt;&lt;b&gt;Be most excellent to each other.&lt;/b&gt; Treat one another with respect and communicate when there are OOC problems. Passive-aggressive, bullying, and/or antagonizing OOC behavior will not be tolerated.&lt;br /&gt;&lt;br /&gt;

&lt;li&gt;&lt;b&gt;Players must be 18+ to join the game.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;

&lt;li&gt;&lt;b&gt;Three strikes and you're out (with some exceptions).&lt;/b&gt; Players who knowingly violate rules will be given two warnings before being removed from the game. If it is a clear misunderstanding of the rules or something minor, a reminder will be issued. If the infraction is egregious, players may be removed after a single strike.&lt;br /&gt;&lt;br /&gt;

&lt;li&gt;&lt;b&gt;Characterization must be consistent with canon/the original story the character is from, when taking into account in-game developments.&lt;/b&gt; Characters should be recognizable as the character throughout their tenure in the game.&lt;br /&gt;&lt;br /&gt;

&lt;li&gt;&lt;b&gt;IC =/= OOC.&lt;/b&gt; Characters' interactions with each other should have no bearing on the OOC interactions between players. IC conflicts? Wonderful! We love them! OOC conflicts? Please see rule #1. Keep in mind that characters also do not have all the information that players do. Please avoid infomodding.&lt;br /&gt;&lt;br /&gt;

&lt;li&gt;&lt;b&gt;Do not godmode or 4th wall (without permission).&lt;/b&gt; Players are in control of their own characters. You should not take control of them without explicit agreement from the other player. Likewise, some players play from pop culture canons that your character might be generally familiar with if they are from a modern canon. Always check player permissions to see if they are okay with 4th walling or ask them directly.&lt;br /&gt;&lt;br /&gt;

&lt;li&gt;&lt;b&gt;Do not powergame.&lt;/b&gt; Apocalypse How allows characters to retain powers from their native reality; however, all powers come with a significant price attached, and some powers will need to be nerfed entirely (discussed with mods upon apping). Please keep this in mind when threading any fights with PCs or NPCs, and remember to communicate with fellow players.&lt;br /&gt;&lt;br /&gt;

&lt;li&gt;&lt;b&gt;Be liberal with content warnings and warn for content as appropriate.&lt;/b&gt; This is a horror game and horrific events will occur unexpectedly. Use log starters and tag subject lines to add content warnings. Additionally, all NSFW content should be locked to the community and warned for. Characters involved in sexual content must be at least 18-years-old. If characters are younger than that, take it to a musebox.&lt;br /&gt;&lt;br /&gt;

&lt;li&gt;&lt;b&gt;The following types of plots/character interactions are not allowed: rape, sexual violence, underage sex, pregnancy.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;

&lt;li&gt;&lt;b&gt;Post your activity check on time.&lt;/b&gt; There is a monthly activity check. AC is checked between the 1st and 5th of each month, and there is a permanent AC page where players may post activity at any time during the month. There will be an AC reminder posted on the 3rd of the month. No AC warning list will be provided. Please set calendar reminders, if necessary, to ensure you are submitting AC on time.&lt;br /&gt;&lt;br /&gt;

&lt;li&gt;&lt;b&gt;If your character is swept for AC, you may not re-app until two application rounds have passed. If your character is dropped, you may not re-app until one application round has passed.&lt;/b&gt; The character will not be held in reserve for you during this period.&lt;br /&gt;&lt;br /&gt;

&lt;li&gt;&lt;b&gt;If you need to take time off from the game, take time off.&lt;/b&gt; You are allowed 1 AC strike per 4-month period. You are allowed 1 hiatus per 4-month period. Strikes and hiatuses may not be taken consecutively. Please contact the mods if there are extenuating circumstances. We're happy to be flexible! We just need to understand what's going on.&lt;br /&gt;&lt;br /&gt;

&lt;li&gt;&lt;b&gt;The mods reserve the right to use discretion when moderating the game.&lt;/b&gt; If something is not explicitly within the rules, or we need to make exceptions, we will do so. Please just use common sense and remember to communicate with us. We are committed to doing the same for our players.&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/p&gt;
&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;/div&gt;&lt;/details&gt;&lt;/div&gt;&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=apocalypsehowmods&amp;ditemid=1940" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2020-07-20:3671317:1612</id>
    <link rel="alternate" type="text/html" href="https://apocalypsehowmods.dreamwidth.org/1612.html"/>
    <link rel="self" type="text/xml" href="https://apocalypsehowmods.dreamwidth.org/data/atom/?itemid=1612"/>
    <title>Premise</title>
    <published>2021-06-14T00:48:34Z</published>
    <updated>2021-07-05T16:03:53Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;a name="cutid1"&gt;&lt;/a&gt;&lt;center&gt;&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src="https://i.imgur.com/rNHi3cT.png" style="max-width: 600px; width:100%; display: block;"&gt;&lt;/center&gt;&lt;br /&gt;

&lt;div style="margin-bottom: 10px;text-align:left;"&gt;&lt;summary style="display:block;cursor:arrow;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#78536f;font-variant:small-caps;font-size:23px;padding-left: 5px;margin-bottom: 10px;"&gt;
Premise&lt;/summary&gt;
&lt;p style="text-align:justify"&gt;What are you afraid of?&lt;/p&gt;

&lt;p style="text-align:justify"&gt;What do you spend your life hurrying away from, never letting yourself sit down with the thought of it, never letting it pick and crawl and slither through your mind? Or perhaps you know it all too well; perhaps the darkest part of you lurks close to the surface, an all too familiar dread nipping at your heels.&lt;/p&gt; 

&lt;small&gt;&lt;p style="text-align:center"&gt;&lt;i&gt;Spiders.&lt;br /&gt;
Skittering legs and unseen strands.&lt;br /&gt;
They catch and bind and hold in the dark.&lt;/i&gt;&lt;/p&gt;&lt;/small&gt;

&lt;p style="text-align:justify"&gt;Or maybe it's something more abstract...&lt;/p&gt;

&lt;small&gt;&lt;p style="text-align:center"&gt;&lt;i&gt;Being alone.&lt;br /&gt;
Wastelands devoid of human life, empty, endless, lonely.&lt;br /&gt;
The press of a city, uncaring of lives that begin and end within it.&lt;br /&gt;
An errant spark that will bring all  you have loved to ash.&lt;/i&gt;&lt;/p&gt;&lt;/small&gt;

&lt;p style="text-align:justify"&gt;Each of these fears, these private terrors that grow in the mind, have power over us. They shape our choices, our lives, our societies, our worlds. Fear can force us to grow, bloom, improve ourselves to overcome it. Or it can consume us and everything we hold dear.&lt;/p&gt;

&lt;p style="text-align:justify"&gt;You can't kill fear. You can't destroy it... but that doesn't mean you can't fight it.&lt;/p&gt;

&lt;p style="text-align:justify"&gt;Apocalypse How is a cosmic horror, plot-heavy mystery game that centers on characters  dealing with supernatural threats and trying to avert apocalypses that threaten to destroy the world they've fallen into. They are aided by an organization called the Apocalypse Disruption Initiative (ADI). It is a group created by and for victims of the Dread Powers that exist beyond the veil of this reality.&lt;/p&gt;  

&lt;p style="text-align:justify"&gt;If they fail, the world will be consumed and everyone in it may spend the rest of their existence in a personalized hellscape, tormented by otherworldly forces that create, feed upon, and embody fear. If they succeed, there might be a chance of figuring out why outsiders, PC and NPC alike, have been brought to this world and how to return them to their own.&lt;/p&gt;

&lt;p style="text-align:justify"&gt;It's just a chance. Will you take it?&lt;/p&gt;
&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=apocalypsehowmods&amp;ditemid=1612" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2020-07-20:3671317:1416</id>
    <link rel="alternate" type="text/html" href="https://apocalypsehowmods.dreamwidth.org/1416.html"/>
    <link rel="self" type="text/xml" href="https://apocalypsehowmods.dreamwidth.org/data/atom/?itemid=1416"/>
    <title>Navigation</title>
    <published>2021-06-13T23:35:59Z</published>
    <updated>2022-12-01T05:30:58Z</updated>
    <category term="!navigation"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;a name="cutid1"&gt;&lt;/a&gt;&lt;center&gt;&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;center&gt;&lt;img src="https://i.imgur.com/ZyTazli.png" style="max-width: 600px; width:100%; display: block;"&gt;&lt;br /&gt;
&lt;div style="margin-bottom: 10px;text-align:left;"&gt;&lt;details open="open"&gt;&lt;summary style="display:block;cursor:arrow;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#78536f;font-variant:small-caps;font-size:23px;padding-left: 5px;margin-bottom: 10px;"&gt;
Navigation&lt;/summary&gt;&lt;/details&gt;&lt;/div&gt;
&lt;b&gt;&lt;span style="color: #572f86; font-size: 1.15rem; font-family: Helvetica, arial, sans-serif;"&gt;➥ OOC Information&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;a href="https://apocalypsehowmods.dreamwidth.org/1612.html"&gt;Premise&lt;/a&gt; ▴ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1940.html"&gt;Rules&lt;/a&gt; ▴ &lt;a href="https://apocalypsehowmods.dreamwidth.org/558.html"&gt;FAQ&lt;/a&gt; ▴ &lt;a href="https://apocalypsehowmods.dreamwidth.org/5141.html"&gt;Calendar&lt;/a&gt;&lt;br /&gt;
&lt;a href="https://apocalypsehowmods.dreamwidth.org/3443.html"&gt;Reserves&lt;/a&gt; ▴ &lt;a href="https://apocalypsehowmods.dreamwidth.org/4336.html"&gt;Apps&lt;/a&gt; ▴ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1263.html"&gt;Taken&lt;/a&gt; ▴ &lt;a href="https://apocalypsehowmods.dreamwidth.org/3672.html"&gt;Hiatus/Drop&lt;/a&gt;&lt;br /&gt;
&lt;a href="https://apocalypsehowmods.dreamwidth.org/4623.html"&gt;Mod Contact/Feedback&lt;/a&gt; ▴ &lt;a href="https://apocalypsehowmods.dreamwidth.org/4926.html"&gt;Player Contact&lt;/a&gt; ▴ &lt;a href="https://apocalypsehowmods.dreamwidth.org/3868.html"&gt;Player Plots&lt;/a&gt;&lt;br /&gt;
&lt;a href="https://apocalypsehowmods.dreamwidth.org/5433.html"&gt;Canon Updates&lt;/a&gt; ▴ &lt;a href="https://apocalypsehowmods.dreamwidth.org/4356.html"&gt;Activity Check&lt;/a&gt; ▴ &lt;a href="https://apocalypsehowmods.dreamwidth.org/3238.html"&gt;Content Warnings&lt;/a&gt;&lt;br /&gt;
&lt;a href="https://apocalypsehowmods.dreamwidth.org/805.html"&gt;Influence Acknowledgment&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: #572f86; font-size: 1.15rem; font-family: Helvetica, arial, sans-serif;"&gt;➥ IC Information&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;a href="https://apocalypsehowmods.dreamwidth.org/2169.html"&gt;Arrival&lt;/a&gt; ▴ &lt;a href="https://apocalypsehowmods.dreamwidth.org/2677.html"&gt;Locations&lt;/a&gt; ▴ &lt;a href="https://apocalypsehowmods.dreamwidth.org/3048.html"&gt;Housing&lt;/a&gt; ▴ &lt;a href="https://apocalypsehowmods.dreamwidth.org/2319.html"&gt;Entity Lore&lt;/a&gt; ▴ &lt;a href="https://apocalypsehowmods.dreamwidth.org/7978.html"&gt;Dogtown Searches&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: #572f86; font-size: 1.15rem; font-family: Helvetica, arial, sans-serif;"&gt;➥ Communities&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;span style='white-space: nowrap;'&gt;&lt;a href='https://apocalypsehowcomm.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/community.png' alt='[community profile] ' width='16' height='16' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://apocalypsehowcomm.dreamwidth.org/'&gt;&lt;b&gt;apocalypsehowcomm&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; ▴ &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://apocalypsehowooc.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/community.png' alt='[community profile] ' width='16' height='16' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://apocalypsehowooc.dreamwidth.org/'&gt;&lt;b&gt;apocalypsehowooc&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; ▴ &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://redstringtheories.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/community.png' alt='[community profile] ' width='16' height='16' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://redstringtheories.dreamwidth.org/'&gt;&lt;b&gt;redstringtheories&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a href="https://redstringtheories.dreamwidth.org/tag/%21tdm"&gt;Latest TDM&lt;/a&gt;&lt;/center&gt;&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=apocalypsehowmods&amp;ditemid=1416" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2020-07-20:3671317:1263</id>
    <link rel="alternate" type="text/html" href="https://apocalypsehowmods.dreamwidth.org/1263.html"/>
    <link rel="self" type="text/xml" href="https://apocalypsehowmods.dreamwidth.org/data/atom/?itemid=1263"/>
    <title>Taken Characters</title>
    <published>2021-05-25T04:43:05Z</published>
    <updated>2023-11-26T02:00:47Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>6</dw:reply-count>
    <content type="html">&lt;a name="cutid1"&gt;&lt;/a&gt;&lt;center&gt;&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src="https://i.imgur.com/sZz4lmJ.png" style="max-width: 600px; width:100%; display: block;"&gt;&lt;/center&gt;&lt;br /&gt;

&lt;div style="margin-bottom: 10px;text-align:left;"&gt;&lt;summary style="display:block;cursor:arrow;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#78536f;font-variant:small-caps;font-size:23px;padding-left: 5px;margin-bottom: 10px;"&gt;Taken Characters&lt;/summary&gt;&lt;/div&gt;


&lt;center&gt;▴▴▴ &lt;span style="letter-spacing: 0.18em; font-family: helvetica; font-size: 18pt;"&gt;A&lt;/span&gt; ▴▴▴&lt;/center&gt;
&lt;br&gt;&lt;br&gt;


&lt;/div&gt;


&lt;br&gt;&lt;br&gt;
&lt;center&gt;▴▴▴ &lt;span style="letter-spacing: 0.18em; font-family: helvetica; font-size: 18pt;"&gt;B&lt;/span&gt; ▴▴▴&lt;/center&gt;
&lt;br&gt;&lt;br&gt;



&lt;div style="margin-bottom: 10px;text-align:left;"&gt;
&lt;summary style="cursor:pointer;color:transparent; border-bottom: 2px solid #7c4bb5;"&gt;&lt;span style="color: #a54e93; letter-spacing: 0.18em; font-family: helvetica; font-size: 15pt;"&gt;→ Blade of the Immortal (1/5)&lt;/span&gt;&lt;/summary&gt;


&lt;div style="display:block;margin: 0 10px 10px 0;text-align:left;"&gt;
&lt;div style="padding: 5px;font-family:helvetica;font-size: 13px;font-variant:small-caps;text-align:left;"&gt;


&lt;b&gt;Manji | &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://canofmanji.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://canofmanji.dreamwidth.org/'&gt;&lt;b&gt;canofmanji&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/b&gt; | &lt;a href="https://canofmanji.dreamwidth.org/2838.html"&gt;Permissions&lt;/a&gt; | &lt;a href="https://canofmanji.dreamwidth.org/1081.html"&gt;Inbox&lt;/a&gt;&lt;br&gt;


&lt;/div&gt;&lt;/div&gt;


&lt;br&gt;&lt;br&gt;
&lt;center&gt;▴▴▴ &lt;span style="letter-spacing: 0.18em; font-family: helvetica; font-size: 18pt;"&gt;C&lt;/span&gt; ▴▴▴&lt;/center&gt;
&lt;br&gt;&lt;br&gt;



&lt;br&gt;&lt;br&gt;
&lt;center&gt;▴▴▴ &lt;span style="letter-spacing: 0.18em; font-family: helvetica; font-size: 18pt;"&gt;D&lt;/span&gt; ▴▴▴&lt;/center&gt;
&lt;br&gt;&lt;br&gt;



&lt;div style="margin-bottom: 10px;text-align:left;"&gt;
&lt;summary style="cursor:pointer;color:transparent; border-bottom: 2px solid #7c4bb5;"&gt;&lt;span style="color: #a54e93; letter-spacing: 0.18em; font-family: helvetica; font-size: 15pt;"&gt;→ DIMENSION 20: A COURT OF FEY AND FLOWERS (2/5)&lt;/span&gt;&lt;/summary&gt;


&lt;div style="display:block;margin: 0 10px 10px 0;text-align:left;"&gt;
&lt;div style="padding: 5px;font-family:helvetica;font-size: 13px;font-variant:small-caps;text-align:left;"&gt;


&lt;b&gt;Delloso de la Rue | &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://ruevealing.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://ruevealing.dreamwidth.org/'&gt;&lt;b&gt;ruevealing&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/b&gt; | &lt;a href="https://ruevealing.dreamwidth.org/1821.html"&gt;Permissions&lt;/a&gt; | &lt;a href="https://ruevealing.dreamwidth.org/2879.html"&gt;Inbox&lt;/a&gt;&lt;br&gt;



&lt;b&gt;K.P. Hob | &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://bugbearian.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://bugbearian.dreamwidth.org/'&gt;&lt;b&gt;bugbearian&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/b&gt; | &lt;a href="https://bugbearian.dreamwidth.org/435.html"&gt;Permissions&lt;/a&gt; | &lt;a href="https://bugbearian.dreamwidth.org/977.html"&gt;Inbox&lt;/a&gt;&lt;br&gt;


&lt;/div&gt;&lt;/div&gt;


&lt;div style="margin-bottom: 10px;text-align:left;"&gt;
&lt;summary style="cursor:pointer;color:transparent; border-bottom: 2px solid #7c4bb5;"&gt;&lt;span style="color: #a54e93; letter-spacing: 0.18em; font-family: helvetica; font-size: 15pt;"&gt;→ DIMENSION 20: FANTASY HIGH (1/5)&lt;/span&gt;&lt;/summary&gt;


&lt;div style="display:block;margin: 0 10px 10px 0;text-align:left;"&gt;
&lt;div style="padding: 5px;font-family:helvetica;font-size: 13px;font-variant:small-caps;text-align:left;"&gt;


&lt;b&gt;Aelwyn Abernant | &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://dangerousmind.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://dangerousmind.dreamwidth.org/'&gt;&lt;b&gt;dangerousmind&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/b&gt; | &lt;a href="https://dangerousmind.dreamwidth.org/1442.html"&gt;Permissions&lt;/a&gt; | &lt;a href="https://dangerousmind.dreamwidth.org/2764.html"&gt;Inbox&lt;/a&gt;&lt;br&gt;


&lt;/div&gt;&lt;/div&gt;


&lt;br&gt;&lt;br&gt;
&lt;center&gt;▴▴▴ &lt;span style="letter-spacing: 0.18em; font-family: helvetica; font-size: 18pt;"&gt;E&lt;/span&gt; ▴▴▴&lt;/center&gt;
&lt;br&gt;&lt;br&gt;



&lt;br&gt;&lt;br&gt;
&lt;center&gt;▴▴▴ &lt;span style="letter-spacing: 0.18em; font-family: helvetica; font-size: 18pt;"&gt;F&lt;/span&gt; ▴▴▴&lt;/center&gt;
&lt;br&gt;&lt;br&gt;



&lt;div style="margin-bottom: 10px;text-align:left;"&gt;
&lt;summary style="cursor:pointer;color:transparent; border-bottom: 2px solid #7c4bb5;"&gt;&lt;span style="color: #a54e93; letter-spacing: 0.18em; font-family: helvetica; font-size: 15pt;"&gt;→ FINAL FANTASY XIV (2/5)&lt;/span&gt;&lt;/summary&gt;


&lt;div style="display:block;margin: 0 10px 10px 0;text-align:left;"&gt;
&lt;div style="padding: 5px;font-family:helvetica;font-size: 13px;font-variant:small-caps;text-align:left;"&gt;


&lt;b&gt;Elidibus | &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://wewillwewill.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://wewillwewill.dreamwidth.org/'&gt;&lt;b&gt;wewillwewill&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/b&gt; | &lt;a href="https://wewillwewill.dreamwidth.org/4978.html"&gt;Permissions&lt;/a&gt; | &lt;a href="https://wewillwewill.dreamwidth.org/5724.html"&gt;Inbox&lt;/a&gt;&lt;br&gt;



&lt;b&gt;Emet-Selch | &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://unnecessaryflourishes.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://unnecessaryflourishes.dreamwidth.org/'&gt;&lt;b&gt;unnecessaryflourishes&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/b&gt; | &lt;a href="https://unnecessaryflourishes.dreamwidth.org/4015.html"&gt;Permissions&lt;/a&gt; | &lt;a href="https://unnecessaryflourishes.dreamwidth.org/4443.html"&gt;Inbox&lt;/a&gt;&lt;br&gt;


&lt;/div&gt;&lt;/div&gt;


&lt;br&gt;&lt;br&gt;
&lt;center&gt;▴▴▴ &lt;span style="letter-spacing: 0.18em; font-family: helvetica; font-size: 18pt;"&gt;G&lt;/span&gt; ▴▴▴&lt;/center&gt;
&lt;br&gt;&lt;br&gt;



&lt;br&gt;&lt;br&gt;
&lt;center&gt;▴▴▴ &lt;span style="letter-spacing: 0.18em; font-family: helvetica; font-size: 18pt;"&gt;H&lt;/span&gt; ▴▴▴&lt;/center&gt;
&lt;br&gt;&lt;br&gt;



&lt;div style="margin-bottom: 10px;text-align:left;"&gt;
&lt;summary style="cursor:pointer;color:transparent; border-bottom: 2px solid #7c4bb5;"&gt;&lt;span style="color: #a54e93; letter-spacing: 0.18em; font-family: helvetica; font-size: 15pt;"&gt;→ HALO (1/5)&lt;/span&gt;&lt;/summary&gt;


&lt;div style="display:block;margin: 0 10px 10px 0;text-align:left;"&gt;
&lt;div style="padding: 5px;font-family:helvetica;font-size: 13px;font-variant:small-caps;text-align:left;"&gt;


&lt;b&gt;Cortana | &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://failedpromise.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://failedpromise.dreamwidth.org/'&gt;&lt;b&gt;failedpromise&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/b&gt; | &lt;a href="https://failedpromise.dreamwidth.org/663.html"&gt;Permissions&lt;/a&gt; | &lt;a href="https://failedpromise.dreamwidth.org/1250.html"&gt;Inbox&lt;/a&gt;&lt;br&gt;


&lt;/div&gt;&lt;/div&gt;


&lt;br&gt;&lt;br&gt;
&lt;center&gt;▴▴▴ &lt;span style="letter-spacing: 0.18em; font-family: helvetica; font-size: 18pt;"&gt;I&lt;/span&gt; ▴▴▴&lt;/center&gt;
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&lt;br&gt;&lt;br&gt;
&lt;center&gt;▴▴▴ &lt;span style="letter-spacing: 0.18em; font-family: helvetica; font-size: 18pt;"&gt;J&lt;/span&gt; ▴▴▴&lt;/center&gt;
&lt;br&gt;&lt;br&gt;



&lt;br&gt;&lt;br&gt;
&lt;center&gt;▴▴▴ &lt;span style="letter-spacing: 0.18em; font-family: helvetica; font-size: 18pt;"&gt;K&lt;/span&gt; ▴▴▴&lt;/center&gt;
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&lt;br&gt;&lt;br&gt;
&lt;center&gt;▴▴▴ &lt;span style="letter-spacing: 0.18em; font-family: helvetica; font-size: 18pt;"&gt;L&lt;/span&gt; ▴▴▴&lt;/center&gt;
&lt;br&gt;&lt;br&gt;



&lt;br&gt;&lt;br&gt;
&lt;center&gt;▴▴▴ &lt;span style="letter-spacing: 0.18em; font-family: helvetica; font-size: 18pt;"&gt;M&lt;/span&gt; ▴▴▴&lt;/center&gt;
&lt;br&gt;&lt;br&gt;



&lt;div style="margin-bottom: 10px;text-align:left;"&gt;
&lt;summary style="cursor:pointer;color:transparent; border-bottom: 2px solid #7c4bb5;"&gt;&lt;span style="color: #a54e93; letter-spacing: 0.18em; font-family: helvetica; font-size: 15pt;"&gt;→ THE MAGNUS ARCHIVES (2/5)&lt;/span&gt;&lt;/summary&gt;


&lt;div style="display:block;margin: 0 10px 10px 0;text-align:left;"&gt;
&lt;div style="padding: 5px;font-family:helvetica;font-size: 13px;font-variant:small-caps;text-align:justify;"&gt;


&lt;b&gt;Elias Bouchard | &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://hellojon.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://hellojon.dreamwidth.org/'&gt;&lt;b&gt;hellojon&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/b&gt; | &lt;a href="https://hellojon.dreamwidth.org/657.html"&gt;Permissions&lt;/a&gt; | &lt;a href="https://hellojon.dreamwidth.org/981.html"&gt;Inbox&lt;/a&gt;&lt;br&gt;



&lt;b&gt;Martin Blackwood | &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://lowficharm.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://lowficharm.dreamwidth.org/'&gt;&lt;b&gt;lowficharm&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/b&gt; | &lt;a href="https://lowficharm.dreamwidth.org/846.html"&gt;Permissions&lt;/a&gt; | &lt;a href="https://lowficharm.dreamwidth.org/1025.html"&gt;Inbox&lt;/a&gt;&lt;br&gt;


&lt;/div&gt;&lt;/div&gt;


&lt;div style="margin-bottom: 10px;text-align:left;"&gt;
&lt;summary style="cursor:pointer;color:transparent; border-bottom: 2px solid #7c4bb5;"&gt;&lt;span style="color: #a54e93; letter-spacing: 0.18em; font-family: helvetica; font-size: 15pt;"&gt;→ MARVEL CINEMATIC UNIVERSE (4/5)&lt;/span&gt;&lt;/summary&gt;


&lt;div style="display:block;margin: 0 10px 10px 0;text-align:left;"&gt;
&lt;div style="padding: 5px;font-family:helvetica;font-size: 13px;font-variant:small-caps;text-align:justify;"&gt;


&lt;b&gt;Bucky Barnes | &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://worthallthis.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://worthallthis.dreamwidth.org/'&gt;&lt;b&gt;worthallthis&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/b&gt; | &lt;a href="https://worthallthis.dreamwidth.org/872.html"&gt;Permissions&lt;/a&gt; | &lt;a href="https://worthallthis.dreamwidth.org/8333.html"&gt;Inbox&lt;/a&gt;&lt;br&gt;



&lt;b&gt;Steve Rogers | &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://punched-hitler.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://punched-hitler.dreamwidth.org/'&gt;&lt;b&gt;punched_hitler&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/b&gt; | &lt;a href="https://punched-hitler.dreamwidth.org/12544.html"&gt;Permissions&lt;/a&gt; | &lt;a href="https://punched-hitler.dreamwidth.org/13104.html"&gt;Inbox&lt;/a&gt;&lt;br&gt;



&lt;b&gt;Yelena Belova | &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://musicdied.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://musicdied.dreamwidth.org/'&gt;&lt;b&gt;musicdied&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/b&gt; | &lt;a href="https://musicdied.dreamwidth.org/511.html"&gt;Permissions&lt;/a&gt; | &lt;a href="https://musicdied.dreamwidth.org/1005.html"&gt;Inbox&lt;/a&gt;&lt;br&gt;


&lt;/div&gt;&lt;/div&gt;


&lt;div style="margin-bottom: 10px;text-align:left;"&gt;
&lt;summary style="cursor:pointer;color:transparent; border-bottom: 2px solid #7c4bb5;"&gt;&lt;span style="color: #a54e93; letter-spacing: 0.18em; font-family: helvetica; font-size: 15pt;"&gt;→ MARVEL COMICS (1/5)&lt;/span&gt;&lt;/summary&gt;

&lt;/div&gt;&lt;/div&gt;


&lt;br&gt;&lt;br&gt;
&lt;center&gt;▴▴▴ &lt;span style="letter-spacing: 0.18em; font-family: helvetica; font-size: 18pt;"&gt;N&lt;/span&gt; ▴▴▴&lt;/center&gt;
&lt;br&gt;&lt;br&gt;



&lt;br&gt;&lt;br&gt;
&lt;center&gt;▴▴▴ &lt;span style="letter-spacing: 0.18em; font-family: helvetica; font-size: 18pt;"&gt;O&lt;/span&gt; ▴▴▴&lt;/center&gt;
&lt;br&gt;&lt;br&gt;



&lt;div style="margin-bottom: 10px;text-align:left;"&gt;
&lt;summary style="cursor:pointer;color:transparent; border-bottom: 2px solid #7c4bb5;"&gt;&lt;span style="color: #a54e93; letter-spacing: 0.18em; font-family: helvetica; font-size: 15pt;"&gt;→ ORIGINAL CHARACTERS (3/∞)&lt;/span&gt;&lt;/summary&gt;


&lt;div style="display:block;margin: 0 10px 10px 0;text-align:left;"&gt;
&lt;div style="padding: 5px;font-family:helvetica;font-size: 13px;font-variant:small-caps;text-align:justify;"&gt;


&lt;b&gt;Kate Cordello | &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://bossyboiler.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://bossyboiler.dreamwidth.org/'&gt;&lt;b&gt;bossyboiler&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/b&gt; | &lt;a href="https://bossyboiler.dreamwidth.org/1141.html"&gt;Permissions&lt;/a&gt; | &lt;a href="https://bossyboiler.dreamwidth.org/6612.html"&gt;Inbox&lt;/a&gt;&lt;br&gt;



&lt;b&gt;Mercy Graves | &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://graveyounglady.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://graveyounglady.dreamwidth.org/'&gt;&lt;b&gt;graveyounglady&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/b&gt; | &lt;a href="https://graveyounglady.dreamwidth.org/737.html"&gt;Permissions&lt;/a&gt; | &lt;a href="https://graveyounglady.dreamwidth.org/1406.html"&gt;Inbox&lt;/a&gt;&lt;br&gt;


&lt;/div&gt;&lt;/div&gt;


&lt;div style="margin-bottom: 10px;text-align:left;"&gt;
&lt;summary style="cursor:pointer;color:transparent; border-bottom: 2px solid #7c4bb5;"&gt;&lt;span style="color: #a54e93; letter-spacing: 0.18em; font-family: helvetica; font-size: 15pt;"&gt;→ THE OWL HOUSE (2/5)&lt;/span&gt;&lt;/summary&gt;


&lt;div style="display:block;margin: 0 10px 10px 0;text-align:left;"&gt;
&lt;div style="padding: 5px;font-family:helvetica;font-size: 13px;font-variant:small-caps;text-align:left;"&gt;


&lt;b&gt;Edalyn Clawthorne | &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://edalyn.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://edalyn.dreamwidth.org/'&gt;&lt;b&gt;edalyn&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/b&gt; | &lt;a href="https://edalyn.dreamwidth.org/738.html"&gt;Permissions&lt;/a&gt; | &lt;a href="https://edalyn.dreamwidth.org/1154.html"&gt;Inbox&lt;/a&gt;&lt;br&gt;



&lt;b&gt;Hunter | &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://byeeeeeeeee.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://byeeeeeeeee.dreamwidth.org/'&gt;&lt;b&gt;byeeeeeeeee&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/b&gt; | &lt;a href="https://byeeeeeeeee.dreamwidth.org/826.html"&gt;Permissions&lt;/a&gt; | &lt;a href="https://byeeeeeeeee.dreamwidth.org/2003.html"&gt;Inbox&lt;/a&gt;&lt;br&gt;



&lt;b&gt;Raine Whispers | &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://rainestorms.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://rainestorms.dreamwidth.org/'&gt;&lt;b&gt;rainestorms&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/b&gt; | &lt;a href="https://rainestorms.dreamwidth.org/274.html"&gt;Permissions&lt;/a&gt; | &lt;a href="https://rainestorms.dreamwidth.org/1531.html"&gt;Inbox&lt;/a&gt;&lt;br&gt;


&lt;/div&gt;&lt;/div&gt;


&lt;br&gt;&lt;br&gt;
&lt;center&gt;▴▴▴ &lt;span style="letter-spacing: 0.18em; font-family: helvetica; font-size: 18pt;"&gt;P&lt;/span&gt; ▴▴▴&lt;/center&gt;
&lt;br&gt;&lt;br&gt;



&lt;br&gt;&lt;br&gt;
&lt;center&gt;▴▴▴ &lt;span style="letter-spacing: 0.18em; font-family: helvetica; font-size: 18pt;"&gt;Q&lt;/span&gt; ▴▴▴&lt;/center&gt;
&lt;br&gt;&lt;br&gt;



&lt;br&gt;&lt;br&gt;
&lt;center&gt;▴▴▴ &lt;span style="letter-spacing: 0.18em; font-family: helvetica; font-size: 18pt;"&gt;R&lt;/span&gt; ▴▴▴&lt;/center&gt;
&lt;br&gt;&lt;br&gt;



&lt;br&gt;&lt;br&gt;
&lt;center&gt;▴▴▴ &lt;span style="letter-spacing: 0.18em; font-family: helvetica; font-size: 18pt;"&gt;S&lt;/span&gt; ▴▴▴&lt;/center&gt;
&lt;br&gt;&lt;br&gt;


&lt;div style="margin-bottom: 10px;text-align:left;"&gt;
&lt;summary style="cursor:pointer;color:transparent; border-bottom: 2px solid #7c4bb5;"&gt;&lt;span style="color: #a54e93; letter-spacing: 0.18em; font-family: helvetica; font-size: 15pt;"&gt;→ SIREN (1/5)&lt;/span&gt;&lt;/summary&gt;


&lt;div style="display:block;margin: 0 10px 10px 0;text-align:left;"&gt;
&lt;div style="padding: 5px;font-family:helvetica;font-size: 13px;font-variant:small-caps;text-align:left;"&gt;


&lt;b&gt;Katrina | &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://twicelost.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://twicelost.dreamwidth.org/'&gt;&lt;b&gt;twicelost&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/b&gt; | &lt;a href="https://twicelost.dreamwidth.org/1304.html"&gt;Permissions&lt;/a&gt; | &lt;a href="https://twicelost.dreamwidth.org/1769.html"&gt;Inbox&lt;/a&gt;&lt;br&gt;


&lt;/div&gt;&lt;/div&gt;


&lt;div style="margin-bottom: 10px;text-align:left;"&gt;
&lt;summary style="cursor:pointer;color:transparent; border-bottom: 2px solid #7c4bb5;"&gt;&lt;span style="color: #a54e93; letter-spacing: 0.18em; font-family: helvetica; font-size: 15pt;"&gt;→ STARGATE: ATLANTIS (2/5)&lt;/span&gt;&lt;/summary&gt;


&lt;div style="display:block;margin: 0 10px 10px 0;text-align:left;"&gt;
&lt;div style="padding: 5px;font-family:helvetica;font-size: 13px;font-variant:small-caps;text-align:left;"&gt;


&lt;b&gt;Lt. Col. John Sheppard | &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://ferriswheelsandfootball.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://ferriswheelsandfootball.dreamwidth.org/'&gt;&lt;b&gt;ferriswheelsandfootball&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/b&gt; | &lt;a href="https://ferriswheelsandfootball.dreamwidth.org/1313.html"&gt;Permissions&lt;/a&gt; | &lt;a href="https://ferriswheelsandfootball.dreamwidth.org/886.html"&gt;Inbox&lt;/a&gt;&lt;br&gt;



&lt;b&gt;Dr. Rodney McKay | &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://energyfieldgood.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://energyfieldgood.dreamwidth.org/'&gt;&lt;b&gt;energyfieldgood&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/b&gt; | &lt;a href="https://energyfieldgood.dreamwidth.org/1303.html"&gt;Permissions&lt;/a&gt; | &lt;a href="https://energyfieldgood.dreamwidth.org/658.html"&gt;Inbox&lt;/a&gt;&lt;br&gt;


&lt;/div&gt;&lt;/div&gt;


&lt;br&gt;&lt;br&gt;
&lt;center&gt;▴▴▴ &lt;span style="letter-spacing: 0.18em; font-family: helvetica; font-size: 18pt;"&gt;T&lt;/span&gt; ▴▴▴&lt;/center&gt;
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&lt;br&gt;&lt;br&gt;
&lt;center&gt;▴▴▴ &lt;span style="letter-spacing: 0.18em; font-family: helvetica; font-size: 18pt;"&gt;U&lt;/span&gt; ▴▴▴&lt;/center&gt;
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&lt;br&gt;&lt;br&gt;
&lt;center&gt;▴▴▴ &lt;span style="letter-spacing: 0.18em; font-family: helvetica; font-size: 18pt;"&gt;V&lt;/span&gt; ▴▴▴&lt;/center&gt;
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&lt;br&gt;&lt;br&gt;
&lt;center&gt;▴▴▴ &lt;span style="letter-spacing: 0.18em; font-family: helvetica; font-size: 18pt;"&gt;W&lt;/span&gt; ▴▴▴&lt;/center&gt;
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&lt;br&gt;&lt;br&gt;
&lt;center&gt;▴▴▴ &lt;span style="letter-spacing: 0.18em; font-family: helvetica; font-size: 18pt;"&gt;X&lt;/span&gt; ▴▴▴&lt;/center&gt;
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&lt;br&gt;&lt;br&gt;
&lt;center&gt;▴▴▴ &lt;span style="letter-spacing: 0.18em; font-family: helvetica; font-size: 18pt;"&gt;Y&lt;/span&gt; ▴▴▴&lt;/center&gt;
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&lt;br&gt;&lt;br&gt;
&lt;center&gt;▴▴▴ &lt;span style="letter-spacing: 0.18em; font-family: helvetica; font-size: 18pt;"&gt;Z&lt;/span&gt; ▴▴▴&lt;/center&gt;
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&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=apocalypsehowmods&amp;ditemid=1263" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2020-07-20:3671317:805</id>
    <link rel="alternate" type="text/html" href="https://apocalypsehowmods.dreamwidth.org/805.html"/>
    <link rel="self" type="text/xml" href="https://apocalypsehowmods.dreamwidth.org/data/atom/?itemid=805"/>
    <title>Influence Acknowledgement</title>
    <published>2021-04-14T21:15:10Z</published>
    <updated>2021-07-05T16:06:07Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;a name="cutid1"&gt;&lt;/a&gt;&lt;center&gt;&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src="https://i.imgur.com/INBY6NX.png" style="max-width: 600px; width:100%; display: block;"&gt;&lt;/center&gt;&lt;br /&gt;

&lt;div style="margin-bottom: 10px;text-align:left;"&gt;&lt;details open="open"&gt;&lt;summary style="display:block;cursor:arrow;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#78536f;font-variant:small-caps;font-size:23px;padding-left: 5px;margin-bottom: 10px;"&gt;
Influence Acknowledgement&lt;/summary&gt;
Apocalypse How owes its creation primarily to The Magnus Archives. Additional influences and inspiration are linked below for those who may wish to find out more. All of the influences below are horror podcasts and listener discretion is advised!&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;The Magnus Archives&lt;/b&gt;&lt;br /&gt;
Apocalypse How's setting is based on The Magnus Archives, an original podcast which is created and distributed by Rusty Quill Ltd. For more information about the original source material visit &lt;a href="https://rustyquill.com/the-magnus-archives/"&gt;Rusty Quill&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;

Further inspirations for the game include:

&lt;ul&gt;&lt;li&gt;&lt;a href="https://www.oldgodsofappalachia.com/"&gt;Old Gods of Appalachia&lt;/a&gt;
&lt;li&gt;&lt;a href="http://theblacktapespodcast.com/"&gt;The Black Tapes
&lt;li&gt;&lt;a href="https://www.thenosleeppodcast.com/"&gt;The No Sleep Podcast&lt;/a&gt;
&lt;li&gt;&lt;a href="https://www.thesiltverses.com/"&gt;The Silt Verses&lt;/a&gt;
&lt;li&gt;&lt;a href="https://thewhitevault.com/"&gt;The White Vault&lt;/a&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/a&gt;&lt;/li&gt;&lt;/li&gt;&lt;/ul&gt;

&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;/div&gt;&lt;/details&gt;&lt;/div&gt;&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=apocalypsehowmods&amp;ditemid=805" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2020-07-20:3671317:558</id>
    <link rel="alternate" type="text/html" href="https://apocalypsehowmods.dreamwidth.org/558.html"/>
    <link rel="self" type="text/xml" href="https://apocalypsehowmods.dreamwidth.org/data/atom/?itemid=558"/>
    <title>Frequently Asked Questions</title>
    <published>2021-03-29T00:56:52Z</published>
    <updated>2023-07-01T18:28:06Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>305</dw:reply-count>
    <content type="html">&lt;a name="cutid1"&gt;&lt;/a&gt;&lt;center&gt;&lt;div style="max-width:600px; text-align: justify; font-family: Helvetica, ariel, san-serif; font-size: 0.8rem;"&gt;&lt;div style="text-align:right;"&gt;&lt;small&gt;↬ &lt;a href="https://apocalypsehowmods.dreamwidth.org/1416.html"&gt;Main Navigation&lt;/a&gt;&lt;/small&gt;&lt;/div&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src="https://i.imgur.com/0SWqgWk.png" style="max-width: 600px; width:100%; display: block;"&gt;&lt;/center&gt;&lt;br /&gt;



&lt;div style="margin-bottom: 10px;text-align:left;"&gt;
&lt;summary style="display:block;cursor:pointer;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#78536f;font-variant:small-caps;font-size:23px;padding-left: 5px;margin-bottom: 10px;"&gt;
Frequently Asked Questions&lt;/summary&gt;
&lt;p style="text-align:center;"&gt;&lt;big&gt;&lt;b&gt;Directory&lt;/b&gt;&lt;/big&gt;&lt;br /&gt;
&lt;a href="#OOC"&gt;Basic Out-of-Character Information&lt;/a&gt;&lt;br /&gt;
&lt;a href="#apps"&gt;Applications&lt;/a&gt;&lt;br /&gt;
&lt;a href="#gameplay"&gt;Gameplay and Mechanics&lt;/a&gt;&lt;br /&gt;
&lt;a href="#ac"&gt;Activity Check&lt;/a&gt;&lt;br /&gt;
&lt;a href="#setting"&gt;Setting and Events&lt;/a&gt;&lt;br /&gt;
&lt;a href="#arrival"&gt;Arrival and Survival&lt;/a&gt;&lt;br /&gt;
&lt;a href="#gloucester"&gt;Life in Gloucester&lt;/a&gt;&lt;/p&gt;

&lt;p style="text-align:left;"&gt;&lt;b&gt;Please be advised, Apocalypse How's setting is inherently a spoiler for aspects of The Magnus Archives. No particular plot points or characters will be used, but the setting concepts draw heavily on material from all seasons.&lt;/b&gt;&lt;/p&gt;


&lt;div style="margin-bottom: 10px;text-align:left;"&gt;
&lt;summary style="display:block;cursor:pointer;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#7c4bb5;font-variant:small-caps;font-size:18px;padding-left: 5px;margin-bottom: 10px;"&gt;&lt;a name="OOC" style="color:#fff;text-decoration:none;"&gt;Basic Out-of-Character Information&lt;/a&gt;&lt;/summary&gt;



&lt;div style="display:block;margin: 0 10px 10px 0;text-align:left;"&gt;
&lt;div style="padding: 5px;font-family:helvetica;font-size: 15px;font-variant:small-caps;text-align:justify;"&gt;



&lt;b&gt;➥ What sort of game is Apocalypse How?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Apocalypse How is a &lt;b&gt;cosmic horror, plot-heavy mystery game&lt;/b&gt; that centers on characters dealing with supernatural threats and trying to avert apocalypses that threaten to destroy the world they've fallen into. They are aided by an organization called the Apocalypse Disruption Initiative (ADI). Although, ADI bills itself out as one of the most respected organizations on the eastern seaboard: Apex Detective, Inc. ADI is a group created by and for victims of the Dread Powers that exist beyond the veil of this reality.&lt;br&gt;
&lt;br&gt;
If they fail, &lt;b&gt;the world will be consumed&lt;/b&gt; and everyone in it may spend the rest of their existence in a personalized hellscape, tormented by otherworldly forces that create, feed upon, and embody fear. If they succeed, there might be a chance of figuring out why outsiders, PC and NPC alike, have been brought to this world and how to return them to their own.&lt;br&gt;
&lt;br&gt;
The full premise is located &lt;a href="https://apocalypsehowmods.dreamwidth.org/1612.html"&gt;HERE&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;




&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ What genre is Apocalypse How?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Apocalypse How is a limited-run &lt;b&gt;horror mystery game&lt;/b&gt; with a particular focus on &lt;b&gt;cosmic horror&lt;/b&gt;.

&lt;b&gt;Cosmic horror&lt;/b&gt; is a sub-genre of horror that explores themes such as the fear and awe experienced when confronted with phenomena beyond human imagining, the inconsequentiality of an individual when considering events from a cosmic scale, horror in the face of truths that may destroy the individual, and an erosion of reality as we know and understand it.&lt;br&gt;
&lt;br&gt;
Terrible things will happen to characters. Sometimes these will come about from their own actions. Others, they will simply be unlucky. This genre emphasizes that there is no fairness in the universe. People do not always get what they deserve; sometimes, they simply get what they get. With this in mind, characters' IC decisions and actions will have influence on the ultimate outcome of in-game events. However, &lt;b&gt;there will be no purely happy ending&lt;/b&gt; to Apocalypse How.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ What does "limited-run" mean?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
The game is planned to run for &lt;b&gt;2.5 years&lt;/b&gt; with a completion in &lt;b&gt;December 2023&lt;/b&gt;. The game has a definitive end-state with three broad arcs, and character actions will affect the ultimate outcome.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;


&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;



&lt;div style="margin-bottom: 10px;text-align:left;"&gt;
&lt;summary style="display:block;cursor:pointer;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#8a4ba7;font-variant:small-caps;font-size:18px;padding-left: 5px;margin-bottom: 10px;"&gt;&lt;a name="apps" style="color:#fff;text-decoration:none;"&gt;Applications&lt;/a&gt;&lt;/summary&gt;



&lt;div style="display:block;margin: 0 10px 10px 0;text-align:left;"&gt;
&lt;div style="padding: 5px;font-family:helvetica;font-size: 15px;font-variant:small-caps;text-align:justify;"&gt;



&lt;b&gt;➥ How do I apply and when do applications open?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Applications are located &lt;a href="https://apocalypsehowmods.dreamwidth.org/4336.html"&gt;HERE&lt;/a&gt;. Applications open on the &lt;b&gt;7th at 1:00 PM Pacific (4:00 PM Eastern/8:00 PM GMT/9:00 PM BST/&lt;a href="https://www.timeanddate.com/worldclock/converter.html?iso=20210708T200000&amp;amp;p1=770&amp;amp;p2=179&amp;amp;p3=136"&gt;timezone converter&lt;/a&gt;)&lt;/b&gt;. Applications close on the &lt;b&gt;10th at 11:59 PM Pacific (11th at 2:59 AM Eastern/6:59 AM GMT/7:59 AM BST/&lt;a href="https://www.timeanddate.com/worldclock/converter.html?iso=20210709T065900&amp;amp;p1=770&amp;amp;p2=179&amp;amp;p3=136"&gt;timezone converter&lt;/a&gt;)&lt;/b&gt;. Acceptances will be sent out no later than the &lt;b&gt;12th&lt;/b&gt;, in bulk. Prospective players may be offered the opportunity to submit revisions if an application is not initially accepted, depending on availability of character slots.&lt;br&gt;&lt;br&gt;

Apocalypse How &lt;b&gt;is not&lt;/b&gt; a first-come, first-served app system. Mods will consider all applications submitted within the identified time frame, regardless of where they fall in the order. If there are more applications than the current character cap, mods will first consider reserved applicants, then review unreserved applicants. Apps will be judged based on character suitability, alignment between the characteristics presented in the application and the writing samples, and whatever criteria seem appropriate if these are not enough to cull applications.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;




&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ Are there reserves and what is the policy for reserves?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Reserves are located &lt;a href="https://apocalypsehowmods.dreamwidth.org/3443.html"&gt;HERE&lt;/a&gt;. Reserves open on the &lt;b&gt;5th at 1:00 PM Pacific (4:00 PM Eastern/8:00 PM GMT/9:00 PM BST/&lt;a href="https://www.timeanddate.com/worldclock/converter.html?iso=20210708T200000&amp;amp;p1=770&amp;amp;p2=179&amp;amp;p3=136"&gt;timezone converter&lt;/a&gt;)&lt;/b&gt;. Reserves expire on the &lt;b&gt;9th at 11:59 PM Pacific (10th at 2:59 AM Eastern/6:59 AM GMT/7:59 AM BST/&lt;a href="https://www.timeanddate.com/worldclock/converter.html?iso=20210709T065900&amp;amp;p1=770&amp;amp;p2=179&amp;amp;p3=136"&gt;timezone converter&lt;/a&gt;)&lt;/b&gt;. &lt;b&gt;Reserving a character is not a guarantee of entry to the game&lt;/b&gt; if the mods determine that the character is unsuited to the game, the stated personality does not align with provided writing samples, the application fails to provide all the necessary information for review, and/or some other non-standard reason not specifically stated here.&lt;br&gt;&lt;br&gt;&lt;/div&gt;



&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ Are challenge applications allowed?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Yes, but please be advised that if you are submitting an app for a character that someone else has already reserved, we will consider their application first, and your challenge application will be rejected if they meet all the acceptance criteria.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ Is there a player age limit?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
All players must be 18-years-old or older.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ Is there a character age-limit?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
There is no character age-limit. We would ask that players bear in mind the nature of the setting. Apocalypse How is a game set in the modern era. Characters who appear to be significantly under the age of 18 will be treated as children by NPCs in the setting outside of ADI. There will never be metaplot limitations for younger characters, but they may face more challenges in their day-to-day lives in the game. (Truant officer exist for you delinquents.)&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;




&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ What characters can be apped into the game?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Players may apply to play &lt;b&gt;canon characters, canon AUs, malleable protagonists,&lt;/b&gt; and &lt;b&gt;original characters,&lt;/b&gt; including &lt;b&gt;tabletop characters.&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Not Allowed&lt;/b&gt;: Apocalypse How does not allow &lt;b&gt;CRAU,* fandom OCs, fandom AUs,&lt;/b&gt; or &lt;b&gt;silent protagonists.&lt;/b&gt;&lt;br&gt;
&lt;small&gt;*CRAU - A character with memories from participation in another DWRP game&lt;/small&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ What are the game, cast, and character caps?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
The game is capped at &lt;b&gt;50 characters&lt;/b&gt; total. Casts are capped at &lt;b&gt;5 characters&lt;/b&gt;. A player may have up to &lt;b&gt;2 characters&lt;/b&gt; in-game as long as the characters are not from the same canon. Each player may only app &lt;b&gt;1 character&lt;/b&gt; per application round.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ Do mod characters count toward the character cap in the game?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
No. In order to give non-mod players the best chance of getting into the game, mod characters will not count toward the 50-character cap. Mods will be limited to 2 characters, as with other players, and mod characters &lt;b&gt;will not&lt;/b&gt; be considered for special plot roles unless they are proposing a specific plot for their character, as a player (i.e., a Player Plot).&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ Do you allow character duplicates? If so, under what circumstances?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Duplicates are allowed when it is a canon AU situation (e.g. Spock Prime and Spock of the Mirror Universe from Star Trek) or if the character is from a completely different source material/media/canon (e.g. Tony Stark from the Marvel Cinematic Universe and Tony Stark from the Marvel Comics). Given the capped nature of this game, the mods reserve the right to re-evaluate and close applications for duplicates if we feel the game is weighing too heavily toward one group of related canons/franchises.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ How do you decide what's a separate canon and what's not for the purpose of character caps?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Typically, reboots and remakes that are not explicitly sequels or alternate timelines within the original canon will qualify as separate, while spinoffs will be considered the same canon (for example, the 1978 and 2004 versions of &lt;i&gt;Battlestar Galactica&lt;/i&gt; would be considered separate, while the show &lt;i&gt;Angel&lt;/i&gt; would be considered part of the same canon as &lt;i&gt;Buffy the Vampire Slayer&lt;/i&gt;). However, the mod team recognizes that in certain cases the question is more complicated and that strict application of a single character cap across linked canons might be unfair. In those cases the mod team will make a case-by-case ruling upon request.&lt;br&gt;&lt;br&gt;

Specifically in the case of the Marvel Cinematic Universe, the mod team recognizes that following recent movie events, the MCU has come to encompass what had previously been multiple standalone Marvel canons. The MCU movies, their direct spinoffs, and media confirmed to take place in the MCU's main universe will continue to count as a single canon for the purpose of character caps. However, Marvel media that had previously been established as standalone canons and recently folded into the MCU will be considered on a case by case basis to determine whether they qualify for separate cast caps.&lt;br&gt;&lt;br&gt;

Given the capped nature of this game, the mods reserve the right to re-evaluate and close applications for Marvel (or other) sub-canons at a future date if we feel the game is weighing too heavily toward one group of related canons/franchises.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ Will characters be required to be humanized? / Can characters be humanized?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
No, characters will not and cannot be humanized. No physiological changes will occur to characters coming into the game. The only exception to this is that characters too large for the setting will be shrunk to human proportions. "Too large" is defined here as taller than 9 feet from head to foot; such characters will be physically compressed to that height by the process of interdimensional travel and will find themselves in significant pain on arrival, possibly with some of their bones broken.&lt;br&gt;&lt;br&gt;

There is an IC mechanic that will disguise any non-human characters when they are not in ADI Headquarters (this includes ADI-provided housing and Bonnie's Flophouse). This will be a purely visual/mental effect. Non-human characters will still retain their forms, but appear to be human. The illusion will function convincingly regardless of the character's shape or size, with other characters unconsciously adjusting to a truth they cannot see. These guises may cause a vague, general unease among non-ADI NPCs that grows more acute when the illusion is stretched to its limits by carelessly inhuman body language. An NPC working for ADI will automatically provide this service upon arrival, whether characters want it or not. ADI is invested in the government NOT finding out that a bunch of people from other realities have been dropping into their office building.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ How long must we wait to app a character from a new canon?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Canon content must be available for at least two weeks before characters can be apped from it.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;

&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;



&lt;div style="margin-bottom: 10px;text-align:left;"&gt;
&lt;summary style="display:block;cursor:pointer;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#93499c;font-variant:small-caps;font-size:18px;padding-left: 5px;margin-bottom: 10px;"&gt;&lt;a name="gameplay" style="color:#fff;text-decoration:none;"&gt;Gameplay and Mechanics&lt;/a&gt;&lt;/summary&gt;



&lt;div style="display:block;margin: 0 10px 10px 0;text-align:left;"&gt;
&lt;div style="padding: 5px;font-family:helvetica;font-size: 15px;font-variant:small-caps;text-align:justify;"&gt;



&lt;b&gt;➥ What are the game communities?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
&lt;span style='white-space: nowrap;'&gt;&lt;a href='https://apocalypsehowcomm.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/community.png' alt='[community profile] ' width='16' height='16' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://apocalypsehowcomm.dreamwidth.org/'&gt;&lt;b&gt;apocalypsehowcomm&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; - Log/Network Community&lt;br&gt;
&lt;span style='white-space: nowrap;'&gt;&lt;a href='https://apocalypsehowooc.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/community.png' alt='[community profile] ' width='16' height='16' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://apocalypsehowooc.dreamwidth.org/'&gt;&lt;b&gt;apocalypsehowooc&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; - OOC Community&lt;br&gt;
&lt;span style='white-space: nowrap;'&gt;&lt;a href='https://redstringtheories.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/community.png' alt='[community profile] ' width='16' height='16' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://redstringtheories.dreamwidth.org/'&gt;&lt;b&gt;redstringtheories&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; - Meme Community&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;




&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ What is the format for dreamwidth navigation tags for the game?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
&lt;i&gt;&lt;b&gt;!mod&lt;/b&gt;&lt;/i&gt; - Denotes a post created by a moderator&lt;br&gt;
&lt;i&gt;&lt;b&gt;!event&lt;/b&gt;&lt;/i&gt; - Denotes a mod-run event&lt;br&gt;
&lt;i&gt;&lt;b&gt;!playerplot&lt;/b&gt;&lt;/i&gt; - Denotes a player-run event&lt;br&gt;
&lt;i&gt;&lt;b&gt;!oocinfo&lt;/b&gt;&lt;/i&gt; - Denotes OOC information for an event or for any occurrences that might affect characters in the game&lt;br&gt;
&lt;i&gt;&lt;b&gt;*ac&lt;/b&gt;&lt;/i&gt; - Denotes an activity check reminder&lt;br&gt;
&lt;i&gt;&lt;b&gt;[character name]: [character canon]&lt;/b&gt;&lt;/i&gt; - Denotes an active character in the game&lt;br&gt;
&lt;i&gt;&lt;b&gt;zz_[character name]: [character canon]&lt;/b&gt;&lt;/i&gt; - Denotes a character that has dropped from the game&lt;br&gt;&lt;br&gt;&lt;/div&gt;



&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ Are any of the communities locked?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
No. However, players may lock posts to the community if they so desire and are required to lock posts that contain NSFW content.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ What is the policy on content/trigger warnings?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Please use post top-levels and subject lines to warn for any potentially sensitive content. We have a list of common content warnings located &lt;a href="https://the-magnus-archives.fandom.com/wiki/Content_Warnings"&gt;HERE&lt;/a&gt; for reference, but if you're not sure, please err on the side of caution: warn for it.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;




&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ Are there any subjects/plots that are not allowed in the game?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Rape, sexual violence, and underage sex are not allowed under any circumstances. If this is a component of a character's backstory, that is fine, and characters may discuss it in that context if all players agree to it OOCly. However, playing out these acts is grounds for immediate removal from the game.&lt;br&gt;
&lt;br&gt;
Pregnancy is not allowed in the game. Characters will continue to experience a normal cycle. Luck of the draw, they just won't get pregnant.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;




&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ Is NSFW content allowed on the main comms?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Yes. NSFW content may be played out on the comms; however, we ask that such content be community-locked and have the appropriate warnings displayed on the log.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;




&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ What should I do if I want to provide feedback to the moderators outside scheduled feedback posts?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Please provide any feedback outside scheduled posts &lt;a href="https://apocalypsehowmods.dreamwidth.org/4623.html"&gt;HERE&lt;/a&gt;. All comments are screened. Please allow at least &lt;b&gt;48 hours&lt;/b&gt; for a response.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ What should I do if I have a conflict with another player or a specific moderator?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
If you have a conflict with another player, please use the &lt;a href="https://apocalypsehowmods.dreamwidth.org/4623.html"&gt;Feedback&lt;/a&gt; page or PM the mod account (&lt;span style='white-space: nowrap;'&gt;&lt;a href='https://apocalypsehowmods.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://apocalypsehowmods.dreamwidth.org/'&gt;&lt;b&gt;apocalypsehowmods&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;). If you have an issue with a specific mod, you may PM, PP, or DM one of the other mods with your concerns. You can find individual mod contact information on the &lt;a href="https://apocalypsehowmods.dreamwidth.org/4623.html"&gt;Feedback&lt;/a&gt; page. Please allow at least &lt;b&gt;48 hours&lt;/b&gt; for a response.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ What is the policy on 4th Walling?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
4th Walling is your character recognizing that another character is fictional from their world.&lt;br&gt;
&lt;br&gt;
Please use discretion when 4th Walling. If your character's canon does not directly state that that character has knowledge of another canon, it's best to err on the side of caution. Please check with the other player before 4th Walling, regardless. If there is no information, please assume 4th Walling is not allowed until discussed with the player.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;




&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ What is threadjacking and what is the policy on this?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Threadjacking is having your character enter into a network conversation or log scene where two or more other characters are having an ongoing interaction.

There is no game-wide policy on threadjacking. Please check with the other player before threadjacking. If there is no information, please assume threadjacking is not allowed until discussed with the player.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;




&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ Is the Test Drive Meme game canon?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Yes. Events and CR established in Test Drive Meme prompts and player threads can carry over as game canon for all accepted characters. &lt;br /&gt;&lt;br /&gt;&lt;/div&gt;




&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ Are canon updates possible?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
A character returning home and coming back with new canon content is not possible. However, your character can receive new canon memories by going to the Visionary. The Visionary is an NPC who lives in Bonnie's Flophouse. &lt;b&gt;In exchange for one good memory from your character, they can provide a vision of a potential future for your character.&lt;/b&gt; This will serve as the canon update function for the game, and these interactions can be handwaved. Please see &lt;a href="https://apocalypsehowmods.dreamwidth.org/5433.html"&gt;THIS PAGE&lt;/a&gt; if you wish to canon update your character.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;




&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ Are character deaths permanent? &lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
&lt;b&gt;Yes.&lt;/b&gt; You get one life in this universe. If your character dies, that particular version of the character with their in-game experiences is permanently dead. If you wish to play that character again (with a fresh start from canon), you will need to wait for &lt;b&gt;three months&lt;/b&gt; before reapplying with that character. The character will not be held in reserve for you during this time and will be available for other players to pick up. The only semi-exception to this is near-death experiences for characters who are becoming avatars. An Entity may save a character from the brink of death when they are becoming an avatar. This can only happen once and should be submitted as a player plot.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;




&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ How do I drop a character and what ICly happens to characters that are dropped?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Please post &lt;a href="https://apocalypsehowmods.dreamwidth.org/3672.html"&gt;HERE&lt;/a&gt; to drop a character. ICly, the character will simply vanish or you may choose to have them leave the influence of ADI/the game and make a life for themselves in the world they've entered into.  As of July 2023 a third option is available for Characters to leave Gloucester's ADI to join with a separate (strictly no powers allowed) section of ADI in Wolf Pen or strike out on their own. ADI personnel will tell characters that they have found evidence that at least some previous visitors from other realities have been killed (or worse) by the monsters out in this world.&lt;br /&gt;&lt;br /&gt;

As of &lt;a href="https://apocalypsehowcomm.dreamwidth.org/90573.html"&gt;June 2023&lt;/a&gt;, Character's smartphones no longer have access to a network run by ADI. For the first day or so, there will be no group network access, but very quickly after they will receive a text with an 'invitation' to join the network. Anyone who clicks the invitation will find their phone redirected to automatically download a new app from a shady-looking URL that ends in the phrase "its-ya-boy-pyre." Upon being opened, the app is clearly a private chat program for characters.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ Can I re-app a character I had previously dropped?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Yes, provided your character had not been killed at the time of being dropped. If your character is dropped, you may not re-app until 1 application round has passed. The character will not be held in reserve for you during this period. Please indicate that the character is a re-app in your application. Characters being re-apped will enter the game with the impression that no time has passed. They will not have returned home. It will just be a blink and suddenly it's three months later situation.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ What is the Dogtown Search mechanic?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
To facilitate players who may want a more direct chance to assist in investigations outside of events, Apocalypse How has the &lt;a href="https://apocalypsehowmods.dreamwidth.org/7978.html"&gt;Dogtown Search&lt;/a&gt; mechanic. This is a grid search that allows PCs to discover new pieces of Dogtown on a map and solve puzzles or experience horrors related to various Entities within the park. Players are not required to engage in this mechanic, but anyone who would like to can do so. You can visit the page itself for more details on this optional mechanic.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;


&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;



&lt;div style="margin-bottom: 10px;text-align:left;"&gt;
&lt;summary style="display:block;cursor:pointer;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#a54e93;font-variant:small-caps;font-size:18px;padding-left: 5px;margin-bottom: 10px;"&gt;&lt;a name="ac" style="color:#fff;text-decoration:none;"&gt;Activity Check&lt;/a&gt;&lt;/summary&gt;



&lt;div style="display:block;margin: 0 10px 10px 0;text-align:left;"&gt;
&lt;div style="padding: 5px;font-family:helvetica;font-size: 15px;font-variant:small-caps;text-align:justify;"&gt;



&lt;b&gt;➥ How does Activity Check work?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Apocalypse How has a permanent &lt;a href="https://apocalypsehowmods.dreamwidth.org/4356.html"&gt;AC Page&lt;/a&gt; that you can update at any point during the month. AC closes on the &lt;b&gt;5th at 11:59 PM Pacific (6th at 2:59 AM Eastern/6:59 AM GMT/7:59 AM BST/&lt;a href="https://www.timeanddate.com/worldclock/converter.html?iso=20210709T065900&amp;amp;p1=770&amp;amp;p2=179&amp;amp;p3=136"&gt;timezone converter&lt;/a&gt;)&lt;/b&gt;. You must provide two proofs, which can be a combination of the following or two of the same type of proof:&lt;br&gt;
- 10 comments from your character (log and/or network);&lt;br&gt;
- An open top-level on an event or log/network post.&lt;br&gt;&lt;br&gt;

Comments must be dated in the month of AC (March for March AC). It does not matter when the thread was started, but only comments posted during the relevant AC month will count. The mods will use Pacific Time as the time zone for determining what month a comment was posted in.&lt;br&gt;&lt;br&gt;

For the first AC round following a new character's acceptance into the game, players will only need to submit a check-in comment for that character with no activity proofs required.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;




&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ Is there a strike policy for Activity Check?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
If you're unable to make AC, you may take a strike. You are allowed 1 strike per 4 month period. Strikes and hiatuses may not be taken consecutively. If there are extenuating circumstances that arise, please contact the mods &lt;a href="https://apocalypsehowmods.dreamwidth.org/4623.html"&gt;HERE&lt;/a&gt;, and we'll discuss any accommodations you might need given the situation.&lt;br&gt;&lt;br&gt;&lt;/div&gt;



&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ What happens if I'm unable to meet the Activity Check?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Characters who do not meet AC requirements (and have a strike) as noted above will be swept from the game at the end of the Activity Check period. If your character is swept for AC, you may not re-app until two application rounds have passed. The character will not be held in reserve for you during this period.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ How do I go on hiatus? How long can a hiatus last?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Please post &lt;a href="https://apocalypsehowmods.dreamwidth.org/3672.html"&gt;HERE&lt;/a&gt; to hiatus with a character. Hiatuses may be posted for 1 month. Players may take 1 hiatus per 4-month period; strikes and hiatuses may not be taken consecutively. Players who take a hiatus but are unexpectedly able to make AC for the month of the hiatus will not be penalized, and the cancelled hiatus will not count against the 4 month limit. Please contact the mods if you think you'll need a more extended hiatus.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ What ICly happens to characters that are on hiatus? &lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
This is up to the player! The character will still be in the setting, just in the background.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ Do threads with NPCs played by mods count toward AC?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Yes, they do! Threads with NPCs follow the same AC rules as threads with other player characters.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;


&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;



&lt;div style="margin-bottom: 10px;text-align:left;"&gt;
&lt;summary style="display:block;cursor:pointer;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#7c4bb5;font-variant:small-caps;font-size:18px;padding-left: 5px;margin-bottom: 10px;"&gt;&lt;a name="setting" style="color:#fff;text-decoration:none;"&gt;Setting and Events&lt;/a&gt;&lt;/summary&gt;



&lt;div style="display:block;margin: 0 10px 10px 0;text-align:left;"&gt;
&lt;div style="padding: 5px;font-family:helvetica;font-size: 15px;font-variant:small-caps;text-align:justify;"&gt;



&lt;b&gt;➥ What is the setting?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
An alternate Gloucester, Massachusetts, USA, during the modern day. The in-game date will align with the real-world date. Please note that Apocalypse How takes liberties with landmarks and geography in Gloucester and the wider world. While the game setting generally aligns with the real-world, not everything will.&lt;br&gt;&lt;br&gt;

Gloucester is a somewhat isolated coastal city on Cape Ann with a modest population (30,000 people). It is surrounded by coastal rivers, wetlands, and forests. Events will occasionally see characters temporarily moving to other parts of the United States and potentially other countries. You can review the main setting locations and important NPCs &lt;a href="https://apocalypsehowmods.dreamwidth.org/2677.html"&gt;HERE&lt;/a&gt;. Characters will be housed at ADI HQ or Bonnie's Flophouse, depending on their personal preference.&lt;br&gt;&lt;br&gt;

The game also takes place in an alternate version of &lt;a href="https://the-magnus-archives.fandom.com/wiki/The_Magnus_Archives_Wikia"&gt;The Magnus Archives&lt;/a&gt; universe. No knowledge of the show is required to play. The concept of the Fears/Entities/Dread Powers, avatars, apocalypse rituals, and the general tone of the show (inescapable, creeping horror) will be integral. An overview of those setting elements can be found &lt;a href="https://apocalypsehowmods.dreamwidth.org/2319.html"&gt;HERE&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;




&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ What is the time scale for this game?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
1:1. The date in-game aligns with the date out-of-game.&lt;br&gt;&lt;br&gt;&lt;/div&gt;


&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ What kinds of events will occur?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Mod-run events will be themed around horrific happenings that either directly impact characters or that they will be asked to investigate/assist with solving. There will be a mixture of psychological, body, and setting horror. Some events will be avoidable for PCs, others will not; however, specific, individual prompts within events will always have an opt-out.&lt;br&gt;&lt;br&gt;

There will be three general levels of mod/NPC interactivity for events:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Lite&lt;/b&gt; - Events featuring temporary changes in the setting/environment/status quo. There will be an NPC-provided resolution to the situation if PCs do not act within a set period of time.&lt;br /&gt;&lt;br /&gt;

&lt;li&gt;&lt;b&gt;Intermediate&lt;/b&gt; - Events featuring the introduction of named NPCs or a notable change in the status quo driven by NPCs (potentially in response to something PCs have done). There will be no NPC-provided resolution to the situation and PCs will need to act to solve a problem to prevent an ongoing effect or change.&lt;br&gt;&lt;br&gt;

&lt;li&gt;&lt;b&gt;Heavy&lt;/b&gt; - Events featuring a cataclysmic shift in the status quo. There will be no NPC-provided resolution to the situation and PCs will need to act. These events will fundamentally alter the status quo of the game, regardless of the resolution provided.&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;



&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ How often do mod-run events occur?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Mod events will occur every one-to-two months depending on the metaplot needs and proposed player plots. The game will be staged in three arcs. The first arc will be the longest and have the most space for player plot activity.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;




&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ Can I propose a player-run plot? How do I do that?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Of course! Player plots are plots that involve one of the following:&lt;br&gt;
- Actions that would negatively affect 4-or-more PCs;&lt;br&gt;
- Death of a PC;&lt;br&gt;
- Death of a named NPC;&lt;br&gt;
- Death of more than 1 unnamed NPC at the same time;&lt;br&gt;
- Significant property damage;&lt;br&gt;
- A PC gaining powers as a result of aligning with a patron Entity;&lt;br&gt;
- Anything that could potentially expose the supernatural to the wider world. To clarify, a character using their abilities in front of one or a small group of NPCs is fine. It would be a concerted effort to expose the supernatural to more than a few people who can be brushed off that would constitute a player plot.&lt;br&gt;&lt;br&gt;

Beyond that, players may engage in any non-destructive personal plots that they would like! If you're not sure about something, please just drop us a line on the &lt;a href=""&gt;Feedback&lt;/a&gt; page.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



&lt;div style="width: 90%;height: 2px;background: #a687c9;margin-left: 13px;margin-bottom: 5px;"&gt;&lt;/div&gt;


&lt;br /&gt;

&lt;b&gt;➥ Can I invent small supernatural encounters and missions without mod approval?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Yes! Players are welcome to make up small supernatural encounters and fetch/delivery quests assigned by ADI. Cursed objects and strange happenings pop up fairly frequently in Gloucester and the surrounding areas, with the highest number of odd occurrences happening in or near Dogtown. An example of the type of basic mission ADI might assign to one or more character can be found in the Sticky Wicket prompt within the &lt;a href="https://apocalypsehowcomm.dreamwidth.org/2120.html"&gt;For Sport&lt;/a&gt; event post. Small supernatural events and missions contained to a single thread can be invented and run without mod approval; please refer to Player Plots, above, for information on what constitutes a larger plot that would require mod approval. 

&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;


&lt;/div&gt;
&lt;/div&gt;
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&lt;div style="margin-bottom: 10px;text-align:left;"&gt;
&lt;summary style="display:block;cursor:pointer;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#8a4ba7;font-variant:small-caps;font-size:18px;padding-left: 5px;margin-bottom: 10px;"&gt;&lt;a name="arrival" style="color:#fff;text-decoration:none;"&gt;Arrival and Survival&lt;/a&gt;&lt;/summary&gt;



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&lt;b&gt;➥ How do characters arrive?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Characters will arrive suddenly on the ground or upper floors of ADI Headquarters. They will find themselves temporarily weakened and disoriented, without access to superhuman abilities or skills. Only the things immediately upon their person/what they were holding will be present with them, and they may find that some items have simply vanished. Further details about arrivals can be found &lt;a href="https://apocalypsehowmods.dreamwidth.org/2169.html"&gt;HERE&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;




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&lt;br /&gt;

&lt;b&gt;➥ What language is being spoken and how do characters understand one another?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
English is the language being spoken. Part of the arrival process for characters is that they are exposed to a torn page from a book that will grant them complete English fluency. This includes American Sign Language for characters with sight and Braille for those without it. They will still be able to speak their native language, but they will instinctively tend toward English.&lt;br&gt;&lt;br&gt;&lt;/div&gt;



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&lt;br /&gt;

&lt;b&gt;➥ Can characters leave?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
After the processes associated with arrival at ADI are completed, there is nothing forcing characters to remain at ADI, or even to remain in Gloucester. However, ADI staff will be quick to inform them that once someone has been touched by the supernatural (by, say, falling through a portal between worlds), their chances of getting noticed and eaten by a horrific monster of one variety or another are pretty high. Best to stay put; there's safety in numbers. As for leaving this dimension and going home, no. Characters are stuck in this world in which they've landed.&lt;br&gt;&lt;br&gt;

Please note that as there is no game mechanic to force characters to engage with the story, players are asked to choose characters who are likely to stick around voluntarily, regardless of whether they are driven by a desire to help or a fear of what awaits them out in the larger world.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



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&lt;br /&gt;

&lt;b&gt;➥ What happens if my character ignores ADI's warnings about staying around Gloucester and sticking together for safety?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;

Characters who stray too far from the safety of ADI's greater numbers or spend too much time integrating into the local population may find themselves attacked or stalked by supernatural beings, but there will be even worse consequences for those not in the know that they've interacted with. Those people you met at a club and hung out with all night? You might see a newspaper article a few days later about them going missing or being found dead under strange circumstances. The people of ADI are not lying when they say that the Fear-touched tend to draw the attention of other Fear-touched things, and the potential harm only spreads outwards from there.
&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;




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&lt;br /&gt;

&lt;b&gt;➥ What kind of legal documents will my character receive?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Characters are provided with a basic State ID when they are being processed for arrival, whether they are staying with ADI or not. It's not the sort of thing that would let you drive, but is a valid ID for purchasing alcohol and the like. A fake license would involve significantly more paperwork and trust from ADI. Ages/information will reflect what is realistic based on a character's appearance, rather than what may be true. Even those with clearly-foreign accents will be issued State IDs for Massachusetts with their residence in Gloucester. Congrats you're somehow Americans! Sort of...&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



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&lt;br /&gt;

&lt;b&gt;➥ Can my character obtain a real license and permission to drive ADI vehicles?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Characters will be required to prove that they are 'trustworthy' for this privilege. If they do not cause any significant trouble over the course of 3 months, they will be eligible to take in-house driver's ed so that ADI can make TRIPLE SURE they know what they're doing behind the wheel of a vehicle, and obtain a full driver's license and access to a company car at 4 months. If characters have a little more trouble behaving, it might take longer to receive these privileges, and they can be taken away as punishment.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



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&lt;br /&gt;

&lt;b&gt;➥ Are there game-issued network devices? How do they work? How does my character get online, in general?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Characters are provided with a smartphone during basic orientation. Depending on the department they join, they may also be issued a company laptop. Additionally, computers are abundant at ADI HQ, and characters working with ADI would be free to log into them to access the internet and whatnot. All characters are required to take a mandatory cyber security course during their first week at ADI, whether they stick with the group or not. Those who try to avoid the course will be tracked down and brought in for it. Players can assume that their characters will be given an in-depth tutorial on how to use a smartphone, how to set up accounts and passwords, access the internet, and what they need to do to keep themselves safe online and with technology in the modern world.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



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&lt;br /&gt;

&lt;b&gt;➥ Can my character have more than one account on the ADI network? Can they post anonymously?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Yes! The app prompts characters to set up their usernames and credentials, but there's nothing in place to stop someone from changing any of it or making multiple accounts after that first instance. Characters are welcome to post under each other's usernames/credentials if the players OOCly agree to it and the characters ICly obtain the information to do that. It's also possible for a particularly skilled hacker to get in and cause some mischief. If your characters is going to cause problems on that front for more than just a one-off thread/interaction, we'd just ask that you reach out to us on the Player Plots page.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



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&lt;br /&gt;

&lt;b&gt;➥ Are messages on the network truly private? For now, at least, this chat program is private to player characters only, with ADI higher-ups unaware of its existence.&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Yes. Possibly. Cole probably isn't snooping...maybe.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



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&lt;br /&gt;

&lt;b&gt;➥ What/how many items can my character bring with them into the game?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Characters will have whatever items were on their person when brought into the game, excluding technology beyond the modern era. If your character is a walking arsenal, please limit their weaponry to a maximum of three weapons. Magical objects brought with a character will become cursed upon arrival, following the same rules as character powers: in order to function, magical objects inflict fear and suffering in some manner. In addition, there should be a &lt;b&gt;negative impact&lt;/b&gt; for the person using the cursed item. &lt;br /&gt;&lt;br /&gt;&lt;/div&gt;




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&lt;br /&gt;

&lt;b&gt;➥ Will my character's tech be with them?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Anything that could feasibly exist in the modern day may be brought with a character if it is on their person when they arrive in the game. Anything more futuristic will not accompany them unless it is a device that actively sustains a character's life.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



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&lt;br /&gt;

&lt;b&gt;➥ Will my character's teeth be with them?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Usually! Most characters will arrive with all their teeth in their usual places. An unlucky few may leave some of their teeth behind.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;




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&lt;br /&gt;

&lt;b&gt;➥ Can my character bring their pet with them?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Yes, if that character is likely to have their pet with them when they're pulled from home. Additionally, pets may not be sentient/a character in their own right and have the same size and power restrictions as characters. Mythical/non-Earth-based pets will also have the same illusion effect upon them as characters when outside ADI Headquarters. Congrats, Aang! Appa is now a bison that looks like a standard, Earth-based bison to the wider world. Magical pets can, potentially, become aligned with one of the Entities. It's probably not going to be a great (IC) time for anyone.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;




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&lt;br /&gt;

&lt;b&gt;➥ What if my character is dead/dying when they're brought from?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Dying characters will arrive... in the process of dying. ADI has access to advanced medical facilities and one individual with magical healing abilities. PCs will be stabilized as best as possible with standard, non-supernatural means, or healed fully by the magical medic if there are no other options. It is up to the player what lingering effects their brush with death might bring.&lt;br&gt;&lt;br&gt;

For characters who are dead in canon (i.e. ghosts), they will find that they will bind to the first object they interact with in-game or be bound to one of the objects they enter the game with. Damaging the object will result in damage to the character, and its destruction will result in the character's permanent death. In addition, ghost characters will be able to interact with the world around them and will not have access to any spectral abilities (e.g., walking through walls, if that's something they can do in canon) unless they're feeding a patron Entity.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;




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&lt;br /&gt;

&lt;b&gt;➥ My character has a degenerative disease. Can that be healed? What will happen to them in-game?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
There are two options available to characters here, depending on the type of disease. If their disease can be managed with modern-day medication, ADI will have access to it and provide it to the character. If there are PCs in-game who can develop a cure with modern day technology/drugs, there will be a way to cure it and that may happen in-game. If the disease cannot be managed or cured, the character could be drawn to a patron who will sustain them, instead. If it is a disease that is imminently fatal without treatment, characters have the option to enter the game with a patron Entity sustaining them. They can survive on just ambient terror associated with whatever patron has taken an interest in them by witnessing suffering or performing only minor, relatively harmless acts in service of the Entity, but it will be just that: surviving.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



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&lt;br /&gt;

&lt;b&gt;➥ Will my character's powers be nerfed?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
All game-breaking abilities will be nerfed. These include things like travel through space and time without limits, the ability to destroy a city with some sort of power blast, omniscience, etc. &lt;br&gt;&lt;br&gt;

All other abilities will be available. However, in order to use their canon powers/abilities, characters will have to inflict horror and suffering on those around them. They will instinctively understand this requirement and feel a pull toward terrorizing people if they attempt to use their powers in any way. These instincts may be more or less powerful depending on the character. While they will never be fully mind-controlled/compelled to do horrible things, some may have trouble resisting their new instincts. Additionally, at player discretion, characters who try to just not use their powers may feel themselves becoming (physically or metaphysically) weaker, thinner, like if they don't do something, they might die or fade out of existence. Characters will be pulled to terrorize in a specific way based on the Entity granting them power. Choosing to stop terrorizing people will cause their powers to wane and may result in withdrawal symptoms.&lt;br&gt;&lt;br&gt;

Characters with powers/abilities will be asked to identify which patron Entity is fueling them during the app process. The nature of the terrorizing they want to inflict will be related to that Entity, specifically. You can read more about them, &lt;a href="https://apocalypsehowmods.dreamwidth.org/2319.html"&gt;HERE&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



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&lt;br /&gt;

&lt;b&gt;➥ How do powers work if my character is two or more beings inhabiting one body?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Characters who consist of two or more inextricably bound beings sharing a body are allowed in the game as a single character, and may access powers (mostly) the same way other characters do. Characters that fit this criteria may only serve one Entity and will have a joint power pool available to them. If one being uses all of the terror up for abilities, the other being will not have any power left to use unless they terrorize people to fill the pool again. If a transformation of some kind is required to switch between the two beings, the player will app in with one being as the default and a switch will not occur unless and until that default being generates enough terror to induce the transformation.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



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&lt;br /&gt;

&lt;b&gt;➥ Can my character gain powers in game?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
A character may gain powers fueled by a patron Entity, along with an instinctive need to inflict horror and suffering on others in order to fuel those powers, as an IC consequence of their actions. A character must be in play for a minimum of two full, consecutive months and in good AC standing (AC achieved consecutively for those two months) before they can gain powers, and must come into contact with the Entity they will serve (or one of its avatars) in some fashion. &lt;br&gt;&lt;br&gt;

Powers gained in game follow the same rules as canon powers (no game-breaking abilities) and must be thematically appropriate for the character's patron Entity. To request for your character to gain powers, please submit a player plot proposal outlining the Entity your character will serve, the powers they will gain, the choices that have led them down this path, and the intended first manifestation of those powers. If your character has not yet come into contact with their future patron Entity, your player plot should include (and may even revolve around) an encounter with a manifestation of that Entity. Upon moderator approval, you may put your player plot into action and have your character manifest their new powers either during your plot or in its aftermath.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



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&lt;br /&gt;


&lt;b&gt;➥ What is an Avatar or an Entity-aligned character, and what does that mean for my character?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
For the sake of gameplay, a PC who has powers (with a few TMA canon exceptions) will enter the game as Entity-aligned. They are not an avatar. We are delineating those groups thus:&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Entity-aligned&lt;/b&gt; - Your character has powers that are much weaker and more inconsistent than in canon. In some cases, they may not even work at all. In order to strengthen and stabilize your powers enough to use them, you must feed your Patron Entity with fear from other people, not just your own character. The feeding must happen before the power stabilization/access to powers. It's an upfront payment required to this Entity to grant you something. These characters will feel a greater or lesser pull to commit acts of terror in service of their patrons, but it's something they could, in theory, ignore. At player discretion, the instincts may be more powerful and there can even be negative consequences for not feeding your Patron. &lt;br&gt;
&lt;br&gt;
&lt;b&gt;Avatars&lt;/b&gt; - Your character has made the conscious decision to serve an Entity. It may not have seemed like much of a choice (maybe it was to serve the Entity and let them and their power save you or you will die), but it will have been a choice. These characters have access to their powers consistently (still at a non-game-breaking level). They will have them whether they feed their patron or not, but not feeding your patron has much more severe consequences on your body and mental health. You are now a main snack for these Entities, and you can either feed them other people's terrors, or they will feed directly on your character, which may result in physical deterioration or mental instability, such that you are more vulnerable to monstrous instincts that urge you to cause/feed on fear.
&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



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&lt;br /&gt;


&lt;b&gt;➥ How can my Entity-aligned character fuel their powers?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
You can generally think of your character feeding their Entity in terms of charging a battery. Once they've 'charged' their powers they'll be able to use those powers as they please for a while, but the longer they go without causing fear the weaker their powers will become until they fail completely. There's no hard and fast rule for how long that takes; we just ask that players be reflective about the proportion of fear their characters have caused in relation to their use of their powers. Many small scares can add up, but it will take a long time to "charge up" if your character never causes any bigger scares. Characters will find they can jump-start their terror battery if they are using their powers to actively cause terror and/or horror.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Practical Examples&lt;/b&gt; - An Entity-aligned character with telekinesis wishes to lift a car to save the passengers from a flooded area. Because this is a non-terrifying use of their powers, the character will be unable to lift the car if they have not fed their Entity (flavor-wise, they may be able to rattle the car with their telekinesis, but the attempt to lift it will be unsuccessful). However, if they have previously fed their Entity enough fear to power such a feat, they will be able to lift the car even though it's a "nice" use of their powers.&lt;br&gt;
&lt;br&gt;
Conversely, a character with telekinesis who wishes to lift a car in order to throw it and its terrified passengers into a river would be immediately able to do so (assuming that level of power is within their established limits). &lt;b&gt;Actively malevolent use of powers charges those powers while they're being used&lt;/b&gt;, so that kind of terrorization serves as a jump-start for their "battery."
&lt;br /&gt;&lt;br /&gt;

You can find some further feeding examples, &lt;a href="https://redstringtheories.dreamwidth.org/tag/%21yawye"&gt;HERE&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



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&lt;br /&gt;

&lt;b&gt;➥ Can people with Entity-fueled powers feed on each other? What if they have the same patron Entity?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Yes, people with Entity-fueled powers can feed on one another. It is not recursive, though. There will be one person feeding and one person being afraid. If the character is feeding off of someone with the same patron, they aren't going to get nearly as much fuel out of it compared to feeding off of someone with a different/no patron Entity. Think of it like the difference between eating plain, stale rice cakes versus a juicy cheeseburger.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



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&lt;br /&gt;

&lt;b&gt;➥ Can my character change patron Entities once they have chosen one?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
It is possible to switch Entity alignment, but it will come at immense personal cost to the person doing it. They will be renouncing a tie to a supernatural being and that doesn't come easily or cleanly. To then tie themselves to another Entity would be sacrificing another part of their humanity. This sort of change would constitute a player plot and would need to be discussed with the mods to work out details.&lt;br /&gt;&lt;br /&gt;

Some examples of the level of personal sacrifice required to part from an Entity are included below (they are just examples and people should feel free to get creative). These personal sacrifices have to be made consciously by the character to 'count.' They could have someone else help them do it, but accidents won't sever a tie. Additionally, the personal sacrifice should tie directly or symbolically to the Entity a character is rejecting. Removing your eyes is rejecting the Eye, for example.&lt;br /&gt;&lt;br /&gt;

&lt;ul&gt;&lt;li&gt;Completely and irreparably removing one or more of your senses (e.g., removing your eyes, deafening your ears, removing your tongue).&lt;br /&gt;
&lt;li&gt;Completely removing one or more limbs (e.g., leg, hand, or arm).&lt;br /&gt;
&lt;li&gt;Completely removing a significant chunk of vitally important/formative memories.&lt;br /&gt;
&lt;li&gt;Destroying a precious object or relationship.&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;



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&lt;br /&gt;

&lt;b&gt;➥ What if my character is a vampire/werewolf/some other creature that has special dietary needs?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
They will continue to have those special dietary needs and may find that those hunger pangs are even more acute in this reality. Giving into them, terrorizing their victims, is even more empowering, as well. ADI personnel will not provide for those with non-human diets. Bonnie, an NPC from off-world who runs a flophouse and very occasionally collaborates with ADI, will assist in finding somewhat immoral and unethical (but practical) ways of dealing with those needs. Need to eat human flesh? She can point you to a graveyard and give you a shovel. Need to drink blood? She knows where the Red Cross is running its next donation drive in town.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;




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&lt;br /&gt;

&lt;b&gt;➥ My character has to eat/absorb a substance that is not available in this world to survive. What will happen to them?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
The good news is that they will not die immediately. The bad news is that they will find themselves with the desire to inflict and/or witness horrific things tied to a particular Entity. They can survive on just ambient terror associated with whatever patron has taken an interest in them by merely witnessing suffering or performing only minor, relatively harmless acts in service of the Entity, but it will be just that: surviving. At player discretion, these characters may find themselves weaker and weaker with mounting compulsions. If they do give in, they &lt;i&gt;will&lt;/i&gt; feel physically better, healthier, but that will only maintain if they keep up their new feeding regiment.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;




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&lt;br /&gt;

&lt;b&gt;➥ Are all inhuman characters required to align with an Entity?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
No. Inhuman characters who are able to survive on human food or other substances commonly available on present day Earth and whose physical capabilities do not extend beyond what the physical extremes of possibility for a human are, are not considered to be using powers simply by existing. They may, however, find themselves drawn to an Entity if they frighten people with their appearance or if their non-human characteristics give them non-human abilities (e.g., ink sac production and color-changing abilities for a squid person). These characters may find that those features have been twisted during the arrival process and turned to serve a patron.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



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&lt;br /&gt;

&lt;b&gt;➥ Does a magical prosthesis require terror to function?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
This is dependent on the specifics of the prosthesis. Something that grants a character physical capabilities that are within the extremes of human capability will not be required to inflict any sort of terror on people because of their prosthesis. The ambient fear associated with NPCs who find anything supernatural inherently scary will be enough to sustain it. If the prosthesis conveys some non-human capability (e.g., flight), then the prosthesis will function as a cursed object (if the prosthesis is inherently magical), or the character will be asked to identify an appropriate patron Entity if they are actively providing the magic that enhances the prosthesis to a non-human level.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



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&lt;br /&gt;

&lt;b&gt;➥ Can my character only terrorize bad people to fuel their powers?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Yes, they can terrorize anyone to fuel their powers! Bear in mind that this will require characters to track specific people down and make a moral judgment about them with potentially limited information. There may be IC consequences, and it's a slippery slope. Characters who engage in any behavior that fuels their powers will find they feel a compulsion to keep doing it and do &lt;i&gt;more&lt;/i&gt; of it.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;




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&lt;br /&gt;

&lt;b&gt;➥ Can my character only terrorize animals to fuel their powers?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
It depends on the Entity they serve. The Web is a bit cerebral for a dog, but the Hunt or the Slaughter may be possibilities. The fuel they will get from animals will likely be lower as their fears aren't typically as complex, but this would be a viable option. Again, there may be IC consequences for taking this sort of step. Characters who engage in any behavior that fuels their powers will find they feel a compulsion to keep doing it and do &lt;i&gt;more&lt;/i&gt; of it.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;




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&lt;br /&gt;

&lt;b&gt;➥ How often does my character have to terrorize people to maintain their powers at a normal level?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
That depends on the nature of their powers. The more impressive the ability, the more terror it takes to fuel it. Soaking in ambient terror, for example, won't allow characters much access to their powers. We'll leave this to player discretion on the specifics. Please just try to be reasonable!&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;


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&lt;div style="margin-bottom: 10px;text-align:left;"&gt;
&lt;summary style="display:block;cursor:pointer;outline:none;font-family:helvetica;font-weight:bold;color: #fff;background:#93499c;font-variant:small-caps;font-size:18px;padding-left: 5px;margin-bottom: 10px;"&gt;&lt;a name="gloucester" style="color:#fff;text-decoration:none;"&gt;Life in Gloucester&lt;/a&gt;&lt;/summary&gt;



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&lt;b&gt;➥ What is life like in Gloucester?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Gloucester is, at least on the surface, an ordinary small town. Its main industries are fishing, shipping, and tourism. All the typical modern-day amenities are available to characters, and characters will be paid a modest salary if they work for ADI. &lt;br&gt;&lt;br&gt;

Among Gloucester's tourist attractions are its unusually high number of haunted sites and odd happenings around the area. Ghost tours are popular and lucrative, and the town is a frequent destination for ghost-hunting video crews. There are also a lot of disappearances; though there always seem to be more people coming in to replace those who are gone, the locals are starting to question the status quo and become more suspicious of unexplained phenomena.&lt;br&gt;&lt;br&gt;

Crime isn't rampant; nor is it nonexistent. There are a few local gangs that engage in turf wars, particularly around the railroad tracks that cut through town and head north, but they're small fry compared to their big city counterparts. Belief in (and fear of) the supernatural is growing among the general populace, with locals increasingly likely to take supernatural threats seriously.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;




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&lt;br /&gt;

&lt;b&gt;➥ How do NPCs feel about the PCs?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Feelings and opinions among the NPCs are mixed. ADI employees native to this world are often wary of anyone who displays what they consider supernatural abilities. Though, as of July 2023, that tension has lessened somewhat as long as those abilities are clearly being put to use towards ADI's goals. Other ADI employees are off-worlders more empathetic toward the PCs... and often more depressed if they came from a magic-filled world now lost to them. By and large, everyone who works at ADI is at least willing to work alongside off-worlders, whether or not those off-worlders have their full trust.&lt;br&gt;&lt;br&gt;

The wider NPC community of Gloucester is skeptical of the number of outsiders who have moved into their small town, and are increasingly on edge around any arrivals they suspect of having supernatural abilities. Reactions toward PCs will largely depend on how those PCs treat the people around them.&lt;br&gt;&lt;br&gt;&lt;/div&gt;



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&lt;br /&gt;

&lt;b&gt;➥ Where will my character live?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
ADI provides housing for anyone working with ADI and abiding by their rules. Apartments house up to three individuals, with private bedrooms and bathrooms, and shared common areas. Housing assignments tend to be random for new arrivals, but people can request to move in together at any time. ADI just wants to know who is living where. ADI housing comes with strict security and rules, and those not willing to abide by the rules will be removed.&lt;br&gt;&lt;br&gt;

Those who refuse the strict requirements of ADI's housing policies (or who choose not to work for ADI at all) will be directed to Bonnie's Flophouse, a pair of connected townhouses in one of the more rundown neighborhoods at the outskirts of Gloucester. Rooms are smaller but well-loved in their decor, and house two characters each; there is one communal space on the ground level and communal bathrooms on each floor. Rules here are much simpler and more lax, but characters who steal from the Flophouse can still find themselves out on the streets.&lt;br&gt;&lt;br&gt;

Because ADI offers housing as part of its compensation package, the salary received by its off-world staff is not sufficient to seek private housing without an additional source of funds. Additionally, as off-world characters lack documentation of their existence, private housing opportunities will be limited to places that take cash.&lt;br&gt;&lt;br&gt;

Additional information and documentation of housing assignments can be found on the Housing page, &lt;a href="https://apocalypsehowmods.dreamwidth.org/3048.html"&gt;HERE&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



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&lt;br /&gt;

&lt;b&gt;➥ Does ADI have accommodations for characters with disabilities or specific, non-magical physical needs?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
ADI has general accommodations for disabled characters. If it is a request that could be made under the Americans with Disabilities Act, they will have immediate access to accommodations. They will make whatever accommodations are feasible for other physical needs. E.g., a character who is a cat may have a cat flap installed in their apartment door, or a character who is exceptionally tall will be provided with an appropriately-sized bed. Bonnie will attempt to do her best to make accommodations for people living at her Flophouse, but the accommodations will be whatever she can manage with what they have available, rather than the more comprehensive accommodations ADI can provide.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



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&lt;br /&gt;

&lt;b&gt;➥ How does my character get food/amenities?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
ADI provides food, hygiene supplies, and other basic amenities to characters living in their housing. Bonnie will do her best with food for those at the Flophouse, but she doesn't have a lot to go around, so mostly it's communal meals with never enough. There will always be free, watery coffee available in the communal area, though. Outside of what ADI and Bonnie can provide, characters can either receive a salary from ADI or can work odd jobs for Bonnie to earn money to pay for what they want and need. Because ADI offers housing and basic amenities as part of their compensation package, the salary they offer to off-world staff is reduced accordingly, regardless of whether or not characters choose to live in ADI apartments. ADI provides payment to their staff in the form of a prepaid debit card, while Bonnie and her associates provide payment in cash.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



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&lt;br /&gt;

&lt;b&gt;➥ Can my character get a job outside of ADI?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Part-time outside work would be possible, but difficult to maintain for an individual. The best route for characters to acquire odd-jobs and part-time work around town is through Bonnie. She has the connections with people and can get characters as much work as they could reasonably handle around other responsibilities. She can also hook characters up for more steady part-time work at the docks through Sable or at the Midnight Cinema with Lucky. These are the places where characters are the LEAST likely to cause a detriment to their coworkers by being around on the semi-regular, just because both Sable and Lucky are already entrenched in the supernatural goings-on around Gloucester. Sable more consciously than Lucky. Characters can find jobs and volunteer work in the outside world, but will quickly discover that bad things happen to the people they work with (or for).&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



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&lt;br /&gt;

&lt;b&gt;➥ How does my character get additional clothes when they first arrive?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Characters who accept ADI's housing and employment will be provided with a modest clothing stipend to get them going. Provided they're not buying Gucci, it should be enough to get them a few different outfits to mix and match. For people not taking ADI's resources, Bonnie will have a box of various second-hand clothes that they can choose from.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



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&lt;br /&gt;

&lt;b&gt;➥ How does the network work?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
On arrival, each character is issued a smartphone, though it will have no contacts or internal ADI-communication options, at least for the first day they're in game. After that, they will receive an app download link from an NPC named Cole that will allow them on a private chat program. Multiple logins may be created and anonymous posting is possible. The smartphones can also be used for calling and texting; those threads can be played out in private character inboxes. The default format of communication on the message board is text with the option to add images and links, but the board also has voice and video features similar to Discord. There is a directory that characters can use to contact anyone on the network.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;




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&lt;br /&gt;

&lt;b&gt;➥ What is the day-to-day work at ADI like?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Characters who choose to work for ADI can expect to either take part in or support mission-based detective work. ADI's casework focuses on situations where something terrible or strange has happened, with the aim of discovering and fighting back against supernatural threats. Characters may take jobs in any of the following departments:&lt;br&gt;&lt;br&gt;
&lt;i&gt;&lt;b&gt;Administration:&lt;/b&gt;&lt;/i&gt; Office management, HR, finance, and general admin&lt;br&gt;
&lt;i&gt;&lt;b&gt;Canteen:&lt;/b&gt;&lt;/i&gt; Folks who are charged with keeping people fed, whether at ADI or out on missions&lt;br&gt;
&lt;i&gt;&lt;b&gt;Counseling:&lt;/b&gt;&lt;/i&gt; Because you're all going to need it&lt;br&gt;
&lt;i&gt;&lt;b&gt;Equipment:&lt;/b&gt;&lt;/i&gt; Those who work to design, build, and manage specialty tools and gear&lt;br&gt;
&lt;i&gt;&lt;b&gt;Facilities:&lt;/b&gt;&lt;/i&gt; This department includes building and systems maintenance, as well as janitorial staff&lt;br&gt;
&lt;i&gt;&lt;b&gt;Investigations:&lt;/b&gt;&lt;/i&gt; Boots-on-the-ground detectives&lt;br&gt;
&lt;i&gt;&lt;b&gt;Information Technology:&lt;/b&gt;&lt;/i&gt; While they're ostensibly responsible for internal IT systems, these folks are often called upon as hackers&lt;br&gt;
&lt;i&gt;&lt;b&gt;Medical:&lt;/b&gt;&lt;/i&gt; Healthcare, emergency and otherwise&lt;br&gt;
&lt;i&gt;&lt;b&gt;Public Relations:&lt;/b&gt;&lt;/i&gt; Those who deal with the public and keep the real supernatural occurrences out of the news&lt;br&gt;
&lt;i&gt;&lt;b&gt;Research:&lt;/b&gt;&lt;/i&gt; Bookworms. Data miners. Nerds.&lt;br&gt;
&lt;i&gt;&lt;b&gt;Security:&lt;/b&gt;&lt;/i&gt; Patrol, surveil, and be ready to throw down with any intruders&lt;br&gt;
&lt;i&gt;&lt;b&gt;Staff Development:&lt;/b&gt;&lt;/i&gt; Trainers and teachers onsite to help staff learn new skills&lt;br&gt;&lt;br&gt;

Characters may work in up to two departments at any given time. There are enough NPC staff to operate any departments that lack sufficient PC staff. PCs will, in general, have NPC coworkers within their departments.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;




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&lt;br /&gt;

&lt;b&gt;➥ What options are there if my character refuses to work at ADI HQ, but still wants to stay involved?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
Bonnie has odd jobs she asks people to run all the time. They can be virtually anything from delivering something to fixing a car. She pays by the job and doesn't have much to offer around, but she'll do her best. She can also connect characters with ADI when there are missions that &lt;s&gt;connect to the metaplot&lt;/s&gt; have a need for outside assistance that ADI might be otherwise reluctant to take.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;




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&lt;br /&gt;

&lt;b&gt;➥ What happens if my character does something that reveals the supernatural as real?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
If it's just talking, it's about a 50/50 chance whether regular NPCs will shrug it off and there will be few to no repercussions, or whether those NPCs will take the conversation seriously. NPCs who take the supernatural seriously are afraid of it; some will be morbidly curious while others may shut down the conversation or even refuse service to PCs at local businesses in response. Some NPCs will still shrug off minor reveals they can convince themselves they didn't really see or just imagined, but many will react with fear to even seemingly benign supernatural displays and actively avoid or chase off PCs who do so. More serious actions or attempts to prove the supernatural exist to non-ADI NPCs may result in ADI personnel jailing characters for a period of time or the police picking them up and then handing them off to ADI to deal with. This sort of reveal would constitute a player plot and should be run past the mods.&lt;br /&gt;&lt;br /&gt;

NPCs who are convinced of the supernatural and especially afraid of it tend to disappear or are found dead more often than those who shrug off the supernatural/don't take it as seriously. Discussing the supernatural in depth with NPCs can lead to those NPCs being harmed or killed by the Entities.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;



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&lt;br /&gt;

&lt;b&gt;➥ What happens if my character embraces their patron Entity and starts plotting against ADI/tries to help with an apocalypse?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
A bad time will be (ICly) had by all! This would constitute a player plot and should be run past the mods! We'll handle those kinds of things on a case-by-case basis.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;




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&lt;br /&gt;

&lt;b&gt;➥ Can my character incapacitate/kill a major NPC?&lt;/b&gt;&lt;br /&gt;

&lt;div style="padding: 0 0px;text-align:justify;margin-bottom:5px;font-size: 13px;font-variant:none;"&gt;
They can certainly try! No NPC should be considered unkillable in this world. This kind of action would constitute a player plot and should be run past the mods!&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;


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